// // KRModel.h // Kraken Engine // // Copyright 2025 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #pragma once #include "KREngine-common.h" #include "resources/mesh/KRMesh.h" #include "KRModel.h" #include "KRCamera.h" #include "resources/mesh/KRMeshManager.h" #include "KRNode.h" #include "KRContext.h" #include "resources/mesh/KRMesh.h" #include "resources/mesh/KRMeshBinding.h" #include "resources/texture/KRTexture.h" #include "resources/texture/KRTextureBinding.h" #include "KRBone.h" class KRModel : public KRNode { public: static const int kMeshLODCount = 8; static void InitNodeInfo(KrNodeInfo* nodeInfo); KRModel(KRScene& scene, std::string name); virtual ~KRModel(); KrResult update(const KrNodeInfo* nodeInfo) override; virtual std::string getElementName(); virtual tinyxml2::XMLElement* saveXML(tinyxml2::XMLNode* parent) override; virtual void loadXML(tinyxml2::XMLElement* e) override; virtual void render(KRNode::RenderInfo& ri) override; virtual void getResourceBindings(std::list& bindings) override; virtual void preStream(const KRViewport& viewport, std::list& resourceRequests) override; virtual hydra::AABB getBounds(); void setRimColor(const hydra::Vector3& rim_color); void setRimPower(float rim_power); hydra::Vector3 getRimColor(); float getRimPower(); void setLightMap(const std::string& name); std::string getLightMap(); virtual kraken_stream_level getStreamLevel(const KRViewport& viewport); private: KRNODE_PROPERTY_ARRAY(KRMeshBinding, m_meshes, "", "mesh", kMeshLODCount); KRNODE_PROPERTY(KRTextureBinding, m_lightMap, KRTexture::TEXTURE_USAGE_LIGHT_MAP, "light_map"); KRNODE_PROPERTY(float, m_min_lod_coverage, 0.f, "min_lod_coverage"); KRNODE_PROPERTY(bool, m_receivesShadow, true, "receives_shadow"); KRNODE_PROPERTY(bool, m_faces_camera, false, "faces_camera"); KRNODE_PROPERTY(float, m_rim_power, 0.f, "rim_power"); KRNODE_PROPERTY(hydra::Vector3, m_rim_color, hydra::Vector3({ 0.f, 0.f, 0.f }), "rim_color"); std::array, kMeshLODCount> m_bones; // Connects model to set of bones hydra::Matrix4 m_boundsCachedMat; hydra::AABB m_boundsCached; void loadModel(); private: bool getShaderValue(ShaderValue value, hydra::Vector3* output) const override; bool getShaderValue(ShaderValue value, float* output) const override; };