// // KRVector3.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #ifndef KRVECTOR3 #define KRVECTOR3 #include "KREngine-common.h" class KRVector2; class KRVector4; class KRVector3 { public: union { struct { float x, y, z; }; float c[3]; }; KRVector3(); KRVector3(float X, float Y, float Z); KRVector3(float v); KRVector3(float *v); KRVector3(double *v); KRVector3(const KRVector3 &v); KRVector3(const KRVector4 &v); ~KRVector3(); // KRVector2 swizzle getters KRVector2 xx() const; KRVector2 xy() const; KRVector2 xz() const; KRVector2 yx() const; KRVector2 yy() const; KRVector2 yz() const; KRVector2 zx() const; KRVector2 zy() const; KRVector2 zz() const; // KRVector2 swizzle setters void xy(const KRVector2 &v); void xz(const KRVector2 &v); void yx(const KRVector2 &v); void yz(const KRVector2 &v); void zx(const KRVector2 &v); void zy(const KRVector2 &v); KRVector3& operator =(const KRVector3& b); KRVector3& operator =(const KRVector4& b); KRVector3 operator +(const KRVector3& b) const; KRVector3 operator -(const KRVector3& b) const; KRVector3 operator +() const; KRVector3 operator -() const; KRVector3 operator *(const float v) const; KRVector3 operator /(const float v) const; KRVector3& operator +=(const KRVector3& b); KRVector3& operator -=(const KRVector3& b); KRVector3& operator *=(const float v); KRVector3& operator /=(const float v); bool operator ==(const KRVector3& b) const; bool operator !=(const KRVector3& b) const; // Comparison operators are implemented to allow insertion into sorted containers such as std::set bool operator >(const KRVector3& b) const; bool operator <(const KRVector3& b) const; float& operator[](unsigned i); float operator[](unsigned i) const; float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function) float magnitude() const; void scale(const KRVector3 &v); void normalize(); static KRVector3 Normalize(const KRVector3 &v); static KRVector3 Cross(const KRVector3 &v1, const KRVector3 &v2); static float Dot(const KRVector3 &v1, const KRVector3 &v2); static KRVector3 Min(); static KRVector3 Max(); static KRVector3 Zero(); static KRVector3 One(); static KRVector3 Forward(); static KRVector3 Backward(); static KRVector3 Up(); static KRVector3 Down(); static KRVector3 Left(); static KRVector3 Right(); static KRVector3 Scale(const KRVector3 &v1, const KRVector3 &v2); static KRVector3 Lerp(const KRVector3 &v1, const KRVector3 &v2, float d); static KRVector3 Slerp(const KRVector3 &v1, const KRVector3 &v2, float d); static void OrthoNormalize(KRVector3 &normal, KRVector3 &tangent); // Gram-Schmidt Orthonormalization void setUniform(GLint location) const; void setXMLAttribute(const std::string &base_name, tinyxml2::XMLElement *e, const KRVector3 &default_value); void getXMLAttribute(const std::string &base_name, tinyxml2::XMLElement *e, const KRVector3 &default_value); }; namespace std { template<> struct hash { public: size_t operator()(const KRVector3 &s) const { size_t h1 = hash()(s.x); size_t h2 = hash()(s.y); size_t h3 = hash()(s.z); return h1 ^ ( h2 << 1 ) ^ (h3 << 2); } }; }; #endif