// // KRTexture.cpp // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KRTexture.h" #include "KRTextureManager.h" #import #include #include #include #include #include #import #import #define PVR_TEXTURE_FLAG_TYPE_MASK 0xff static char gPVRTexIdentifier[5] = "PVR!"; enum { kPVRTextureFlagTypePVRTC_2 = 24, kPVRTextureFlagTypePVRTC_4 }; typedef struct _PVRTexHeader { uint32_t headerLength; uint32_t height; uint32_t width; uint32_t numMipmaps; uint32_t flags; uint32_t dataLength; uint32_t bpp; uint32_t bitmaskRed; uint32_t bitmaskGreen; uint32_t bitmaskBlue; uint32_t bitmaskAlpha; uint32_t pvrTag; uint32_t numSurfs; } PVRTexHeader; KRTexture::KRTexture(KRDataBlock *data, KRTextureManager *manager) { m_pData = data; m_iHandle = 0; m_pManager = manager; m_current_lod_max_dim = 0; m_textureMemUsed = 0; load(); } KRTexture::~KRTexture() { long textureMemFreed = 0; releaseHandle(textureMemFreed); delete m_pData; } bool KRTexture::load() { #if TARGET_OS_IPHONE PVRTexHeader *header = (PVRTexHeader *)m_pData->getStart(); uint32_t formatFlags = header->flags & PVR_TEXTURE_FLAG_TYPE_MASK; if (formatFlags == kPVRTextureFlagTypePVRTC_4) { m_internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; } else if(formatFlags == kPVRTextureFlagTypePVRTC_2) { m_internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } else { assert(false); } uint32_t pvrTag = header->pvrTag; if (gPVRTexIdentifier[0] != ((pvrTag >> 0) & 0xff) || gPVRTexIdentifier[1] != ((pvrTag >> 8) & 0xff) || gPVRTexIdentifier[2] != ((pvrTag >> 16) & 0xff) || gPVRTexIdentifier[3] != ((pvrTag >> 24) & 0xff)) { return false; } m_iWidth = header->width; // Note: call __builtin_bswap32 when needed to switch endianness m_iHeight = header->height; m_bHasAlpha = header->bitmaskAlpha; uint8_t *bytes = ((uint8_t *)m_pData->getStart()) + sizeof(PVRTexHeader); uint32_t dataLength = header->dataLength, dataOffset = 0, dataSize = 0; uint32_t width = m_iWidth, height = m_iHeight, bpp = 4; uint32_t blockSize = 0, widthBlocks = 0, heightBlocks = 0; // Calculate the data size for each texture level and respect the minimum number of blocks while(dataOffset < dataLength) { if (formatFlags == kPVRTextureFlagTypePVRTC_4) { blockSize = 4 * 4; // Pixel by pixel block size for 4bpp widthBlocks = width / 4; heightBlocks = height / 4; bpp = 4; } else { blockSize = 8 * 4; // Pixel by pixel block size for 2bpp widthBlocks = width / 8; heightBlocks = height / 4; bpp = 2; } // Clamp to minimum number of blocks if (widthBlocks < 2) { widthBlocks = 2; } if (heightBlocks < 2) { heightBlocks = 2; } dataSize = widthBlocks * heightBlocks * ((blockSize * bpp) / 8); dataBlockStruct newBlock; newBlock.start = bytes+dataOffset; newBlock.length = dataSize; m_blocks.push_back(newBlock); dataOffset += dataSize; width = width >> 1; if(width < 1) { width = 1; } height = height >> 1; if(height < 1) { height = 1; } } m_max_lod_max_dim = m_iWidth > m_iHeight ? m_iWidth : m_iHeight; m_min_lod_max_dim = width >> height ? width : height; #endif return true; } bool KRTexture::createGLTexture(int lod_max_dim) { m_current_lod_max_dim = 0; int width = m_iWidth; int height = m_iHeight; GLenum err; if(m_blocks.size() == 0) { return false; } GLDEBUG(glGenTextures(1, &m_iHandle)); if(m_iHandle == 0) { return false; } GLDEBUG(glBindTexture(GL_TEXTURE_2D, m_iHandle)); if (m_blocks.size() > 1) { GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)); } else { GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); } int i=0; for(std::list::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) { dataBlockStruct block = *itr; if(width <= lod_max_dim && height <= lod_max_dim) { if(width > m_current_lod_max_dim) { m_current_lod_max_dim = width; } if(height > m_current_lod_max_dim) { m_current_lod_max_dim = height; } GLDEBUG(glCompressedTexImage2D(GL_TEXTURE_2D, i, m_internalFormat, width, height, 0, block.length, block.start)); err = glGetError(); if (err != GL_NO_ERROR) { GLDEBUG(glDeleteTextures(1, &m_iHandle)); m_textureMemUsed = 0; m_iHandle = 0; lod_max_dim = 0; return false; } m_textureMemUsed += block.length; i++; } width = width >> 1; if(width < 1) { width = 1; } height = height >> 1; if(height < 1) { height = 1; } } return true; } GLuint KRTexture::getHandle(long &textureMemUsed, int max_dim, bool can_resize) { // Constrain target LOD to be within mipmap levels of texture int target_dim = max_dim; if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim; if(target_dim > m_max_lod_max_dim) target_dim = m_max_lod_max_dim; if(can_resize && m_current_lod_max_dim != target_dim) { releaseHandle(textureMemUsed); } if(m_iHandle == 0) { if(createGLTexture(target_dim)) { textureMemUsed += getMemSize(); } else { assert(false); } //createGLTexture(); } return m_iHandle; } void KRTexture::releaseHandle(long &textureMemUsed) { if(m_iHandle != 0) { textureMemUsed -= getMemSize(); GLDEBUG(glDeleteTextures(1, &m_iHandle)); m_iHandle = 0; m_textureMemUsed = 0; } } long KRTexture::getMemSize() { return m_textureMemUsed; // TODO - This is not 100% accurate, as loaded format may differ in size while in GPU memory }