// // hello_cube.cpp // Kraken Engine // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "hello_cube.h" #include "kraken.h" #include void smoke_load() { enum { kSceneResourceHandle = 10, kSkyboxTextureResourceHandle }; enum { kCameraNodeHandle = 10 }; /* KrMapResourceInfo map_skybox_resource = { KR_STRUCTURE_TYPE_MAP_RESOURCE }; map_skybox_resource.pResourceName = "skybox"; map_skybox_resource.resourceHandle = kSkyboxTextureResourceHandle; KrResult res = KrMapResource(&map_skybox_resource); assert(res == KR_SUCCESS); */ // Create a scene KrCreateSceneInfo create_scene_info = { KR_STRUCTURE_TYPE_CREATE_SCENE }; create_scene_info.resourceHandle = kSceneResourceHandle; create_scene_info.pSceneName = "my_scene"; KrResult res = KrCreateScene(&create_scene_info); assert(res == KR_SUCCESS); // Add a camera to the scene KrCreateNodeInfo create_camera_info = { KR_STRUCTURE_TYPE_CREATE_NODE }; res = KrInitNodeInfo(&create_camera_info.node, KR_STRUCTURE_TYPE_NODE_CAMERA); assert(res == KR_SUCCESS); create_camera_info.relativeNodeHandle = KR_NULL_HANDLE; create_camera_info.location = KR_SCENE_NODE_APPEND_CHILD; create_camera_info.newNodeHandle = kCameraNodeHandle; create_camera_info.sceneHandle = kSceneResourceHandle; create_camera_info.node.pName = "my_camera"; create_camera_info.node.camera.surface = 1; // create_camera_info.node.camera.skybox_texture = kSkyboxTextureResourceHandle; res = KrCreateNode(&create_camera_info); assert(res == KR_SUCCESS); }