// // KRShaderReflection.h // Kraken Engine // // Copyright 2024 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #pragma once #include enum class ShaderValue : uint8_t { material_ambient = 0, material_diffuse, material_specular, material_reflection, material_alpha, material_shininess, light_position, light_direction_model_space, light_direction_view_space, light_color, light_decay_start, light_cutoff, light_intensity, flare_size, view_space_model_origin, mvp, invp, invmvp, invmvp_no_translate, model_view_inverse_transpose, model_inverse_transpose, model_view, model_matrix, projection_matrix, camerapos_model_space, viewport, diffusetexture, speculartexture, reflectioncubetexture, reflectiontexture, normaltexture, diffusetexture_scale, speculartexture_scale, reflectiontexture_scale, normaltexture_scale, ambienttexture_scale, diffusetexture_offset, speculartexture_offset, reflectiontexture_offset, normaltexture_offset, ambienttexture_offset, shadow_mvp1, shadow_mvp2, shadow_mvp3, shadowtexture1, shadowtexture2, shadowtexture3, lightmaptexture, gbuffer_frame, gbuffer_depth, depth_frame, volumetric_environment_frame, render_frame, absolute_time, fog_near, fog_far, fog_density, fog_color, fog_scale, density_premultiplied_exponential, density_premultiplied_squared, slice_depth_scale, particle_origin, bone_transforms, rim_color, rim_power, fade_color, NUM_PUSH_CONSTANTS }; const char* SHADER_VALUE_NAMES[]; class KRReflectedObject { public: virtual bool getShaderValue(ShaderValue value, void* buffer, size_t size) const = 0; };