// // KRPresentationThread.cpp // Kraken Engine // // Copyright 2026 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KRPresentationThread.h" #include "KRRenderPass.h" #include "KRSwapchain.h" #include "KRRenderGraph.h" #include "KRRenderGraphDeferred.h" #include "KRRenderGraphForward.h" #include "KRRenderGraphBlackFrame.h" KRPresentationThread::KRPresentationThread(KRContext& context) : KRContextObject(context) , m_requestedState(PresentThreadRequest::stop) , m_activeState(PresentThreadState::stop) , m_currentFrame(0) { } KRPresentationThread::~KRPresentationThread() { } void KRPresentationThread::start() { m_requestedState = PresentThreadRequest::run; m_thread = std::thread(&KRPresentationThread::run, this); } void KRPresentationThread::stop() { m_requestedState = PresentThreadRequest::stop; m_thread.join(); } void KRPresentationThread::run() { #if defined(ANDROID) // TODO - Set thread names on Android #elif defined(_WIN32) || defined(_WIN64) // TODO - Set thread names on windows #else pthread_setname_np("Kraken - Presentation"); #endif std::chrono::microseconds sleep_duration(15000); m_activeState = PresentThreadState::run; while (m_requestedState != PresentThreadRequest::stop) { switch (m_activeState) { case PresentThreadState::pause: case PresentThreadState::stop: if (m_requestedState == PresentThreadRequest::run) { m_activeState = PresentThreadState::run; } break; case PresentThreadState::run: if (m_requestedState == PresentThreadRequest::pause) { m_activeState = PresentThreadState::pause; } else { renderFrame(); } break; case PresentThreadState::error: break; } std::this_thread::sleep_for(sleep_duration); } m_activeState = PresentThreadState::stop; } void KRPresentationThread::renderFrame() { // TODO - We should use fences to eliminate this mutex const std::lock_guard surfaceLock(KRContext::g_SurfaceInfoMutex); unordered_map>& surfaces = m_pContext->getSurfaceManager()->getSurfaces(); KRSceneManager* sceneManager = m_pContext->getSceneManager(); KRScene* scene = sceneManager->getFirstScene(); for (auto surfaceItr = surfaces.begin(); surfaceItr != surfaces.end(); surfaceItr++) { KRSurface& surface = *(*surfaceItr).second; KRDevice& device = *m_pContext->getDeviceManager()->getDevice(surface.m_deviceHandle); // TODO - Handle device removal VkSurfaceCapabilitiesKHR surfaceCapabilities{}; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device.m_device, surface.m_surface, &surfaceCapabilities); if (surfaceCapabilities.currentExtent.width == 0 || surfaceCapabilities.currentExtent.height == 0) { // The window may be minimized... Pause rendering until restored. break; } bool resized = false; if (surface.m_swapChain->m_extent.width != surfaceCapabilities.currentExtent.width || surface.m_swapChain->m_extent.height != surfaceCapabilities.currentExtent.height) { // We can't rely on VK_ERROR_OUT_OF_DATE_KHR to always signal when a resize has happend. // This must also be checked for explicitly. resized = true; } vkWaitForFences(device.m_logicalDevice, 1, &surface.m_inFlightFences[m_currentFrame], VK_TRUE, UINT64_MAX); uint32_t imageIndex = 0; VkResult result = vkAcquireNextImageKHR(device.m_logicalDevice, surface.m_swapChain->m_swapChain, UINT64_MAX, surface.m_imageAvailableSemaphores[m_currentFrame], VK_NULL_HANDLE, &imageIndex); if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || resized) { // TODO - Must explicitly detect resize and trigger swapchain re-creation as well vkDeviceWaitIdle(device.m_logicalDevice); if (surface.recreateSwapChain() != KR_SUCCESS) { m_activeState = PresentThreadState::error; } break; } else if (result != VK_SUCCESS) { m_activeState = PresentThreadState::error; break; } // Only reset the fence once we know we'll submit work, // avoiding a deadlock on swapchain recreation. vkResetFences(device.m_logicalDevice, 1, &surface.m_inFlightFences[m_currentFrame]); // TODO - this will break with more than one surface... Expect to refactor this out VkCommandBuffer commandBuffer = device.m_graphicsCommandBuffers[m_currentFrame]; VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = 0; beginInfo.pInheritanceInfo = nullptr; if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { m_activeState = PresentThreadState::error; // TODO - Add error handling... } // TODO - This needs to be moved to the Render thread... float deltaTime = 0.005; // TODO - Replace dummy value if (scene) { KRRenderGraphForward* renderGraph = surface.m_renderGraphForward.get(); scene->renderFrame(commandBuffer, surface, *renderGraph, deltaTime); } else { surface.m_renderGraphBlackFrame->render(commandBuffer, surface, nullptr); } if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { m_activeState = PresentThreadState::error; // TODO - Add error handling... } VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; VkSemaphore waitSemaphores[] = { surface.m_imageAvailableSemaphores[m_currentFrame]}; VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = waitSemaphores; submitInfo.pWaitDstStageMask = waitStages; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &commandBuffer; VkSemaphore signalSemaphores[] = { surface.m_renderFinishedSemaphores[m_currentFrame]}; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = signalSemaphores; if (vkQueueSubmit(device.m_graphicsQueue, 1, &submitInfo, surface.m_inFlightFences[m_currentFrame]) != VK_SUCCESS) { m_activeState = PresentThreadState::error; // TODO - Add error handling... } VkPresentInfoKHR presentInfo{}; presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; presentInfo.waitSemaphoreCount = 1; presentInfo.pWaitSemaphores = signalSemaphores; presentInfo.swapchainCount = 1; presentInfo.pSwapchains = &surface.m_swapChain->m_swapChain; presentInfo.pImageIndices = &imageIndex; presentInfo.pResults = nullptr; vkQueuePresentKHR(device.m_graphicsQueue, &presentInfo); surface.endFrame(); m_currentFrame = (m_currentFrame + 1) % KRENGINE_MAX_FRAMES_IN_FLIGHT; } }