Corrected reflections Corrected KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE alpha mode Corrected alpha transparent back face culling --HG-- branch : nfb
1727 lines
84 KiB
C++
1727 lines
84 KiB
C++
//
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// KRResource+fbx.cpp
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// KREngine
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//
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// Created by Kearwood Gilbert on 12-03-22.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#include "KREngine-common.h"
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#include <boost/tokenizer.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/variant.hpp>
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#include <fbxsdk.h>
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#include "KRResource.h"
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#include "KRMesh.h"
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#include "KRMaterial.h"
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#include "KRLight.h"
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#include "KRPointLight.h"
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#include "KRDirectionalLight.h"
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#include "KRSpotLight.h"
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#include "KRNode.h"
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#include "KRScene.h"
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#include "KRQuaternion.h"
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#include "KRBone.h"
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#include "KRLocator.h"
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#include "KRBundle.h"
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#include "KRModel.h"
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#include "KRLODGroup.h"
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#include "KRLODSet.h"
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#include "KRCollider.h"
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#ifdef IOS_REF
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#undef IOS_REF
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#define IOS_REF (*(pSdkManager->GetIOSettings()))
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#endif
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#define warning(e,s) if(!(e))KRContext::Log(KRContext::LOG_LEVEL_WARNING, "%s\n",s)
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void InitializeSdkObjects(FbxManager*& pSdkManager, FbxScene*& pScene);
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void DestroySdkObjects(FbxManager* pSdkManager);
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bool LoadScene(FbxManager* pSdkManager, FbxDocument* pScene, const char* pFilename);
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KRAnimation *LoadAnimation(KRContext &context, FbxAnimStack* pAnimStack);
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KRAnimationCurve *LoadAnimationCurve(KRContext &context, FbxAnimCurve* pAnimCurve);
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KRAnimationLayer *LoadAnimationLayer(KRContext &context, FbxAnimLayer *pAnimLayer);
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void LoadNode(FbxScene* pFbxScene, KRNode *parent_node, FbxGeometryConverter *pGeometryConverter, FbxNode* pNode);
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//void BakeNode(KFbxNode* pNode);
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void LoadMaterial(KRContext &context, FbxSurfaceMaterial *pMaterial);
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void LoadMesh(KRContext &context, FbxScene* pFbxScene, FbxGeometryConverter *pGeometryConverter, FbxMesh* pSourceMesh);
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KRNode *LoadMesh(KRNode *parent_node, FbxScene* pFbxScene, FbxGeometryConverter *pGeometryConverter, FbxNode* pNode);
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KRNode *LoadLight(KRNode *parent_node, FbxNode* pNode);
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KRNode *LoadSkeleton(KRNode *parent_node, FbxScene* pScene, FbxNode* pNode);
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KRNode *LoadLocator(KRNode *parent_node, FbxScene* pScene, FbxNode* pNode);
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KRNode *LoadCamera(KRNode *parent_node, FbxNode* pNode);
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std::string GetFbxObjectName(FbxObject *obj);
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const float KRAKEN_FBX_ANIMATION_FRAMERATE = 30.0f; // FINDME - This should be configurable
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std::string GetFbxObjectName(FbxObject *obj)
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{
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bool is_locator = false;
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FbxNode *node = FbxCast<FbxNode>(obj);
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if(node) {
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FbxNodeAttribute::EType attribute_type = (node->GetNodeAttribute()->GetAttributeType());
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if(attribute_type == FbxNodeAttribute::eNull) {
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FbxNull* pSourceNull = (FbxNull*) node->GetNodeAttribute();
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if(pSourceNull->Look.Get() == FbxNull::eCross ) {
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is_locator = true;
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}
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}
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}
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// Object names from FBX files are now concatenated with the FBX numerical ID to ensure that they are unique
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// TODO - This should be updated to only add a prefix or suffix if needed to make the name unique
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if(is_locator) {
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// We do not rename locators
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return std::string(obj->GetName());
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} else if(strncmp(obj->GetName(), "so_", 3) == 0) {
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// An so_ prefix indicates that this is a "Scriptable Object" that should not have the name decorated;
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return obj->GetName();
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} else if(strcmp(obj->GetName(), "default_camera") == 0) {
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// There is currently support for rendering from only one camera, "default_camera". We don't translate this node's name, so that animations can drive the camera
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return "default_camera";
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} else {
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std::stringstream st;
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st << "fbx_";
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st << obj->GetUniqueID();
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if(strlen(obj->GetName()) != 0) {
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st << "_";
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st << obj->GetName();
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}
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return st.str();
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}
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}
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void KRResource::LoadFbx(KRContext &context, const std::string& path)
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{
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KRScene *pScene = new KRScene(context, KRResource::GetFileBase(path));
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context.getSceneManager()->add(pScene);
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FbxManager* lSdkManager = NULL;
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FbxScene* pFbxScene = NULL;
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bool lResult;
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FbxGeometryConverter *pGeometryConverter = NULL;
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// Prepare the FBX SDK.
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InitializeSdkObjects(lSdkManager, pFbxScene);
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// Initialize Geometry Converter
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pGeometryConverter = new FbxGeometryConverter(lSdkManager);
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// Load the scene.
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lResult = LoadScene(lSdkManager, pFbxScene, path.c_str());
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FbxNode* pNode = pFbxScene->GetRootNode();
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// ----====---- Bake pivots into transforms, as Kraken doesn't support them directly ----====----
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/*
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printf("Baking pivots...\n");
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if(pNode) {
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pNode->ResetPivotSetAndConvertAnimation();
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}
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*/
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// ----====---- Import Animation Layers ----====----
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "\nLoading animations...");
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int animation_count = pFbxScene->GetSrcObjectCount<FbxAnimStack>();
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for(int i = 0; i < animation_count; i++) {
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FbxAnimStack *animation = pFbxScene->GetSrcObject<FbxAnimStack>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation %i of %i: %s", i+1, animation_count, animation->GetName());
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KRAnimation *new_animation = LoadAnimation(context, animation);
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if(new_animation) {
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context.getAnimationManager()->addAnimation(new_animation);
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}
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}
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// ----====---- Import Animation Curves ----====----
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "\nLoading animation curves...");
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int curve_count = pFbxScene->GetSrcObjectCount<FbxAnimCurve>();
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for(int i=0; i < curve_count; i++) {
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FbxAnimCurve *curve = pFbxScene->GetSrcObject<FbxAnimCurve>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation Curve %i of %i: %s", i+1, curve_count, curve->GetName());
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KRAnimationCurve *new_curve = LoadAnimationCurve(context, curve);
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if(new_curve) {
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Adding a curve");
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context.getAnimationCurveManager()->addAnimationCurve(new_curve);
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}
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}
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// ----====---- Import Materials ----====----
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int material_count = pFbxScene->GetSrcObjectCount<FbxSurfaceMaterial>();
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "\nLoading materials...");
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for(int i=0; i < material_count; i++) {
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FbxSurfaceMaterial *material = pFbxScene->GetSrcObject<FbxSurfaceMaterial>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Material %i of %i: %s", i+1, material_count, material->GetName());
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LoadMaterial(context, material);
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}
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// ----====---- Import Meshes ----====----
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int mesh_count = pFbxScene->GetSrcObjectCount<FbxMesh>();
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Loading meshes...");
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for(int i=0; i < mesh_count; i++) {
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FbxMesh *mesh = pFbxScene->GetSrcObject<FbxMesh>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Mesh %i of %i: %s", i+1, mesh_count, mesh->GetNode()->GetName());
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LoadMesh(context, pFbxScene, pGeometryConverter, mesh);
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}
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// ----====---- Import Textures ----====----
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int texture_count = pFbxScene->GetSrcObjectCount<FbxFileTexture>();
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Loading textures...");
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for(int i=0; i < texture_count; i++) {
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FbxFileTexture *texture = pFbxScene->GetSrcObject<FbxFileTexture>(i);
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const char *file_name = texture->GetFileName();
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Texture %i of %i: %s", i+1, texture_count, (KRResource::GetFileBase(file_name) + "." + KRResource::GetFileExtension(file_name)).c_str());
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context.loadResource(file_name);
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}
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// ----====---- Import Scene Graph Nodes ----====----
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Loading scene graph...");
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if(pNode)
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{
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for(int i = 0; i < pNode->GetChildCount(); i++)
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{
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LoadNode(pFbxScene, pScene->getRootNode(), pGeometryConverter, pNode->GetChild(i));
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}
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}
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DestroySdkObjects(lSdkManager);
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}
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void InitializeSdkObjects(FbxManager*& pSdkManager, FbxScene*& pScene)
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{
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// The first thing to do is to create the FBX SDK manager which is the
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// object allocator for almost all the classes in the SDK.
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pSdkManager = FbxManager::Create();
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if (!pSdkManager)
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{
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Unable to create the FBX SDK manager");
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exit(0);
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}
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// create an IOSettings object
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FbxIOSettings * ios = FbxIOSettings::Create(pSdkManager, IOSROOT );
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pSdkManager->SetIOSettings(ios);
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// Load plugins from the executable directory
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FbxString lPath = FbxGetApplicationDirectory();
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#if TARGET_OS_WIN32
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FbxString lExtension = "dll";
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#elif TARGET_OS_MAC
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FbxString lExtension = "dylib";
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#elif TARGET_OS_UNIX
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FbxString lExtension = "so";
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#elif
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#error Unsupported Platform
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#endif
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pSdkManager->LoadPluginsDirectory(lPath.Buffer(), lExtension.Buffer());
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// Create the entity that will hold the scene.
