// // KRMat4.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #import "KRVector3.h" #import "KREngine-common.h" #ifndef KRMAT4_I #define KRMAT4_I #define EMPTY_MATRIX4 { 0.0, 0.0, 0.0, 0.0,\ 0.0, 0.0, 0.0, 0.0,\ 0.0, 0.0, 0.0, 0.0,\ 0.0, 0.0, 0.0, 0.0 } #define IDENTITY_MATRIX4 { 1.0, 0.0, 0.0, 0.0,\ 0.0, 1.0, 0.0, 0.0,\ 0.0, 0.0, 1.0, 0.0,\ 0.0, 0.0, 0.0, 1.0 } typedef enum { X_AXIS, Y_AXIS, Z_AXIS } AXIS; class KRMat4 { GLfloat m_mat[16]; public: // Default constructor - Creates an identity matrix KRMat4(); KRMat4(GLfloat *pMat); // Destructor ~KRMat4(); // Copy constructor KRMat4(const KRMat4 &m); // Overload assignment operator KRMat4& operator=(const KRMat4 &m); // Overload comparison operator bool operator==(const KRMat4 &m); // Overload compound multiply operator KRMat4& operator*=(const KRMat4 &m); // Overload multiply operator //KRMat4& operator*(const KRMat4 &m); KRMat4 operator*(const KRMat4 &m); GLfloat *getPointer(); void perspective(GLfloat fov, GLfloat aspect, GLfloat nearz, GLfloat farz); void ortho(GLfloat left, GLfloat right, GLfloat top, GLfloat bottom, GLfloat nearz, GLfloat farz); void translate(GLfloat x, GLfloat y, GLfloat z); void scale(GLfloat x, GLfloat y, GLfloat z); void scale(GLfloat s); void rotate(GLfloat angle, AXIS axis); void bias(); bool invert(); void transpose(); KRVector3 dot(const KRVector3 &v) const; }; #endif // KRMAT4_I