// // KRTexture.cpp // gldemo // // Created by Kearwood Gilbert on 10-10-23. // Copyright (c) 2010 Kearwood Software. All rights reserved. // #include "KRTexture.h" #import #include #include #include #include #include #import #define PVR_TEXTURE_FLAG_TYPE_MASK 0xff static char gPVRTexIdentifier[5] = "PVR!"; enum { kPVRTextureFlagTypePVRTC_2 = 24, kPVRTextureFlagTypePVRTC_4 }; typedef struct _PVRTexHeader { uint32_t headerLength; uint32_t height; uint32_t width; uint32_t numMipmaps; uint32_t flags; uint32_t dataLength; uint32_t bpp; uint32_t bitmaskRed; uint32_t bitmaskGreen; uint32_t bitmaskBlue; uint32_t bitmaskAlpha; uint32_t pvrTag; uint32_t numSurfs; } PVRTexHeader; KRTexture::KRTexture() { m_iName = 0; m_fdFile = 0; m_pFile = NULL; m_fileSize = 0; } KRTexture::~KRTexture() { if(m_iName != 0) { glDeleteTextures(1, &m_iName); } if(m_pFile != NULL) { munmap(m_pFile, m_fileSize); } if(m_fdFile != 0) { close(m_fdFile); } } bool KRTexture::loadFromFile(const char *szFile) { struct stat statbuf; m_fdFile = open(szFile, O_RDONLY); if(m_fdFile < 0) { return false; } else { if(fstat(m_fdFile,&statbuf) < 0) { return false; } else { void *pFile; if ((pFile = mmap (0, statbuf.st_size, PROT_READ, MAP_SHARED, m_fdFile, 0)) == (caddr_t) -1) { return false; } else { m_fileSize = statbuf.st_size; m_pFile = pFile; PVRTexHeader *header = (PVRTexHeader *)pFile; uint32_t formatFlags = header->flags & PVR_TEXTURE_FLAG_TYPE_MASK; if (formatFlags == kPVRTextureFlagTypePVRTC_4) { m_internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; } else if(formatFlags == kPVRTextureFlagTypePVRTC_2) { m_internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } uint32_t pvrTag = header->pvrTag; if (gPVRTexIdentifier[0] != ((pvrTag >> 0) & 0xff) || gPVRTexIdentifier[1] != ((pvrTag >> 8) & 0xff) || gPVRTexIdentifier[2] != ((pvrTag >> 16) & 0xff) || gPVRTexIdentifier[3] != ((pvrTag >> 24) & 0xff)) { return false; } m_iWidth = header->width; // Note: call __builtin_bswap32 when needed to switch endianness m_iHeight = header->height; m_bHasAlpha = header->bitmaskAlpha; uint8_t *bytes = ((uint8_t *)pFile) + sizeof(PVRTexHeader); uint32_t dataLength = header->dataLength, dataOffset = 0, dataSize = 0; uint32_t width = m_iWidth, height = m_iHeight, bpp = 4; uint32_t blockSize = 0, widthBlocks = 0, heightBlocks = 0; // Calculate the data size for each texture level and respect the minimum number of blocks while(dataOffset < dataLength) { if (formatFlags == kPVRTextureFlagTypePVRTC_4) { blockSize = 4 * 4; // Pixel by pixel block size for 4bpp widthBlocks = width / 4; heightBlocks = height / 4; bpp = 4; } else { blockSize = 8 * 4; // Pixel by pixel block size for 2bpp widthBlocks = width / 8; heightBlocks = height / 4; bpp = 2; } // Clamp to minimum number of blocks if (widthBlocks < 2) { widthBlocks = 2; } if (heightBlocks < 2) { heightBlocks = 2; } dataSize = widthBlocks * heightBlocks * ((blockSize * bpp) / 8); dataBlockStruct newBlock; newBlock.start = bytes+dataOffset; newBlock.length = dataSize; m_blocks.push_back(newBlock); dataOffset += dataSize; width = width >> 1; if(width < 1) { width = 1; } height = height >> 1; if(height < 1) { height = 1; } } return true; } } } } bool KRTexture::createGLTexture() { int width = m_iWidth; int height = m_iHeight; GLenum err; if (m_blocks.size() > 0) { if (m_iName != 0) { glDeleteTextures(1, &m_iName); } glGenTextures(1, &m_iName); glBindTexture(GL_TEXTURE_2D, m_iName); } if (m_blocks.size() > 1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } int i=0; for(std::list::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) { dataBlockStruct block = *itr; glCompressedTexImage2D(GL_TEXTURE_2D, i, m_internalFormat, width, height, 0, block.length, block.start); err = glGetError(); if (err != GL_NO_ERROR) { return false; } width = width >> 1; if(width < 1) { width = 1; } height = height >> 1; if(height < 1) { height = 1; } i++; } return true; } GLuint KRTexture::getName() { if(m_iName == 0) { createGLTexture(); } return m_iName; }