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pScene = FbxScene::Create(pSdkManager,"");
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}
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void DestroySdkObjects(FbxManager* pSdkManager)
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{
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// Delete the FBX SDK manager. All the objects that have been allocated
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// using the FBX SDK manager and that haven't been explicitly destroyed
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// are automatically destroyed at the same time.
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if (pSdkManager) pSdkManager->Destroy();
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pSdkManager = NULL;
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}
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bool LoadScene(FbxManager* pSdkManager, FbxDocument* pScene, const char* pFilename)
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{
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int lFileMajor, lFileMinor, lFileRevision;
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int lSDKMajor, lSDKMinor, lSDKRevision;
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//int lFileFormat = -1;
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int lAnimStackCount;
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bool lStatus;
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char lPassword[1024];
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// Get the file version number generate by the FBX SDK.
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FbxManager::GetFileFormatVersion(lSDKMajor, lSDKMinor, lSDKRevision);
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// Create an importer.
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FbxImporter* lImporter = FbxImporter::Create(pSdkManager,"");
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// Initialize the importer by providing a filename.
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const bool lImportStatus = lImporter->Initialize(pFilename, -1, pSdkManager->GetIOSettings());
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lImporter->GetFileVersion(lFileMajor, lFileMinor, lFileRevision);
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if( !lImportStatus )
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{
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FbxStatus &status = lImporter->GetStatus();
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Call to KFbxImporter::Initialize() failed.\nError returned: %s", status.GetErrorString());
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if (status.GetCode() == FbxStatus::EStatusCode::eInvalidFileVersion)
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{
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "FBX version number for this FBX SDK is %d.%d.%d", lSDKMajor, lSDKMinor, lSDKRevision);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "FBX version number for file %s is %d.%d.%d", pFilename, lFileMajor, lFileMinor, lFileRevision);
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}
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return false;
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}
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "FBX version number for this FBX SDK is %d.%d.%d", lSDKMajor, lSDKMinor, lSDKRevision);
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if(!lImporter->IsFBX()) {
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "ERROR Unrecognized FBX File");
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return false;
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}
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "FBX version number for file %s is %d.%d.%d\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
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// From this point, it is possible to access animation stack information without
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// the expense of loading the entire file.
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Animation Stack Information");
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lAnimStackCount = lImporter->GetAnimStackCount();
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Number of Animation Stacks: %d", lAnimStackCount);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Current Animation Stack: \"%s\"", lImporter->GetActiveAnimStackName().Buffer());
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// Set the import states. By default, the import states are always set to
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// true. The code below shows how to change these states.
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IOS_REF.SetBoolProp(IMP_FBX_MATERIAL, true);
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IOS_REF.SetBoolProp(IMP_FBX_TEXTURE, true);
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IOS_REF.SetBoolProp(IMP_FBX_LINK, true);
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IOS_REF.SetBoolProp(IMP_FBX_SHAPE, true);
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IOS_REF.SetBoolProp(IMP_FBX_GOBO, true);
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IOS_REF.SetBoolProp(IMP_FBX_ANIMATION, true);
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IOS_REF.SetBoolProp(IMP_FBX_GLOBAL_SETTINGS, true);
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// Import the scene.
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lStatus = lImporter->Import(pScene);
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if(lStatus == false && lImporter->GetStatus().GetCode() == FbxStatus::EStatusCode::ePasswordError)
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{
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printf("Please enter password: ");
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lPassword[0] = '\0';
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scanf("%s", lPassword);
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FbxString lString(lPassword);
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IOS_REF.SetStringProp(IMP_FBX_PASSWORD, lString);
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IOS_REF.SetBoolProp(IMP_FBX_PASSWORD_ENABLE, true);
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lStatus = lImporter->Import(pScene);
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if(lStatus == false && lImporter->GetStatus().GetCode() == FbxStatus::EStatusCode::ePasswordError)
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{
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printf("\nPassword is wrong, import aborted.\n");
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}
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}
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// // ----====---- Start: Bake pivots into transforms, as Kraken doesn't support them directly ----====----
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//
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// printf("Baking pivots...\n");
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// KFbxNode* pNode = ((KFbxScene*)pScene)->GetRootNode();
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//// BakeNode(pNode);
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//
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// for(i = 0; i < lAnimStackCount; i++)
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// {
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// KFbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i);
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//
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// printf(" Animation: \"%s\"\n", lTakeInfo->mName.Buffer());
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//
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// //pNode->ConvertPivotAnimationRecursive(lTakeInfo->mName.Buffer(), KFbxNode::eDestinationPivot, KRAKEN_FBX_ANIMATION_FRAMERATE);
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// pNode->ResetPivotSetAndConvertAnimation();
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//
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// }
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//// pNode->ConvertPivotAnimationRecursive(NULL, KFbxNode::eDestinationPivot, KRAKEN_FBX_ANIMATION_FRAMERATE);
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//// pNode->UpdatePropertiesFromPivotsAndLimits();
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//
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// // ----====---- End: Bake pivots into transforms, as Kraken doesn't support them directly ----====----
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// // ----====---- Bake pivots into transforms, as Kraken doesn't support them directly ----====----
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//
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// printf("Baking pivots...\n");
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// KFbxNode* pNode = ((KFbxScene*)pScene)->GetRootNode();
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// if(pNode) {
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// pNode->ResetPivotSetAndConvertAnimation();
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// }
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// Destroy the importer.
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lImporter->Destroy();
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return lStatus;
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}
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KRAnimation *LoadAnimation(KRContext &context, FbxAnimStack* pAnimStack)
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{
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Loading animation: \"%s\"", pAnimStack->GetName());
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KRAnimation *new_animation = new KRAnimation(context, pAnimStack->GetName());
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int cLayers = pAnimStack->GetMemberCount<FbxAnimLayer>();
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new_animation->setDuration(pAnimStack->LocalStop.Get().GetSecondDouble());
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for(int iLayer=0; iLayer < cLayers; iLayer++) {
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new_animation->addLayer(LoadAnimationLayer(context, pAnimStack->GetMember<FbxAnimLayer>(iLayer)));
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}
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return new_animation;
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}
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KRAnimationCurve *LoadAnimationCurve(KRContext &context, FbxAnimCurve* pAnimCurve)
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{
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std::string name = GetFbxObjectName(pAnimCurve);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Loading animation curve: \"%s\"", name.c_str());
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FbxTimeSpan time_span;
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if(!pAnimCurve->GetTimeInterval(time_span)) {
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Failed to get time interval.");
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return NULL;
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}
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float dest_frame_rate = 30.0f; // FINDME, TODO - This needs to be dynamic
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int frame_start = time_span.GetStart().GetSecondDouble() * dest_frame_rate;
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int frame_count = (time_span.GetStop().GetSecondDouble() * dest_frame_rate) - frame_start;
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " animation start %d and frame count %d", frame_start, frame_count);
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KRAnimationCurve *new_curve = new KRAnimationCurve(context, name);
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new_curve->setFrameRate(dest_frame_rate);
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new_curve->setFrameStart(frame_start);
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new_curve->setFrameCount(frame_count);
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// Resample animation curve
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int last_frame = 0; // Used by FBX sdk for faster keyframe searches
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for(int frame_number=0; frame_number < frame_count; frame_number++) {
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float frame_seconds = (frame_start + frame_number) / dest_frame_rate;
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FbxTime frame_time;
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frame_time.SetSecondDouble(frame_seconds);
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float frame_value = pAnimCurve->Evaluate(frame_time, &last_frame);
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// printf(" Frame %i / %i: %.6f\n", frame_number, frame_count, frame_value);
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if (0 == frame_number) KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Value at starting key frame = %3.3f", frame_value);
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new_curve->setValue(frame_number+frame_start, frame_value);
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// BUG FIX Dec 2, 2013 .. changed frame_number to frame_number+frame_start
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// setValue(frame_number, frame_value) clamps the frame_number range between frame_start : frame_start+frame_count
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}
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return new_curve;
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}
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KRAnimationLayer *LoadAnimationLayer(KRContext &context, FbxAnimLayer *pAnimLayer)
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{
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KRAnimationLayer *new_layer = new KRAnimationLayer(context);
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new_layer->setName(pAnimLayer->GetName());
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new_layer->setWeight(pAnimLayer->Weight.Get() / 100.0f);
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switch(pAnimLayer->BlendMode.Get()) {
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case FbxAnimLayer::eBlendAdditive:
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new_layer->setBlendMode(KRAnimationLayer::KRENGINE_ANIMATION_BLEND_MODE_ADDITIVE);
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break;
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case FbxAnimLayer::eBlendOverride:
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new_layer->setBlendMode(KRAnimationLayer::KRENGINE_ANIMATION_BLEND_MODE_OVERRIDE);
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|
break;
|
|
case FbxAnimLayer::eBlendOverridePassthrough:
|
|
new_layer->setBlendMode(KRAnimationLayer::KRENGINE_ANIMATION_BLEND_MODE_OVERRIDE_PASSTHROUGH);
|
|
break;
|
|
}
|
|
switch(pAnimLayer->RotationAccumulationMode.Get()) {
|
|
case FbxAnimLayer::eRotationByLayer:
|
|
new_layer->setRotationAccumulationMode(KRAnimationLayer::KRENGINE_ANIMATION_ROTATION_ACCUMULATION_BY_LAYER);
|
|
break;
|
|
case FbxAnimLayer::eRotationByChannel:
|
|
new_layer->setRotationAccumulationMode(KRAnimationLayer::KRENGINE_ANIMATION_ROTATION_ACCUMULATION_BY_CHANNEL);
|
|
break;
|
|
}
|
|
switch(pAnimLayer->ScaleAccumulationMode.Get()) {
|
|
case FbxAnimLayer::eScaleAdditive:
|
|
new_layer->setScaleAccumulationMode(KRAnimationLayer::KRENGINE_ANIMATION_SCALE_ACCUMULATION_ADDITIVE);
|
|
break;
|
|
case FbxAnimLayer::eScaleMultiply:
|
|
new_layer->setScaleAccumulationMode(KRAnimationLayer::KRENGINE_ANIMATION_SCALE_ACCUMULATION_MULTIPLY);
|
|
break;
|
|
}
|
|
|
|
return new_layer;
|
|
}
|
|
//
|
|
//void BakeNode(KFbxNode *pNode) {
|
|
//
|
|
// pNode->SetPivotState(KFbxNode::eSourcePivot, KFbxNode::ePivotActive);
|
|
// pNode->SetPivotState(KFbxNode::eDestinationPivot, KFbxNode::ePivotActive);
|
|
//
|
|
// // Pass the current value to the source pivot.
