// // KRModel.cpp // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KREngine-common.h" #include "KRModel.h" #include "KRContext.h" #include "KRMesh.h" #include "KRQuaternion.h" KRModel::KRModel(KRScene &scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera) : KRNode(scene, instance_name) { m_lightMap = light_map; m_pLightMap = NULL; m_model_name = model_name; m_min_lod_coverage = lod_min_coverage; m_receivesShadow = receives_shadow; m_faces_camera = faces_camera; } KRModel::~KRModel() { } std::string KRModel::getElementName() { return "model"; } tinyxml2::XMLElement *KRModel::saveXML( tinyxml2::XMLNode *parent) { tinyxml2::XMLElement *e = KRNode::saveXML(parent); e->SetAttribute("mesh", m_model_name.c_str()); e->SetAttribute("light_map", m_lightMap.c_str()); e->SetAttribute("lod_min_coverage", m_min_lod_coverage); e->SetAttribute("receives_shadow", m_receivesShadow ? "true" : "false"); e->SetAttribute("faces_camera", m_faces_camera ? "true" : "false"); return e; } void KRModel::loadModel() { if(m_models.size() == 0) { std::vector models = m_pContext->getModelManager()->getModel(m_model_name.c_str()); // The model manager returns the LOD levels in sorted order, with the highest detail first std::map > bones; if(models.size() > 0) { bool all_bones_found = true; for(std::vector::iterator model_itr = models.begin(); model_itr != models.end(); model_itr++) { KRMesh *model = *model_itr; std::vector model_bones; int bone_count = model->getBoneCount(); for(int bone_index=0; bone_index < bone_count; bone_index++) { KRBone *matching_bone = dynamic_cast(getScene().getRootNode()->find(model->getBoneName(bone_index))); if(matching_bone) { model_bones.push_back(matching_bone); } else { all_bones_found = false; // Reject when there are any missing bones or multiple matches } } bones[model] = model_bones; } if(all_bones_found) { m_models = models; m_bones = bones; getScene().notify_sceneGraphModify(this); } } } } void KRModel::render(KRCamera *pCamera, std::vector &lights, const KRViewport &viewport, KRNode::RenderPass renderPass) { KRNode::render(pCamera, lights, viewport, renderPass); if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && (renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT || this->hasTransparency()) && renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_PARTICLE_OCCLUSION && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) { // Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied loadModel(); if(m_models.size() > 0) { float lod_coverage = getBounds().coverage(viewport.getViewProjectionMatrix(), viewport.getSize()); // This also checks the view frustrum culling if(lod_coverage > m_min_lod_coverage) { // ---===--- Select the best LOD model based on screen coverage ---===--- std::vector::iterator itr=m_models.begin(); KRMesh *pModel = *itr++; while(itr != m_models.end()) { KRMesh *pLODModel = *itr++; if((float)pLODModel->getLODCoverage() / 100.0f > lod_coverage && pLODModel->getLODCoverage() < pModel->getLODCoverage()) { pModel = pLODModel; } else { break; } } if(m_pLightMap == NULL && m_lightMap.size()) { m_pLightMap = getContext().getTextureManager()->getTexture(m_lightMap.c_str()); } if(m_pLightMap && pCamera->settings.bEnableLightMap && renderPass != RENDER_PASS_SHADOWMAP && renderPass != RENDER_PASS_GENERATE_SHADOWMAPS) { m_pContext->getTextureManager()->selectTexture(5, m_pLightMap); } KRMat4 matModel = getModelMatrix(); if(m_faces_camera) { KRVector3 model_center = KRMat4::Dot(matModel, KRVector3::Zero()); KRVector3 camera_pos = viewport.getCameraPosition(); matModel = KRQuaternion(KRVector3::Forward(), KRVector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel; } pModel->render(pCamera, lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel]); } } } } bool KRModel::hasTransparency() { if(m_models.size() > 0) { return m_models[0]->hasTransparency(); } else { return false; } } KRAABB KRModel::getBounds() { loadModel(); if(m_models.size() > 0) { if(m_faces_camera) { KRAABB normal_bounds = KRAABB(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix()); float max_dimension = normal_bounds.longest_radius(); return KRAABB(normal_bounds.center()-KRVector3(max_dimension), normal_bounds.center() + KRVector3(max_dimension)); } else { return KRAABB(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix()); } } else { return KRAABB::Infinite(); } }