// // hello_cube.cpp // Kraken Engine // // Copyright 2024 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "hello_cube.h" #include "kraken.h" #include bool smoke_load() { enum { kSceneResourceHandle = 10, kSkyboxTextureResourceHandle, kCubeMeshResourceHandle }; enum { kCameraNodeHandle = 10, kLightNodeHandle = 11, kCubeNodeHandle = 12 }; KrLoadResourceInfo load_resource_info = {}; load_resource_info.sType = KR_STRUCTURE_TYPE_LOAD_RESOURCE; load_resource_info.resourceHandle = 1; load_resource_info.pResourcePath = "kraken_cube.krbundle"; KrResult res = KrLoadResource(&load_resource_info); if (res != KR_SUCCESS) { //printf("Failed to load resource: %s\n", arg); KrShutdown(); return false; } /* KrMapResourceInfo map_skybox_resource = { KR_STRUCTURE_TYPE_MAP_RESOURCE }; map_skybox_resource.pResourceName = "skybox"; map_skybox_resource.resourceHandle = kSkyboxTextureResourceHandle; KrResult res = KrMapResource(&map_skybox_resource); assert(res == KR_SUCCESS); */ KrMapResourceInfo map_cube_mesh_resource = { KR_STRUCTURE_TYPE_MAP_RESOURCE }; map_cube_mesh_resource.pResourceName = "__cube"; map_cube_mesh_resource.resourceHandle = kCubeMeshResourceHandle; res = KrMapResource(&map_cube_mesh_resource); assert(res == KR_SUCCESS); // Create a scene KrCreateSceneInfo create_scene_info = { KR_STRUCTURE_TYPE_CREATE_SCENE }; create_scene_info.resourceHandle = kSceneResourceHandle; create_scene_info.pSceneName = "my_scene"; res = KrCreateScene(&create_scene_info); assert(res == KR_SUCCESS); hydra::Vector3 cameraPos = hydra::Vector3::Create(70, 0.5, 0.25); hydra::Matrix4 cameraMat = hydra::Matrix4::LookAt(cameraPos, hydra::Vector3::Create(0.0, 0.0, 0.0), hydra::Vector3::Up()); hydra::Quaternion cameraRot = hydra::Quaternion::FromRotationMatrix(cameraMat); // Add a camera to the scene KrCreateNodeInfo create_camera_info = { KR_STRUCTURE_TYPE_CREATE_NODE }; res = KrInitNodeInfo(&create_camera_info.node, KR_STRUCTURE_TYPE_NODE_CAMERA); assert(res == KR_SUCCESS); create_camera_info.relativeNodeHandle = KR_NULL_HANDLE; create_camera_info.location = KR_SCENE_NODE_APPEND_CHILD; create_camera_info.newNodeHandle = kCameraNodeHandle; create_camera_info.sceneHandle = kSceneResourceHandle; create_camera_info.node.pName = "default_camera"; create_camera_info.node.camera.surfaceHandle = 0; create_camera_info.node.translate = cameraPos; create_camera_info.node.rotate = -cameraRot.eulerXYZ(); // // create_camera_info.node.translate = hydra::Vector3::Create(0.0, 5.0, 0.0); // create_camera_info.node.camera.skybox_texture = kSkyboxTextureResourceHandle; res = KrCreateNode(&create_camera_info); assert(res == KR_SUCCESS); /* // Add a light to the scene KrCreateNodeInfo create_light_info = { KR_STRUCTURE_TYPE_CREATE_NODE }; res = KrInitNodeInfo(&create_light_info.node, KR_STRUCTURE_TYPE_NODE_DIRECTIONAL_LIGHT); assert(res == KR_SUCCESS); create_light_info.relativeNodeHandle = KR_NULL_HANDLE; create_light_info.location = KR_SCENE_NODE_APPEND_CHILD; create_light_info.newNodeHandle = kLightNodeHandle; create_light_info.sceneHandle = kSceneResourceHandle; create_light_info.node.pName = "my_light"; create_light_info.node.rotate = hydra::Vector3::Create(0.25, 0.25, 0.37); res = KrCreateNode(&create_light_info); assert(res == KR_SUCCESS); */ // Add a cube to the scene KrCreateNodeInfo create_cube_info = { KR_STRUCTURE_TYPE_CREATE_NODE }; res = KrInitNodeInfo(&create_cube_info.node, KR_STRUCTURE_TYPE_NODE_MODEL); assert(res == KR_SUCCESS); create_cube_info.relativeNodeHandle = KR_NULL_HANDLE; create_cube_info.location = KR_SCENE_NODE_APPEND_CHILD; create_cube_info.newNodeHandle = kCubeNodeHandle; create_cube_info.sceneHandle = kSceneResourceHandle; create_cube_info.node.pName = "my_cube"; create_cube_info.node.model.mesh = kCubeMeshResourceHandle; res = KrCreateNode(&create_cube_info); assert(res == KR_SUCCESS); for (int x = -5; x < 5; x++) { for (int y = -5; y < 5; y++) { for (int z = -5; z < 5; z++) { create_cube_info.node.translate.x = x * 10; create_cube_info.node.translate.y = y * 10; create_cube_info.node.translate.z = z * 10; res = KrCreateNode(&create_cube_info); assert(res == KR_SUCCESS); } } } return true; }