|
|
//// * - Rotation offset (Roff)
|
|
//// * - Rotation pivot (Rp)
|
|
//// * - Pre-rotation (Rpre)
|
|
//// * - Post-rotation (Rpost)
|
|
//// * - Scaling offset (Soff)
|
|
//// * - Scaling pivot (Sp)
|
|
//// * - Geometric translation (Gt)
|
|
//// * - Geometric rotation (Gr)
|
|
//// * - Geometric scaling (Gs)
|
|
// /*
|
|
// pNode->SetPostRotation(KFbxNode::eSourcePivot, pNode->PostRotation.Get());
|
|
// pNode->SetPreRotation(KFbxNode::eSourcePivot, pNode->PreRotation.Get());
|
|
// pNode->SetRotationOffset(KFbxNode::eSourcePivot, pNode->RotationOffset.Get());
|
|
// pNode->SetScalingOffset(KFbxNode::eSourcePivot, pNode->ScalingOffset.Get());
|
|
// pNode->SetRotationPivot(KFbxNode::eSourcePivot, pNode->RotationPivot.Get());
|
|
// pNode->SetScalingPivot(KFbxNode::eSourcePivot, pNode->ScalingPivot.Get());
|
|
// pNode->SetGeometricRotation(KFbxNode::eSourcePivot, pNode->GeometricRotation.Get());
|
|
// pNode->SetGeometricTranslation(KFbxNode::eSourcePivot, pNode->GeometricTranslation.Get());
|
|
// pNode->SetGeometricScaling(KFbxNode::eSourcePivot, pNode->GeometricScaling.Get());
|
|
// pNode->SetRotationOrder(KFbxNode::eSourcePivot, pNode->RotationOrder.Get());
|
|
// */
|
|
//
|
|
// // We want to set all these to 0 and bake them into the transforms.
|
|
// KFbxVector4 lZero(0.0, 0.0, 0.0);
|
|
// KFbxVector4 lOne(1.0, 1.0, 1.0);
|
|
// pNode->SetPostRotation(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetPreRotation(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetRotationOffset(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetScalingOffset(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetRotationPivot(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetScalingPivot(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetGeometricRotation(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetGeometricTranslation(KFbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetGeometricScaling(KFbxNode::eDestinationPivot, lOne);
|
|
// pNode->SetRotationOrder(KFbxNode::eDestinationPivot, eEULER_XYZ);
|
|
//
|
|
//
|
|
// /*
|
|
// FbxVector4 lZero(0,0,0);
|
|
// FbxVector4 lOne(1,1,1);
|
|
// pNode->SetPivotState(FbxNode::eSourcePivot, FbxNode::ePivotActive);
|
|
// pNode->SetPivotState(FbxNode::eDestinationPivot, FbxNode::ePivotActive);
|
|
//
|
|
// EFbxRotationOrder lRotationOrder;
|
|
// pNode->GetRotationOrder(FbxNode::eSourcePivot , lRotationOrder);
|
|
// pNode->SetRotationOrder(FbxNode::eDestinationPivot , lRotationOrder);
|
|
//
|
|
// //For cameras and lights (without targets) let's compensate the postrotation.
|
|
// if( pNode->GetCamera() || pNode->GetLight() )
|
|
// {
|
|
// if( !pNode->GetTarget() )
|
|
// {
|
|
// FbxVector4 lRV(90, 0, 0);
|
|
// if( pNode->GetCamera() )
|
|
// lRV.Set(0, 90, 0);
|
|
//
|
|
// FbxVector4 prV = pNode->GetPostRotation(FbxNode::eSourcePivot);
|
|
// FbxAMatrix lSourceR;
|
|
// FbxAMatrix lR(lZero, lRV, lOne);
|
|
// FbxVector4 res = prV;
|
|
//
|
|
// // Rotation order don't affect post rotation, so just use the default XYZ order
|
|
// FbxRotationOrder rOrder;
|
|
// rOrder.V2M(lSourceR, res);
|
|
//
|
|
// lR = lSourceR * lR;
|
|
// rOrder.M2V(res, lR);
|
|
// prV = res;
|
|
// pNode->SetPostRotation(FbxNode::eSourcePivot, prV);
|
|
// pNode->SetRotationActive(true);
|
|
// }
|
|
//
|
|
// // Point light do not need to be adjusted (since they radiate in all the directions).
|
|
// if( pNode->GetLight() && pNode->GetLight()->LightType.Get() == FbxLight::ePoint )
|
|
// {
|
|
// pNode->SetPostRotation(FbxNode::eSourcePivot, FbxVector4(0,0,0,0));
|
|
// }
|
|
// }
|
|
// // apply Pre rotations only on bones / end of chains
|
|
// if( pNode->GetNodeAttribute() && pNode->GetNodeAttribute()->GetAttributeType() == FbxNodeAttribute::eSkeleton
|
|
// || (pNode->GetMarker() && pNode->GetMarker()->GetType() == FbxMarker::eEffectorFK)
|
|
// || (pNode->GetMarker() && pNode->GetMarker()->GetType() == FbxMarker::eEffectorIK) )
|
|
// {
|
|
// if( pNode->GetRotationActive() )
|
|
// {
|
|
// pNode->SetPreRotation(FbxNode::eDestinationPivot, pNode->GetPreRotation(FbxNode::eSourcePivot));
|
|
// }
|
|
//
|
|
// // No pivots on bones
|
|
// pNode->SetRotationPivot(FbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetScalingPivot(FbxNode::eDestinationPivot, lZero);
|
|
// pNode->SetRotationOffset(FbxNode::eDestinationPivot,lZero);
|
|
// pNode->SetScalingOffset(FbxNode::eDestinationPivot, lZero);
|
|
// }
|
|
// else
|
|
// {
|
|
// // any other type: no pre-rotation support but...
|
|
// pNode->SetPreRotation(FbxNode::eDestinationPivot, lZero);
|
|
//
|
|
// // support for rotation and scaling pivots.
|
|
// pNode->SetRotationPivot(FbxNode::eDestinationPivot, pNode->GetRotationPivot(FbxNode::eSourcePivot));
|
|
// pNode->SetScalingPivot(FbxNode::eDestinationPivot, pNode->GetScalingPivot(FbxNode::eSourcePivot));
|
|
// // Rotation and scaling offset are supported
|
|
// pNode->SetRotationOffset(FbxNode::eDestinationPivot, pNode->GetRotationOffset(FbxNode::eSourcePivot));
|
|
// pNode->SetScalingOffset(FbxNode::eDestinationPivot, pNode->GetScalingOffset(FbxNode::eSourcePivot));
|
|
// //
|
|
// // If we don't "support" scaling pivots, we can simply do:
|
|
// // pNode->SetRotationPivot(FbxNode::eDestinationPivot, lZero);
|
|
// // pNode->SetScalingPivot(FbxNode::eDestinationPivot, lZero);
|
|
// }
|
|
// */
|
|
//
|
|
// // Bake child nodes
|
|
// for(int i = 0; i < pNode->GetChildCount(); i++)
|
|
// {
|
|
// BakeNode(pNode->GetChild(i));
|
|
// }
|
|
//}
|
|
|
|
void LoadNode(FbxScene* pFbxScene, KRNode *parent_node, FbxGeometryConverter *pGeometryConverter, FbxNode* pNode) {
|
|
FbxVector4 lTmpVector;
|
|
pNode->UpdatePropertiesFromPivotsAndLimits();
|
|
|
|
|
|
FbxSystemUnit system_unit = pFbxScene->GetGlobalSettings().GetSystemUnit();
|
|
|
|
// Transform = T * Roff * Rp * Rpre * R * Rpost * inverse(Rp) * Soff * Sp * S * inverse(Sp)
|
|
|
|
int node_has_n_points = 0; // this will be 3 if the node_frame_key_position is complete after the import animated properties loop
|
|
KRVector3 node_key_frame_position = KRVector3(0.0, 0.0, 0.0);
|
|
// ADDED 3, 2013 by Peter to store the key frame (start location) of an animation
|
|
// the x, y, z translation position of the animation will be extracted from the curves
|
|
// as they are added to the animation layer in the loop below ..
