// // KRTextureAnimated.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #ifndef KRTEXTUREANIMATED_H #define KRTEXTUREANIMATED_H #include "KRTexture.h" #include "KRTexture2D.h" class KRTextureAnimated : public KRTexture { public: KRTextureAnimated(KRContext &context, std::string name); virtual ~KRTextureAnimated(); virtual std::string getExtension(); virtual bool save(const std::string& path); virtual bool save(KRDataBlock &data); virtual void bind(GLuint texture_unit); virtual long getMemRequiredForSize(int max_dim); virtual void resetPoolExpiry(float lodCoverage, texture_usage_t textureUsage); virtual long getReferencedMemSize(); virtual bool isAnimated(); virtual void resize(int max_dim); private: virtual bool createGLTexture(int lod_max_dim); float m_frame_rate; int m_frame_count; std::string m_texture_base_name; std::string textureNameForFrame(int frame); KRTexture2D *textureForFrame(int frame); }; #endif /* defined(KRTEXTURECUBE_H) */