// // KRSettings.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #ifndef KRCAMERA_H #define KRCAMERA_H #include "KREngine-common.h" #include "KRMat4.h" #include "KRVector2.h" #include "KRAABB.h" #include "KRShader.h" #include "KRContextObject.h" #include "KRTexture.h" #include "KRContext.h" #include "KRViewport.h" #include "KRRenderSettings.h" #define KRAKEN_FPS_AVERAGE_FRAME_COUNT 30 class KRModel; class KRScene; class KRViewport; class KRCamera : public KRNode { public: KRCamera(KRScene &scene, std::string name); virtual ~KRCamera(); void renderFrame(float deltaTime, GLint renderBufferWidth, GLint renderBufferHeight); KRRenderSettings settings; private: void createBuffers(GLint renderBufferWidth, GLint renderBufferHeight); GLint backingWidth, backingHeight; GLint volumetricBufferWidth, volumetricBufferHeight; GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture; GLuint lightAccumulationBuffer, lightAccumulationTexture; GLuint volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture; void renderPost(); void destroyBuffers(); KRTexture *m_pSkyBoxTexture; KRViewport m_viewport; float m_particlesAbsoluteTime; typedef struct { GLfloat x; GLfloat y; GLfloat z; GLfloat u; GLfloat v; } DebugTextVertexData; DebugTextVertexData *m_debug_text_vertices; std::string getDebugText(); uint64_t m_last_frame_start; int m_frame_times[KRAKEN_FPS_AVERAGE_FRAME_COUNT]; int m_frame_times_filled; }; #endif