|
|
|
|
// Import animated properties
|
|
int animation_count = pFbxScene->GetSrcObjectCount<FbxAnimStack>();
|
|
for(int i = 0; i < animation_count; i++) {
|
|
// FbxAnimStack* pAnimStack = FbxCast<FbxAnimStack>(pFbxScene->GetSrcObject(FBX_TYPE(FbxAnimStack), i));
|
|
FbxAnimStack* pAnimStack = pFbxScene->GetSrcObject<FbxAnimStack>(i);
|
|
KRAnimation *pAnimation = parent_node->getContext().getAnimationManager()->getAnimation(pAnimStack->GetName());
|
|
if(pAnimation) {
|
|
int cLayers = pAnimStack->GetMemberCount<FbxAnimLayer>();
|
|
for(int iLayer=0; iLayer < cLayers; iLayer++) {
|
|
FbxAnimLayer *pFbxAnimLayer = pAnimStack->GetMember<FbxAnimLayer>(iLayer);
|
|
// float weight = pFbxAnimLayer->Weight.Get();
|
|
KRAnimationLayer *pAnimationLayer = pAnimation->getLayer(pFbxAnimLayer->GetName());
|
|
|
|
FbxAnimCurve *pAnimCurve = pNode->LclRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATE_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATE_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATE_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclTranslation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_TRANSLATE_X);
|
|
|
|
KRAnimationCurve *curve = new_attribute->getCurve();
|
|
node_key_frame_position.x = curve->getValue(curve->getFrameStart());
|
|
node_has_n_points++;
|
|
// ADDED Dec 3, 2013 by Peter to extract start location key frame
|
|
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclTranslation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Y);
|
|
|
|
KRAnimationCurve *curve = new_attribute->getCurve();
|
|
node_key_frame_position.y = curve->getValue(curve->getFrameStart());
|
|
node_has_n_points++;
|
|
// ADDED Dec 3, 2013 by Peter to extract start location key frame
|
|
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclTranslation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Z);
|
|
|
|
KRAnimationCurve *curve = new_attribute->getCurve();
|
|
node_key_frame_position.z = curve->getValue(curve->getFrameStart());
|
|
node_has_n_points++;
|
|
// ADDED Dec 3, 2013 by Peter to extract start location key frame
|
|
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclScaling.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_SCALE_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclScaling.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_SCALE_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->LclScaling.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_SCALE_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->PreRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->PreRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->PreRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->PostRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->PostRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->PostRotation.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
|
|
pAnimCurve = pNode->RotationPivot.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->RotationPivot.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->RotationPivot.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->ScalingPivot.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->ScalingPivot.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->ScalingPivot.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
|
|
pAnimCurve = pNode->RotationOffset.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->RotationOffset.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->RotationOffset.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
|
|
pAnimCurve = pNode->ScalingOffset.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_SCALE_OFFSET_X);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->ScalingOffset.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_SCALE_OFFSET_Y);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
|
|
pAnimCurve = pNode->ScalingOffset.GetCurve(pFbxAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
|
|
if(pAnimCurve) {
|
|
KRAnimationAttribute *new_attribute = new KRAnimationAttribute(parent_node->getContext());
|
|
new_attribute->setCurveName(GetFbxObjectName(pAnimCurve));
|
|
new_attribute->setTargetName(GetFbxObjectName(pNode));
|
|
new_attribute->setTargetAttribute(KRNode::KRENGINE_NODE_SCALE_OFFSET_Z);
|
|
pAnimationLayer->addAttribute(new_attribute);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FbxDouble3 local_rotation = pNode->LclRotation.Get(); // pNode->GetGeometricRotation(KFbxNode::eSourcePivot);
|
|
FbxDouble3 local_translation = pNode->LclTranslation.Get(); // pNode->GetGeometricTranslation(KFbxNode::eSourcePivot);
|
|
FbxDouble3 local_scale = pNode->LclScaling.Get(); // pNode->GetGeometricScaling(KFbxNode::eSourcePivot);
|
|
|
|
bool rotation_active = pNode->RotationActive.Get();
|
|
|
|
FbxDouble3 post_rotation = pNode->PostRotation.Get();
|
|
FbxDouble3 pre_rotation = pNode->PreRotation.Get();
|
|
FbxDouble3 rotation_offset = pNode->RotationOffset.Get();
|
|
FbxDouble3 scaling_offset = pNode->ScalingOffset.Get();
|
|
FbxDouble3 rotation_pivot = pNode->RotationPivot.Get();
|
|
FbxDouble3 scaling_pivot = pNode->ScalingPivot.Get();
|
|
FbxDouble3 geometric_rotation = pNode->GeometricRotation.Get();
|
|
FbxDouble3 geometric_translation = pNode->GeometricTranslation.Get();
|
|
FbxDouble3 geometric_scaling = pNode->GeometricScaling.Get();
|
|
EFbxRotationOrder rotation_order = pNode->RotationOrder.Get();
|
|
|
|
|
|
FbxVector4 lZero(0.0, 0.0, 0.0);
|
|
FbxVector4 lOne(1.0, 1.0, 1.0);
|
|
|
|
warning((geometric_rotation == lZero), "Geometric Rotation not supported .. 3DSMax file??");
|
|
warning((geometric_translation == lZero), "Geometric Rotation not supported .. 3DSMax file??");
|
|
warning((geometric_scaling == lOne), "Geometric Rotation not supported .. 3DSMax file??");
|
|
warning((rotation_order == eEulerXYZ), "Geometric Rotation not supported .. 3DSMax file??");
|
|
|
|
// FINDME - node_key_frame_position contains the key frame (start location) for an animation node
|
|
// node_has_n_points
|
|
// node_key_frame_position
|
|
if (3 == node_has_n_points)
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "key frame at %2.3f, %2.3f, %2.3f",
|
|
node_key_frame_position.x,
|
|
node_key_frame_position.y,
|
|
node_key_frame_position.z);
|
|
//
|
|
// The animation curve data is output to the KRNode::KRENGINE_NODE_ATTRIBUTE_TRANSLATE_ X, Y, Z attribute targets
|
|
// The actor scripts 'move' command modifies the node's world translations using setWorldTranslation()
|
|
//
|
|
// QUESTION - where should we store the key frame within the node to make sure it is output into the KRBundle ??
|
|
// do we store it as node_local or store it as the world translation? or somewhere else ??
|
|
//
|
|
|
|
KRVector3 node_translation = KRVector3(local_translation[0], local_translation[1], local_translation[2]); // T * Roff * Rp
|
|
KRVector3 node_rotation = KRVector3(local_rotation[0], local_rotation[1], local_rotation[2]) / 180.0 * M_PI;
|
|
KRVector3 node_scale = KRVector3(local_scale[0], local_scale[1], local_scale[2]);
|
|
|
|
KRVector3 node_rotation_offset = KRVector3(rotation_offset[0], rotation_offset[1], rotation_offset[2]);
|
|
KRVector3 node_scaling_offset = KRVector3(scaling_offset[0], scaling_offset[1], scaling_offset[2]);
|
|
KRVector3 node_rotation_pivot = KRVector3(rotation_pivot[0], rotation_pivot[1], rotation_pivot[2]);
|
|
KRVector3 node_scaling_pivot = KRVector3(scaling_pivot[0], scaling_pivot[1], scaling_pivot[2]);
|
|
KRVector3 node_pre_rotation, node_post_rotation;
|
|
if(rotation_active) {
|
|
node_pre_rotation = KRVector3(pre_rotation[0], pre_rotation[1], pre_rotation[2]) / 180.0 * M_PI;
|
|
node_post_rotation = KRVector3(post_rotation[0], post_rotation[1], post_rotation[2]) / 180.0 * M_PI;
|
|
//&KRF HACK removing this line (above) to prevent the post rotation from corrupting the default light values; the FBX is importing a post rotation and setting it to -90 degrees
|
|
} else {
|
|
node_pre_rotation = KRVector3::Zero();
|
|
node_post_rotation = KRVector3::Zero();
|
|
}
|
|
|
|
// printf(" Local Translation: %f %f %f\n", local_translation[0], local_translation[1], local_translation[2]);
|
|
// printf(" Local Rotation: %f %f %f\n", local_rotation[0], local_rotation[1], local_rotation[2]);
|
|
// printf(" Local Scaling: %f %f %f\n", local_scale[0], local_scale[1], local_scale[2]);
|
|
|
|
FbxNodeAttribute::EType attribute_type = (pNode->GetNodeAttribute()->GetAttributeType());
|
|
