// // KRVector4.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #ifndef KRVECTOR4_H #define KRVECTOR4_H #include "KREngine-common.h" class KRVector3; class KRVector4 { public: union { struct { float x, y, z, w; }; float c[4]; }; KRVector4(); KRVector4(float X, float Y, float Z, float W); KRVector4(float v); KRVector4(float *v); KRVector4(const KRVector4 &v); KRVector4(const KRVector3 &v, float W); ~KRVector4(); KRVector4& operator =(const KRVector4& b); KRVector4 operator +(const KRVector4& b) const; KRVector4 operator -(const KRVector4& b) const; KRVector4 operator +() const; KRVector4 operator -() const; KRVector4 operator *(const float v) const; KRVector4 operator /(const float v) const; KRVector4& operator +=(const KRVector4& b); KRVector4& operator -=(const KRVector4& b); KRVector4& operator *=(const float v); KRVector4& operator /=(const float v); bool operator ==(const KRVector4& b) const; bool operator !=(const KRVector4& b) const; // Comparison operators are implemented to allow insertion into sorted containers such as std::set bool operator >(const KRVector4& b) const; bool operator <(const KRVector4& b) const; float& operator[](unsigned i); float operator[](unsigned i) const; float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function) float magnitude() const; void normalize(); static KRVector4 Normalize(const KRVector4 &v); static float Dot(const KRVector4 &v1, const KRVector4 &v2); static KRVector4 Min(); static KRVector4 Max(); static KRVector4 Zero(); static KRVector4 One(); static KRVector4 Forward(); static KRVector4 Backward(); static KRVector4 Up(); static KRVector4 Down(); static KRVector4 Left(); static KRVector4 Right(); static KRVector4 Lerp(const KRVector4 &v1, const KRVector4 &v2, float d); static KRVector4 Slerp(const KRVector4 &v1, const KRVector4 &v2, float d); static void OrthoNormalize(KRVector4 &normal, KRVector4 &tangent); // Gram-Schmidt Orthonormalization void setUniform(GLint location) const; }; #endif