// // KRSettings.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #ifndef KRCAMERA_H #define KRCAMERA_H #import "KRMat4.h" class KRCamera { public: KRCamera(); ~KRCamera(); KRMat4 getProjectionMatrix(); bool bEnablePerPixel; bool bEnableDiffuseMap; bool bEnableNormalMap; bool bEnableSpecMap; bool bDebugPSSM; bool bDebugSuperShiny; bool bShowShadowBuffer; bool bEnableAmbient; bool bEnableDiffuse; bool bEnableSpecular; double dSunR; double dSunG; double dSunB; double dAmbientR; double dAmbientG; double dAmbientB; double perspective_fov; double perspective_nearz; double perspective_farz; double perspective_aspect; int dof_quality; double dof_depth; double dof_falloff; bool bEnableFlash; double flash_intensity; double flash_depth; double flash_falloff; bool bEnableVignette; double vignette_radius; double vignette_falloff; }; #endif