if(attribute_type == FbxNodeAttribute::eLODGroup) {
|
|
std::string name = GetFbxObjectName(pNode);
|
|
FbxLODGroup *fbx_lod_group = (FbxLODGroup*) pNode->GetNodeAttribute(); // FbxCast<FbxLODGroup>(pNode);
|
|
bool use_world_space_units = fbx_lod_group->WorldSpace.Get();
|
|
float group_min_distance = 0.0f;
|
|
float group_max_distance = 0.0f;
|
|
if(fbx_lod_group->MinMaxDistance.Get()) {
|
|
group_min_distance = fbx_lod_group->MinDistance.Get();
|
|
group_max_distance = fbx_lod_group->MaxDistance.Get();
|
|
}
|
|
|
|
KRLODSet *lod_set = new KRLODSet(parent_node->getScene(), name);
|
|
parent_node->addChild(lod_set);
|
|
|
|
KRAABB reference_bounds;
|
|
// Create a lod_group node for each fbx child node
|
|
int child_count = pNode->GetChildCount();
|
|
for(int i = 0; i < child_count; i++)
|
|
{
|
|
float min_distance = 0;
|
|
float max_distance = 0; // 0 for max_distance means infinity
|
|
FbxLODGroup::EDisplayLevel display_level;
|
|
fbx_lod_group->GetDisplayLevel(i, display_level);
|
|
switch(display_level) {
|
|
case FbxLODGroup::eUseLOD:
|
|
if(i > 0 ) {
|
|
FbxDistance d;
|
|
fbx_lod_group->GetThreshold(i - 1, d);
|
|
min_distance = d.valueAs(system_unit);
|
|
}
|
|
if(i < child_count - 1) {
|
|
FbxDistance d;
|
|
fbx_lod_group->GetThreshold(i, d);
|
|
max_distance = d.valueAs(system_unit);
|
|
}
|
|
break;
|
|
case FbxLODGroup::eShow:
|
|
// We leave min_distance and max_distance as 0's, which effectively makes the LOD group always visible
|
|
break;
|
|
case FbxLODGroup::eHide:
|
|
min_distance = -1;
|
|
max_distance = -1;
|
|
// LOD Groups with -1 for both min_distance and max_distance will never be displayed; import in case that the distance values are to be modified by scripting at runtime
|
|
break;
|
|
}
|
|
|
|
if(group_min_distance != 0.0f && min_distance != -1) {
|
|
if(min_distance < group_min_distance) min_distance = group_min_distance;
|
|
}
|
|
if(group_max_distance != 0.0f && max_distance != -1) {
|
|
if(max_distance == 0.0f) {
|
|
max_distance = group_max_distance;
|
|
} else if(max_distance > group_max_distance) {
|
|
max_distance = group_max_distance;
|
|
}
|
|
}
|
|
|
|
KRLODGroup *new_node = new KRLODGroup(parent_node->getScene(), name + "_lodlevel" + boost::lexical_cast<string>(i + 1));
|
|
new_node->setMinDistance(min_distance);
|
|
new_node->setMaxDistance(max_distance);
|
|
new_node->setLocalRotation(node_rotation);
|
|
new_node->setLocalTranslation(node_translation);
|
|
new_node->setLocalScale(node_scale);
|
|
|
|
|
|
new_node->setRotationOffset(node_rotation_offset);
|
|
new_node->setScalingOffset(node_scaling_offset);
|
|
new_node->setRotationPivot(node_rotation_pivot);
|
|
new_node->setScalingPivot(node_scaling_pivot);
|
|
new_node->setPreRotation(node_pre_rotation);
|
|
new_node->setPostRotation(node_post_rotation);
|
|
|
|
new_node->setUseWorldUnits(use_world_space_units);
|
|
lod_set->addChild(new_node);
|
|
|
|
LoadNode(pFbxScene, new_node, pGeometryConverter, pNode->GetChild(i));
|
|
|
|
if(i == 0) {
|
|
// Calculate reference point using the bounding box center from the highest quality LOD level
|
|
reference_bounds = new_node->getBounds();
|
|
}
|
|
|
|
new_node->setReference(KRAABB(reference_bounds.min, reference_bounds.max, new_node->getInverseModelMatrix()));
|
|
}
|
|
} else {
|
|
KRNode *new_node = NULL;
|
|
switch(attribute_type) {
|
|
case FbxNodeAttribute::eMesh:
|
|
new_node = LoadMesh(parent_node, pFbxScene, pGeometryConverter, pNode);
|
|
break;
|
|
case FbxNodeAttribute::eLight:
|
|
new_node = LoadLight(parent_node, pNode);
|
|
break;
|
|
case FbxNodeAttribute::eSkeleton:
|
|
new_node = LoadSkeleton(parent_node, pFbxScene, pNode);
|
|
break;
|
|
|
|
case FbxNodeAttribute::eCamera:
|
|
new_node = LoadCamera(parent_node, pNode);
|
|
break;
|
|
default:
|
|
{
|
|
bool is_locator = false;
|
|
if(attribute_type == FbxNodeAttribute::eNull) {
|
|
FbxNull* pSourceNull = (FbxNull*) pNode->GetNodeAttribute();
|
|
if(pSourceNull->Look.Get() == FbxNull::eCross ) {
|
|
is_locator = true;
|
|
}
|
|
}
|
|
|
|
if(is_locator) {
|
|
new_node = LoadLocator(parent_node, pFbxScene, pNode);
|
|
} else {
|
|
if(pNode->GetChildCount() > 0) {
|
|
// Create an empty node, for inheritence of transforms
|
|
std::string name = GetFbxObjectName(pNode);
|
|
new_node = new KRNode(parent_node->getScene(), name);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// this is a KRNode
|
|
if(new_node != NULL) {
|
|
new_node->setLocalRotation(node_rotation);
|
|
new_node->setLocalTranslation(node_translation);
|
|
new_node->setLocalScale(node_scale);
|
|
new_node->setRotationOffset(node_rotation_offset);
|
|
new_node->setScalingOffset(node_scaling_offset);
|
|
new_node->setRotationPivot(node_rotation_pivot);
|
|
new_node->setScalingPivot(node_scaling_pivot);
|
|
new_node->setPreRotation(node_pre_rotation);
|
|
new_node->setPostRotation(node_post_rotation);
|
|
parent_node->addChild(new_node);
|
|
|
|
// Load child nodes
|
|
for(int i = 0; i < pNode->GetChildCount(); i++)
|
|
{
|
|
LoadNode(pFbxScene, new_node, pGeometryConverter, pNode->GetChild(i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadMaterial(KRContext &context, FbxSurfaceMaterial *pMaterial) {
|
|
//printf(" %s: %i - %i\n", pMaterial->GetName(), mat_vertex_start, mat_vertex_count + mat_vertex_start - 1);
|
|
|
|
// ----====---- Output Material File ----====----
|
|
KRMaterial *new_material = new KRMaterial(context, pMaterial->GetName());
|
|
|
|
std::string name = pMaterial->GetName();
|
|
if(boost::starts_with(name, "ab_reflect_")) {
|
|
new_material->setAlphaMode(KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDONESIDE);
|
|
size_t underscore_pos = name.find('_', 11);
|
|
new_material->setReflectionCube(name.substr(11, underscore_pos - 11));
|
|
} else if(boost::starts_with(name, "reflect_")) {
|
|
size_t underscore_pos = name.find('_', 8);
|
|
new_material->setReflectionCube(name.substr(8, underscore_pos - 8));
|
|
} else if(boost::starts_with(name, "at_")) {
|
|
new_material->setAlphaMode(KRMaterial::KRMATERIAL_ALPHA_MODE_TEST);
|
|
} else if(boost::starts_with(name, "ab_")) {
|
|
new_material->setAlphaMode(KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDONESIDE);
|
|
} else if(boost::starts_with(name, "ab2_")) {
|
|
new_material->setAlphaMode(KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE);
|
|
}
|
|
|
|
FbxPropertyT<FbxDouble3> lKFbxDouble3;
|
|
FbxPropertyT<FbxDouble> lKFbxDouble1;
|
|
|
|
if (pMaterial->GetClassId().Is(FbxSurfacePhong::ClassId)) {
|
|
// We found a Phong material.
|
|
|
|
// Ambient Color
|
|
lKFbxDouble3 =((FbxSurfacePhong *) pMaterial)->Ambient;
|
|
new_material->setAmbient(KRVector3(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]));
|
|
|
|
// Diffuse Color
|
|
lKFbxDouble3 =((FbxSurfacePhong *) pMaterial)->Diffuse;
|
|
new_material->setDiffuse(KRVector3(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]));
|
|
|
|
// Specular Color (unique to Phong materials)
|
|
lKFbxDouble3 =((FbxSurfacePhong *) pMaterial)->Specular;
|
|
new_material->setSpecular(KRVector3(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]));
|
|
|
|
// Emissive Color
|
|
//lKFbxDouble3 =((KFbxSurfacePhong *) pMaterial)->Emissive;
|
|
|
|
/*
|
|
// Transparency
|
|
lKFbxDouble1 =((KFbxSurfacePhong *) pMaterial)->TransparencyFactor;
|
|
new_material->setTransparency(1.0f - lKFbxDouble1.Get());
|
|
*/
|
|
|
|
// Shininess
|
|
lKFbxDouble1 =((FbxSurfacePhong *) pMaterial)->Shininess;
|
|
new_material->setShininess(lKFbxDouble1.Get());
|
|
|
|
/*
|
|
// Specular Factor
|
|
lKFbxDouble1 =((KFbxSurfacePhong *) pMaterial)->SpecularFactor;
|
|
double specular_factor = lKFbxDouble1.Get();
|
|
*/
|
|
|
|
// Transparency Color
|
|
lKFbxDouble3 =((FbxSurfacePhong *) pMaterial)->TransparentColor;
|
|
new_material->setTransparency( 1.0f - (lKFbxDouble3.Get()[0] + lKFbxDouble3.Get()[1] + lKFbxDouble3.Get()[2]) / 3.0f);
|
|
|
|
// Reflection factor
|
|
lKFbxDouble1 =((FbxSurfacePhong *) pMaterial)->ReflectionFactor;
|
|
|
|
// Reflection color
|
|
//lKFbxDouble3 =((FbxSurfacePhong *) pMaterial)->Reflection;
|
|
|
|
// We modulate Relection color by reflection factor, as we only have one "reflection color" variable in Kraken
|
|
new_material->setReflection(KRVector3(/*lKFbxDouble3.Get()[0] * */lKFbxDouble1.Get(), /*lKFbxDouble3.Get()[1] * */lKFbxDouble1.Get(), /*lKFbxDouble3.Get()[2] * */lKFbxDouble1.Get()));
|
|
|
|
} else if(pMaterial->GetClassId().Is(FbxSurfaceLambert::ClassId) ) {
|
|
// We found a Lambert material.
