// // ShaderManager.h // Kraken Engine // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #pragma once #include "KREngine-common.h" #include "KRResourceManager.h" #include "KRShader.h" #include "KRContextObject.h" #include "block.h" class KRUnknown; class KRShaderManager : public KRResourceManager { public: KRShaderManager(KRContext& context); virtual ~KRShaderManager(); virtual KRResource* loadResource(const std::string& name, const std::string& extension, mimir::Block* data) override; virtual KRResource* getResource(const std::string& name, const std::string& extension) override; void add(KRShader* shader); KRShader* load(const std::string& name, const std::string& extension, mimir::Block* data); KRShader* get(const std::string& name, const std::string& extension); bool compileAll(KRBundle* outputBundle, KRUnknown* logResource); const unordered_map& get(const std::string& extension); unordered_map >& getShaders(); class Includer : public glslang::TShader::Includer { public: Includer() = delete; Includer(KRContext* context); IncludeResult* includeSystem(const char* headerName, const char* includerName, size_t inclusionDepth) override; IncludeResult* includeLocal(const char* headerName, const char* includerName, size_t inclusionDepth) override; void releaseInclude(IncludeResult* includeResult) override; private: KRContext* m_context; }; private: unordered_map > m_shaders; bool m_initializedGlslang; Includer m_includer; };