// // KRViewport.h // Kraken Engine // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #pragma once #include "KREngine-common.h" #include "aabb.h" class KRLight; class KRViewport { public: KRViewport(); KRViewport(const Vector2& size, const Matrix4& matView, const Matrix4& matProjection); ~KRViewport(); const Vector2& getSize() const; const Matrix4& getViewMatrix() const; const Matrix4& getProjectionMatrix() const; const Matrix4& getViewProjectionMatrix() const; const Matrix4& getInverseViewMatrix() const; const Matrix4& getInverseProjectionMatrix() const; const Vector3& getCameraDirection() const; const Vector3& getCameraPosition() const; const int* getFrontToBackOrder() const; const int* getBackToFrontOrder() const; void setSize(const Vector2& size); void setViewMatrix(const Matrix4& matView); void setProjectionMatrix(const Matrix4& matProjection); float getLODBias() const; void setLODBias(float lod_bias); // Overload assignment operator KRViewport& operator=(const KRViewport& v); unordered_map& getVisibleBounds(); const std::set& getVisibleLights(); void setVisibleLights(const std::set visibleLights); bool visible(const AABB& b) const; float coverage(const AABB& b) const; private: Vector2 m_size; Matrix4 m_matView; Matrix4 m_matProjection; float m_lodBias; // Derived values Matrix4 m_matViewProjection; Matrix4 m_matInverseView; Matrix4 m_matInverseProjection; Vector3 m_cameraDirection; Vector3 m_cameraPosition; int m_frontToBackOrder[8]; int m_backToFrontOrder[8]; void calculateDerivedValues(); unordered_map m_visibleBounds; // AABB's that output fragments in the last frame };