|
|
|
|
// Ambient Color
|
|
lKFbxDouble3=((FbxSurfaceLambert *)pMaterial)->Ambient;
|
|
new_material->setAmbient(KRVector3(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]));
|
|
|
|
// Diffuse Color
|
|
lKFbxDouble3 =((FbxSurfaceLambert *)pMaterial)->Diffuse;
|
|
new_material->setDiffuse(KRVector3(lKFbxDouble3.Get()[0], lKFbxDouble3.Get()[1], lKFbxDouble3.Get()[2]));
|
|
|
|
// Emissive
|
|
//lKFbxDouble3 =((KFbxSurfaceLambert *)pMaterial)->Emissive;
|
|
/*
|
|
// Opacity
|
|
lKFbxDouble1 =((KFbxSurfaceLambert *)pMaterial)->TransparencyFactor;
|
|
new_material->setTransparency(1.0f - lKFbxDouble1.Get());
|
|
*/
|
|
|
|
// Transparency Color
|
|
lKFbxDouble3 =((FbxSurfaceLambert *) pMaterial)->TransparentColor;
|
|
new_material->setTransparency(1.0f - (lKFbxDouble3.Get()[0] + lKFbxDouble3.Get()[1] + lKFbxDouble3.Get()[2]) / 3.0f);
|
|
|
|
} else {
|
|
KRContext::Log(KRContext::LOG_LEVEL_WARNING, "Unable to convert material: %s", pMaterial->GetName());
|
|
}
|
|
|
|
|
|
|
|
FbxProperty pProperty;
|
|
|
|
// Diffuse Map Texture
|
|
pProperty = pMaterial->FindProperty(FbxSurfaceMaterial::sDiffuse);
|
|
if(pProperty.GetSrcObjectCount(FbxLayeredTexture::ClassId) > 0) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_WARNING, "Layered textures not supported.");
|
|
}
|
|
|
|
int texture_count = pProperty.GetSrcObjectCount(FbxTexture::ClassId);
|
|
if(texture_count > 1) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_WARNING, "Multiple diffuse textures not supported.");
|
|
} else if(texture_count == 1) {
|
|
FbxTexture* pTexture = FbxCast <FbxTexture> (pProperty.GetSrcObject(FbxTexture::ClassId,0));
|
|
assert(!pTexture->GetSwapUV());
|
|
assert(pTexture->GetCroppingTop() == 0);
|
|
assert(pTexture->GetCroppingLeft() == 0);
|
|
assert(pTexture->GetCroppingRight() == 0);
|
|
assert(pTexture->GetCroppingBottom() == 0);
|
|
assert(pTexture->GetWrapModeU() == FbxTexture::eRepeat);
|
|
assert(pTexture->GetWrapModeV() == FbxTexture::eRepeat);
|
|
assert(pTexture->GetRotationU() == 0.0f);
|
|
assert(pTexture->GetRotationV() == 0.0f);
|
|
assert(pTexture->GetRotationW() == 0.0f);
|
|
|
|
FbxFileTexture *pFileTexture = FbxCast<FbxFileTexture>(pTexture);
|
|
if(pFileTexture) {
|
|
new_material->setDiffuseMap(KRResource::GetFileBase(pFileTexture->GetFileName()), KRVector2(pTexture->GetScaleU(), pTexture->GetScaleV()), KRVector2(pTexture->GetTranslationU(), pTexture->GetTranslationV()));
|
|
}
|
|
}
|
|
|
|
|
|
// Specular Map Texture
|
|
pProperty = pMaterial->FindProperty(FbxSurfaceMaterial::sSpecular);
|
|
if(pProperty.GetSrcObjectCount(FbxLayeredTexture::ClassId) > 0) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Layered textures not supported.");
|
|
}
|
|
texture_count = pProperty.GetSrcObjectCount(FbxTexture::ClassId);
|
|
if(texture_count > 1) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Multiple specular textures not supported.");
|
|
} else if(texture_count == 1) {
|
|
FbxTexture* pTexture = FbxCast <FbxTexture> (pProperty.GetSrcObject(FbxTexture::ClassId,0));
|
|
FbxFileTexture *pFileTexture = FbxCast<FbxFileTexture>(pTexture);
|
|
if(pFileTexture) {
|
|
new_material->setSpecularMap(KRResource::GetFileBase(pFileTexture->GetFileName()), KRVector2(pTexture->GetScaleU(), pTexture->GetScaleV()), KRVector2(pTexture->GetTranslationU(), pTexture->GetTranslationV()));
|
|
}
|
|
}
|
|
|
|
// Normal Map Texture
|
|
pProperty = pMaterial->FindProperty(FbxSurfaceMaterial::sNormalMap);
|
|
if(pProperty.GetSrcObjectCount(FbxLayeredTexture::ClassId) > 0) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Layered textures not supported.");
|
|
}
|
|
|
|
|
|
texture_count = pProperty.GetSrcObjectCount<FbxTexture>();
|
|
if(texture_count > 1) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Multiple normal map textures not supported.");
|
|
} else if(texture_count == 1) {
|
|
FbxTexture* pTexture = pProperty.GetSrcObject<FbxTexture>(0);
|
|
FbxFileTexture *pFileTexture = FbxCast<FbxFileTexture>(pTexture);
|
|
if(pFileTexture) {
|
|
new_material->setNormalMap(KRResource::GetFileBase(pFileTexture->GetFileName()), KRVector2(pTexture->GetScaleU(), pTexture->GetScaleV()), KRVector2(pTexture->GetTranslationU(), pTexture->GetTranslationV()));
|
|
}
|
|
}
|
|
|
|
// Only save unique materials
|
|
KRMaterial *found_material = context.getMaterialManager()->getMaterial(new_material->getName());
|
|
if(found_material == NULL) {
|
|
context.getMaterialManager()->add(new_material);
|
|
} else {
|
|
delete new_material;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void LoadMesh(KRContext &context, FbxScene* pFbxScene, FbxGeometryConverter *pGeometryConverter, FbxMesh* pSourceMesh) {
|
|
FbxMesh* pMesh = pGeometryConverter->TriangulateMesh(pSourceMesh);
|
|
|
|
KRMesh::mesh_info mi;
|
|
mi.format = KRMesh::KRENGINE_MODEL_FORMAT_TRIANGLES;
|
|
|
|
typedef struct {
|
|
float weights[KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX];
|
|
int bone_indexes[KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX];
|
|
} control_point_weight_info_t;
|
|
|
|
int control_point_count = pMesh->GetControlPointsCount();
|
|
FbxVector4* control_points = pMesh->GetControlPoints();
|
|
|
|
control_point_weight_info_t *control_point_weights = new control_point_weight_info_t[control_point_count];
|
|
for(int control_point=0; control_point < control_point_count; control_point++) {
|
|
for(int i=0; i<KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX; i++) {
|
|
control_point_weights[control_point].weights[i] = 0.0f;
|
|
control_point_weights[control_point].bone_indexes[i] = 0;
|
|
}
|
|
|
|
}
|
|
|
|
bool too_many_bone_weights = false;
|
|
|
|
// Collect the top 4 bone weights per vertex ...
|
|
int skin_count = pMesh->GetDeformerCount(FbxDeformer::eSkin);
|
|
int target_bone_index = 0;
|
|
for(int skin_index=0; skin_index<skin_count; skin_index++) {
|
|
FbxSkin *skin = (FbxSkin *)pMesh->GetDeformer(skin_index, FbxDeformer::eSkin);
|
|
int cluster_count = skin->GetClusterCount();
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Found skin with %i clusters.\n", cluster_count);
|
|
for(int cluster_index=0; cluster_index < cluster_count; cluster_index++) {
|
|
FbxCluster *cluster = skin->GetCluster(cluster_index);
|
|
if(cluster->GetLinkMode() != FbxCluster::eNormalize) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_WARNING, " Warning! link mode not supported.");
|
|
}
|
|
std::string bone_name = GetFbxObjectName(cluster->GetLink());
|
|
mi.bone_names.push_back(bone_name);
|
|
|
|
/*
|
|
FbxMatrix fbx_bind_pose_matrix;
|
|
KRMat4 bind_pose;
|
|
PoseList pose_list;
|
|
FbxArray<int> pose_indices;
|
|
if(FbxPose::GetBindPoseContaining(pFbxScene, cluster->GetLink(), pose_list, pose_indices)) {
|
|
fbx_bind_pose_matrix = (*pose_list)[0].GetMatrix(pose_indices[0]);
|
|
bind_pose = KRMat4(
|
|
KRVector3(fbx_bind_pose_matrix.GetColumn(0).mData),
|
|
KRVector3(fbx_bind_pose_matrix.GetColumn(1).mData),
|
|
KRVector3(fbx_bind_pose_matrix.GetColumn(2).mData),
|
|
KRVector3(fbx_bind_pose_matrix.GetColumn(3).mData)
|
|
);
|
|
fprintf(stderr, "Found bind pose(s)!\n");
|
|
}
|
|
*/
|
|
|
|
FbxAMatrix link_matrix;
|
|
cluster->GetTransformLinkMatrix(link_matrix);
|
|
mi.bone_bind_poses.push_back(KRMat4(
|
|
KRVector3(link_matrix.GetColumn(0).mData),
|
|
KRVector3(link_matrix.GetColumn(1).mData),
|
|
KRVector3(link_matrix.GetColumn(2).mData),
|
|
KRVector3(link_matrix.GetColumn(3).mData)
|
|
));
|
|
|
|
int cluster_control_point_count = cluster->GetControlPointIndicesCount();
