#include "hello_cube.h" #include "kraken.h" #include void smoke_load() { KrCreateSceneInfo create_scene_info = {}; create_scene_info.sType = KR_STRUCTURE_TYPE_CREATE_SCENE; create_scene_info.resourceHandle = 10; create_scene_info.pSceneName = "cube"; KrResult res = KrCreateScene(&create_scene_info); assert(res == KR_SUCCESS); }