// // KRScene.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #ifndef KRSCENE_H #define KRSCENE_H #import "KREngine-common.h" #import #import "KRInstance.h" #import "KRMat4.h" #import "KRModel.h" #import "KRCamera.h" #import "KRModelManager.h" #import "KRNode.h" #import "KROctree.h" class KRInstance; class KRDirectionalLight; using std::vector; class KRScene : public KRResource { public: KRScene(KRContext &context, std::string name); virtual ~KRScene(); virtual std::string getExtension(); virtual bool save(const std::string& path); static KRScene *Load(KRContext &context, const std::string &name, KRDataBlock *data); KRNode *getRootNode(); KRDirectionalLight *getFirstDirectionalLight(); #if TARGET_OS_IPHONE void render(KRCamera *pCamera, const std::set &visibleBounds, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::set &newVisibleBounds); void render(KROctreeNode *pOctreeNode, const std::set &visibleBounds, KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::vector &remainingOctrees, std::vector &remainingOctreesTestResults, std::vector &remainingOctreesTestResultsOnly, std::set &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly); #endif float sun_pitch, sun_yaw; void notify_sceneGraphCreate(KRNode *pNode); void notify_sceneGraphDelete(KRNode *pNode); void notify_sceneGraphModify(KRNode *pNode); void physicsUpdate(float deltaTime); private: KRContext *m_pContext; KRDirectionalLight *findFirstDirectionalLight(KRNode &node); KRNode *m_pRootNode; KRDirectionalLight *m_pFirstDirectionalLight; std::set m_newNodes; std::set m_modifiedNodes; std::set m_physicsNodes; KROctree m_nodeTree; void updateOctree(); std::string m_skyBoxName; }; #endif