|
|
for(int cluster_control_point=0; cluster_control_point<cluster_control_point_count; cluster_control_point++) {
|
|
int control_point = cluster->GetControlPointIndices()[cluster_control_point];
|
|
control_point_weight_info_t &weight_info = control_point_weights[control_point];
|
|
float bone_weight = cluster->GetControlPointWeights()[cluster_control_point];
|
|
if(bone_weight > weight_info.weights[KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX - 1]) {
|
|
if(weight_info.weights[KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX - 1] != 0.0f) {
|
|
too_many_bone_weights = true;
|
|
}
|
|
weight_info.weights[KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX - 1] = bone_weight;
|
|
weight_info.bone_indexes[KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX - 1] = target_bone_index;
|
|
for(int bone_index=KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX - 2; bone_index >=0; bone_index--) {
|
|
if(bone_weight > weight_info.weights[bone_index]) {
|
|
weight_info.weights[bone_index+1] = weight_info.weights[bone_index];
|
|
weight_info.bone_indexes[bone_index+1] = weight_info.bone_indexes[bone_index];
|
|
weight_info.weights[bone_index] = bone_weight;
|
|
weight_info.bone_indexes[bone_index] = target_bone_index;
|
|
}
|
|
}
|
|
} else {
|
|
too_many_bone_weights = true;
|
|
}
|
|
}
|
|
target_bone_index++;
|
|
}
|
|
}
|
|
|
|
if(too_many_bone_weights) {
|
|
KRContext::Log(KRContext::LOG_LEVEL_WARNING, "Clipped bone weights to limit of %i per vertex (selecting largest weights and re-normalizing).", KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX);
|
|
}
|
|
// Normalize bone weights
|
|
if(mi.bone_names.size() > 0) {
|
|
for(int control_point_index=0; control_point_index < control_point_count; control_point_index++) {
|
|
control_point_weight_info_t &weight_info = control_point_weights[control_point_index];
|
|
float total_weights = 0.0f;
|
|
for(int i=0; i < KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX; i++) {
|
|
total_weights += weight_info.weights[i];
|
|
}
|
|
if(total_weights == 0.0f) total_weights = 1.0f; // Prevent any divisions by zero
|
|
for(int i=0; i < KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX; i++) {
|
|
weight_info.weights[i] = weight_info.weights[i] / total_weights;
|
|
}
|
|
}
|
|
}
|
|
|
|
pMesh->GenerateTangentsDataForAllUVSets(true);
|
|
|
|
int polygon_count = pMesh->GetPolygonCount();
|
|
int uv_count = pMesh->GetElementUVCount();
|
|
int normal_count = pMesh->GetElementNormalCount();
|
|
int tangent_count = pMesh->GetElementTangentCount();
|
|
int elementmaterial_count = pMesh->GetElementMaterialCount();
|
|
int material_count = pSourceMesh->GetNode()->GetMaterialCount(); // FINDME, TODO - To support instancing, material names should be stored in the instance rather than the mesh
|
|
|
|
// std::vector<std::vector<float> > bone_weights;
|
|
// std::vector<std::vector<int> > bone_indexes;
|
|
//
|
|
// std::vector<KRVector3> vertices;
|
|
// std::vector<KRVector2> uva;
|
|
// std::vector<KRVector2> uvb;
|
|
// std::vector<KRVector3> normals;
|
|
// std::vector<KRVector3> tangents;
|
|
// std::vector<int> submesh_lengths;
|
|
// std::vector<int> submesh_starts;
|
|
// std::vector<std::string> material_names;
|
|
|
|
int dest_vertex_id = 0;
|
|
|
|
bool need_tangents = false;
|
|
|
|
for(int iMaterial=0; iMaterial < material_count; iMaterial++) {
|
|
FbxSurfaceMaterial *pMaterial = pSourceMesh->GetNode()->GetMaterial(iMaterial);
|
|
|
|
KRMaterial *material = context.getMaterialManager()->getMaterial(pMaterial->GetName());
|
|
if(material) {
|
|
if(material->needsVertexTangents()) {
|
|
need_tangents = true;
|
|
}
|
|
}
|
|
|
|
int source_vertex_id = 0;
|
|
int mat_vertex_count = 0;
|
|
int mat_vertex_start = dest_vertex_id;
|
|
for(int iPolygon = 0; iPolygon < polygon_count; iPolygon++) {
|
|
int lPolygonSize = pMesh->GetPolygonSize(iPolygon);
|
|
if(lPolygonSize != 3) {
|
|
source_vertex_id += lPolygonSize;
|
|
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "Poly with %i vertices found. Expecting only triangles.", lPolygonSize);
|
|
} else {
|
|
// ----====---- Read SubMesh / Material Mapping ----====----
|
|
int iNewMaterial = -1;
|
|
for (int l = 0; l < elementmaterial_count; l++)
|
|
{
|
|
FbxGeometryElementMaterial* leMat = pMesh->GetElementMaterial(l);
|
|
if(leMat) {
|
|
if (leMat->GetReferenceMode() == FbxGeometryElement::eIndex || leMat->GetReferenceMode() == FbxGeometryElement::eIndexToDirect) {
|
|
int new_id = leMat->GetIndexArray().GetAt(iPolygon);
|
|
if(new_id >= 0) {
|
|
iNewMaterial = new_id;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(iMaterial == iNewMaterial) {
|
|
// ----====---- Read Vertex-level Attributes ----====----
|
|
for(int iVertex=0; iVertex<3; iVertex++) {
|
|
// ----====---- Read Vertex Position ----====----
|
|
int lControlPointIndex = pMesh->GetPolygonVertex(iPolygon, iVertex);
|
|
FbxVector4 v = control_points[lControlPointIndex];
|
|
mi.vertices.push_back(KRVector3(v[0], v[1], v[2]));
|
|
|
|
if(mi.bone_names.size() > 0) {
|
|
control_point_weight_info_t &weight_info = control_point_weights[lControlPointIndex];
|
|
std::vector<int> vertex_bone_indexes;
|
|
std::vector<float> vertex_bone_weights;
|
|
for(int i=0; i<KRENGINE_MAX_BONE_WEIGHTS_PER_VERTEX; i++) {
|
|
vertex_bone_indexes.push_back(weight_info.bone_indexes[i]);
|
|
vertex_bone_weights.push_back(weight_info.weights[i]);
|
|
}
|
|
mi.bone_indexes.push_back(vertex_bone_indexes);
|
|
mi.bone_weights.push_back(vertex_bone_weights);
|
|
}
|
|
|
|
KRVector2 new_uva = KRVector2(0.0, 0.0);
|
|
KRVector2 new_uvb = KRVector2(0.0, 0.0);
|
|
|
|
|
|
// ----====---- Read UVs ----====----
|
|
|
|
FbxStringList uvNames;
|
|
pMesh->GetUVSetNames(uvNames);
|
|
if(uv_count >= 1) {
|
|
const char *setName = uvNames[0].Buffer();
|
|
FbxVector2 uv;
|
|
bool unmapped = false;
|
|
if(pMesh->GetPolygonVertexUV(iPolygon, iVertex, setName, uv, unmapped)) {
|
|
if(!unmapped) {
|
|
new_uva = KRVector2(uv[0], uv[1]);
|
|
}
|
|
}
|
|
mi.uva.push_back(new_uva);
|
|
}
|
|
|
|
if(uv_count >= 2) {
|
|
const char *setName = uvNames[1].Buffer();
|
|
FbxVector2 uv;
|
|
bool unmapped = false;
|
|
if(pMesh->GetPolygonVertexUV(iPolygon, iVertex, setName, uv, unmapped)) {
|
|
if(!unmapped) {
|
|
new_uvb = KRVector2(uv[0], uv[1]);
|
|
}
|
|
}
|
|
mi.uvb.push_back(new_uvb);
|
|
}
|
|
|
|
// ----====---- Read Normals ----====----
|
|
|
|
FbxVector4 new_normal;
|
|
if(pMesh->GetPolygonVertexNormal(iPolygon, iVertex, new_normal)) {
|
|
mi.normals.push_back(KRVector3(new_normal[0], new_normal[1], new_normal[2]));
|
|
}
|
|
|
|
/*
|
|
TODO - Tangent vectors imported from maya appear incorrectly... Only calculating them in Kraken for now
|
|
|
|
// ----====---- Read Tangents ----====----
|
|
if(need_tangents) {
|
|
for(int l = 0; l < tangent_count; ++l)
|
|
{
|
|
FbxVector4 new_tangent;
|
|
FbxGeometryElementTangent* leTangent = pMesh->GetElementTangent(l);
|
|
|
|
if(leTangent->GetMappingMode() == FbxGeometryElement::eByPolygonVertex) {
|
|
switch (leTangent->GetReferenceMode()) {
|
|
case FbxGeometryElement::eDirect:
|
|
new_tangent = leTangent->GetDirectArray().GetAt(lControlPointIndex);
|
|
break;
|
|
case FbxGeometryElement::eIndexToDirect:
|
|
{
|
|
int id = leTangent->GetIndexArray().GetAt(lControlPointIndex);
|
|
new_tangent = leTangent->GetDirectArray().GetAt(id);
|
|
}
|
|
break;
|
|
default:
|
|
break; // other reference modes not shown here!
