// // KRDevice.h // Kraken Engine // // Copyright 2023 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KREngine-common.h" #include "KRContextObject.h" #pragma once namespace mimir { class Block; } class KRDevice : public KRContextObject { public: KRDevice(KRContext& context, const VkPhysicalDevice& device); virtual ~KRDevice(); KRDevice(const KRDevice&) = delete; KRDevice& operator=(const KRDevice&) = delete; void destroy(); bool initialize(const std::vector& deviceExtensions); #if KRENGINE_DEBUG_GPU_LABELS void setDebugLabel(uint64_t objectHandle, VkObjectType objectType, const char* debugLabel); void setDebugLabel(const VkImage& image, const char* debugLabel); void setDebugLabel(const VkBuffer& buffer, const char* debugLabel); void setDebugLabel(const VkQueue& queue, const char* debugLabel); void setDebugLabel(const VkCommandBuffer& commandBuffer, const char* debugLabel); void setDebugLabel(const VkDevice& device, const char* debugLabel); #endif // KRENGINE_DEBUG_GPU_LABELS VmaAllocator getAllocator(); bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation #if KRENGINE_DEBUG_GPU_LABELS , const char* debug_label #endif ); KrResult selectSurfaceFormat(VkSurfaceKHR& surface, VkSurfaceFormatKHR& surfaceFormat) const; KrResult selectDepthFormat(VkFormat& selectedDepthFormat) const; KrResult selectPresentMode(VkSurfaceKHR& surface, VkPresentModeKHR& selectedPresentMode) const; void streamStart(); void streamUpload(mimir::Block& data, VkBuffer destination); void streamUpload(mimir::Block& data, VkImage destination, size_t offset, size_t size, Vector3i dimensions, uint32_t baseMipLevel, uint32_t levelCount); void streamUpload(void* data, size_t size, VkBuffer destination); void streamUpload(void* data, size_t size, Vector3i dimensions, VkImage destination); void streamEnd(); void graphicsUpload(VkCommandBuffer& commandBuffer, mimir::Block& data, VkBuffer destination); void graphicsUpload(VkCommandBuffer& commandBuffer, void* data, size_t size, VkBuffer destination); void createDescriptorSets(const std::vector& layouts, std::vector& descriptorSets); VkPhysicalDevice m_device; VkDevice m_logicalDevice; VkPhysicalDeviceProperties m_deviceProperties; VkPhysicalDeviceFeatures m_deviceFeatures; uint32_t m_graphicsFamilyQueueIndex; VkQueue m_graphicsQueue; uint32_t m_computeFamilyQueueIndex; VkQueue m_computeQueue; uint32_t m_transferFamilyQueueIndex; VkQueue m_transferQueue; VkCommandPool m_graphicsCommandPool; VkCommandPool m_computeCommandPool; VkCommandPool m_transferCommandPool; std::vector m_graphicsCommandBuffers; std::vector m_computeCommandBuffers; std::vector m_transferCommandBuffers; VmaAllocator m_allocator; VkDescriptorPool m_descriptorPool; struct StagingBufferInfo { VkBuffer buffer; VmaAllocation allocation; size_t size; size_t usage; void* data; bool started; void destroy(VmaAllocator& allocator); }; // Staging buffer for uploading with the transfer queue // This will be used for asynchronous asset streaming in the streamer thread. // TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency StagingBufferInfo m_streamingStagingBuffer; // Staging buffer for uploading with the graphics queue // This will be used for uploading assets procedurally generated while recording the graphics command buffer. // TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency StagingBufferInfo m_graphicsStagingBuffer; void getQueueFamiliesForSharing(uint32_t* queueFamilyIndices, uint32_t* familyCount, VkSharingMode* sharingMode); private: void checkFlushStreamBuffer(size_t size); // Initialization helper functions bool getAndCheckDeviceCapabilities(const std::vector& deviceExtensions); bool selectQueueFamilies(); bool initDeviceAndQueues(const std::vector& deviceExtensions); bool initCommandPools(); bool initCommandBuffers(); bool initAllocator(); bool initStagingBuffers(); bool initStagingBuffer(VkDeviceSize size, StagingBufferInfo* info #if KRENGINE_DEBUG_GPU_LABELS , const char* debug_label #endif // KRENGINE_DEBUG_GPU_LABELS ); bool initDescriptorPool(); void streamUploadImpl(size_t size, Vector3i dimensions, VkImage destination, uint32_t baseMipLevel, uint32_t levelCount); };