|
|
}
|
|
}
|
|
if(l == 0) {
|
|
mi.tangents.push_back(KRVector3(new_tangent[0], new_tangent[1], new_tangent[2]));
|
|
}
|
|
|
|
}
|
|
}
|
|
*/
|
|
|
|
source_vertex_id++;
|
|
dest_vertex_id++;
|
|
mat_vertex_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if(mat_vertex_count) {
|
|
// ----====---- Output last material / submesh details ----====----
|
|
mi.submesh_starts.push_back(mat_vertex_start);
|
|
mi.submesh_lengths.push_back(mat_vertex_count);
|
|
mi.material_names.push_back(pMaterial->GetName());
|
|
}
|
|
}
|
|
|
|
delete control_point_weights;
|
|
|
|
KRMesh *new_mesh = new KRMesh(context, pSourceMesh->GetNode()->GetName());
|
|
new_mesh->LoadData(mi, true, need_tangents);
|
|
|
|
context.getModelManager()->addModel(new_mesh);
|
|
}
|
|
|
|
KRNode *LoadMesh(KRNode *parent_node, FbxScene* pFbxScene, FbxGeometryConverter *pGeometryConverter, FbxNode* pNode) {
|
|
std::string name = GetFbxObjectName(pNode);
|
|
|
|
FbxMesh* pSourceMesh = (FbxMesh*) pNode->GetNodeAttribute();
|
|
|
|
if(KRMesh::GetLODCoverage(pNode->GetName()) == 100) {
|
|
// If this is the full detail model, add an instance of it to the scene file
|
|
std::string light_map = pNode->GetName();
|
|
light_map.append("_lightmap");
|
|
|
|
// FINDME, HACK - Until we have a GUI, we're using prefixes to select correct object type
|
|
const char *node_name = pNode->GetName();
|
|
if(strncmp(node_name, "physics_collider_", strlen("physics_collider_")) == 0) {
|
|
return new KRCollider(parent_node->getScene(), GetFbxObjectName(pNode), pSourceMesh->GetNode()->GetName(), KRAKEN_COLLIDER_PHYSICS, 0.0f);
|
|
} else if(strncmp(node_name, "audio_collider_", strlen("audio_collider_")) == 0) {
|
|
return new KRCollider(parent_node->getScene(), GetFbxObjectName(pNode), pSourceMesh->GetNode()->GetName(), KRAKEN_COLLIDER_AUDIO, 1.0f);
|
|
} else if(strncmp(node_name, "collider", 8) == 0) { // 8 == strlen("collider")
|
|
// Colliders can have a prefix of collider_##_, where ## indicates the layer mask
|
|
// Colliders with a prefix of only collider_ will have a default layer mask of KRAKEN_COLLIDER_PHYSICS | KRAKEN_COLLIDER_AUDIO
|
|
|
|
// Scan through the characters of the name until we no longer see digit characters (or see a '\0' indicating the end of the string)
|
|
unsigned int layer = 0;
|
|
const char *szNodeName = node_name + 8; // 8 == strlen("collider")
|
|
const char *source_char = szNodeName;
|
|
while(*source_char >= '0' && *source_char <= '9') {
|
|
layer = layer * 10 + (*source_char++ - '0');
|
|
}
|
|
|
|
if(layer == 0) {
|
|
// No layer mask number was found, use the default
|
|
layer = KRAKEN_COLLIDER_PHYSICS | KRAKEN_COLLIDER_AUDIO;
|
|
}
|
|
if(*source_char == '_') {
|
|
// Pattern has matched
|
|
return new KRCollider(parent_node->getScene(), GetFbxObjectName(pNode), pSourceMesh->GetNode()->GetName(), layer, 1.0f);
|
|
} else {
|
|
// This is just a normal node, which happened to be prefixed with "collider" but didn't have a number and underscore
|
|
return new KRModel(parent_node->getScene(), GetFbxObjectName(pNode), pSourceMesh->GetNode()->GetName(), light_map, 0.0f, true, false);
|
|
}
|
|
} else {
|
|
return new KRModel(parent_node->getScene(), GetFbxObjectName(pNode), pSourceMesh->GetNode()->GetName(), light_map, 0.0f, true, false);
|
|
}
|
|
} else {
|
|
return NULL;
|
|
}
|
|
|
|
}
|
|
|
|
KRNode *LoadSkeleton(KRNode *parent_node, FbxScene* pFbxScene, FbxNode* pNode) {
|
|
std::string name = GetFbxObjectName(pNode);
|
|
KRBone *new_bone = new KRBone(parent_node->getScene(), name.c_str());
|
|
|
|
//static bool GetBindPoseContaining(FbxScene* pScene, FbxNode* pNode, PoseList& pPoseList, FbxArray<int>& pIndex);
|
|
// PoseList pose_list;
|
|
// FbxArray<int> pose_indices;
|
|
// if(FbxPose::GetBindPoseContaining(pFbxScene, pNode, pose_list, pose_indices)) {
|
|
// fprintf(stderr, "Found bind pose(s)!\n");
|
|
// }
|
|
|
|
return new_bone;
|
|
}
|
|
|
|
KRNode *LoadLocator(KRNode *parent_node, FbxScene* pFbxScene, FbxNode* pNode) {
|
|
std::string name = GetFbxObjectName(pNode);
|
|
|
|
KRLocator *new_locator = new KRLocator(parent_node->getScene(), name.c_str());
|
|
|
|
// Enumerate fbx properties so client code can convert locators into application-specific objects
|
|
FbxProperty fbx_property = pNode->GetFirstProperty();
|
|
while(fbx_property.IsValid()) {
|
|
std::string property_name = fbx_property.GetNameAsCStr();
|
|
std::transform(property_name.begin(), property_name.end(), property_name.begin(), ::tolower);
|
|
|
|
boost::variant<int, double, bool, std::string> property_value = "";
|
|
switch(fbx_property.GetPropertyDataType().GetType()) {
|
|
case eFbxInt:
|
|
new_locator->getUserAttributes()[property_name] = fbx_property.Get<FbxInt>();
|
|
break;
|
|
case eFbxDouble:
|
|
new_locator->getUserAttributes()[property_name] = fbx_property.Get<FbxDouble>();
|
|
break;
|
|
case eFbxBool:
|
|
new_locator->getUserAttributes()[property_name] = fbx_property.Get<FbxBool>();
|
|
break;
|
|
case eFbxFloat:
|
|
new_locator->getUserAttributes()[property_name] = fbx_property.Get<FbxDouble>();
|
|
break;
|
|
case eFbxString:
|
|
new_locator->getUserAttributes()[property_name] = std::string(fbx_property.Get<FbxString>().Buffer());
|
|
break;
|
|
default:
|
|
{
|
|
// fprintf(stderr, "FBX property not imported due to unsupported data type: %s.%s\n", name.c_str(), property_name.c_str());
|
|
}
|
|
break;
|
|
}
|
|
|
|
fbx_property = pNode->GetNextProperty(fbx_property);
|
|
}
|
|
|
|
|
|
//static bool GetBindPoseContaining(FbxScene* pScene, FbxNode* pNode, PoseList& pPoseList, FbxArray<int>& pIndex);
|
|
// PoseList pose_list;
|
|
// FbxArray<int> pose_indices;
|
|
// if(FbxPose::GetBindPoseContaining(pFbxScene, pNode, pose_list, pose_indices)) {
|
|
// fprintf(stderr, "Found bind pose(s)!\n");
|
|
// }
|
|
|
|
return new_locator;
|
|
}
|
|
|
|
KRNode *LoadCamera(KRNode *parent_node, FbxNode* pNode) {
|
|
FbxCamera *camera = (FbxCamera *)pNode->GetNodeAttribute();
|
|
const char *szName = pNode->GetName();
|
|
|
|
KRCamera *new_camera = new KRCamera(parent_node->getScene(), szName);
|
|
return new_camera;
|
|
}
|
|
|
|
KRNode *LoadLight(KRNode *parent_node, FbxNode* pNode) {
|
|
const GLfloat PI = 3.14159265;
|
|
const GLfloat d2r = PI * 2 / 360;
|
|
|
|
FbxLight* pLight = (FbxLight*) pNode->GetNodeAttribute();
|
|
const char *szName = pNode->GetName();
|
|
|
|
FbxDouble3 light_color = pLight->Color.Get();
|
|
FbxDouble light_intensity = pLight->Intensity.Get();
|
|
FbxDouble light_hotspot = pLight->InnerAngle.Get(); // light inner cone angle (in degrees). Also know as the HotSpot
|
|
FbxDouble light_coneangle = pLight->OuterAngle.Get(); // light outer cone angle (in degrees). Also known as the Falloff
|
|
FbxLight::EDecayType light_decaytype = pLight->DecayType.Get(); // decay type
|
|
FbxDouble light_decaystart = pLight->DecayStart.Get(); // decay start distance
|
|
|
|
|
|
// KFbxLight::eNONE - does not attenuate with distance
|
|
// KFbxLight::eLINEAR - attenuation of 1/d
|
|
// KFbxLight::eQUADRATIC - attenuation of 1/d^2
|
|
// KFbxLight::eCUBIC - attenuation of
|
|
|
|
KRLight *new_light = NULL;
|
|
|
|
switch(pLight->LightType.Get()) {
|
|
case FbxLight::ePoint:
|
|
{
|
|
KRPointLight *l = new KRPointLight(parent_node->getScene(), szName);
|
|
new_light = l;
|
|
|
|
}
|
|
break;
|
|
case FbxLight::eDirectional:
|
|
{
|
|
KRDirectionalLight *l = new KRDirectionalLight(parent_node->getScene(), szName);
|
|
new_light = l;
|
|
}
|
|
break;
|
|
case FbxLight::eSpot:
|
|
{
|
|
KRSpotLight *l = new KRSpotLight(parent_node->getScene(), szName);
|
|
l->setInnerAngle(light_hotspot * d2r);
|
|
l->setOuterAngle(light_coneangle * d2r);
|
|
new_light = l;
|
|
}
|
|
break;
|
|
case FbxLight::eVolume:
|
|
case FbxLight::eArea:
|
|
// Not supported yet
|
|
break;
|
|
}
|
|
|
|
if(new_light) {
|
|
new_light->setColor(KRVector3(light_color[0], light_color[1], light_color[2]));
|
|
new_light->setIntensity(light_intensity);
|
|
new_light->setDecayStart(light_decaystart);
|
|
}
|
|
return new_light;
|
|
|
|
}
|