124 lines
4.2 KiB
Objective-C
124 lines
4.2 KiB
Objective-C
//
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// KRShader.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#import <stdint.h>
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#import <vector>
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#import <string>
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#import "KREngine-common.h"
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using std::vector;
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#ifndef KRSHADER_H
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#define KRSHADER_H
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#import "KRShader.h"
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#import "KRMat4.h"
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#import "KRCamera.h"
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class KRShader {
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public:
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KRShader(char *szKey, std::string options, std::string vertShaderSource, const std::string fragShaderSource);
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~KRShader();
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GLuint getProgram();
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char *getKey();
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#if TARGET_OS_IPHONE
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void bind(KRCamera *pCamera, KRMat4 &matModelToView, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, int gBufferPass);
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#endif
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enum {
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KRENGINE_ATTRIB_VERTEX,
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KRENGINE_ATTRIB_NORMAL,
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KRENGINE_ATTRIB_TANGENT,
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KRENGINE_ATTRIB_TEXUVA,
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KRENGINE_ATTRIB_TEXUVB,
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KRENGINE_NUM_ATTRIBUTES
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};
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enum {
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KRENGINE_UNIFORM_MATERIAL_AMBIENT,
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KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
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KRENGINE_UNIFORM_MATERIAL_SPECULAR,
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KRENGINE_UNIFORM_MATERIAL_ALPHA,
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KRENGINE_UNIFORM_MATERIAL_SHININESS,
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KRENGINE_UNIFORM_LIGHT_POSITION,
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KRENGINE_UNIFORM_LIGHT_POSITION_VIEW_SPACE,
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KRENGINE_UNIFORM_LIGHT_DIRECTION,
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KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE,
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KRENGINE_UNIFORM_LIGHT_COLOR,
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KRENGINE_UNIFORM_LIGHT_DECAY_START,
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KRENGINE_UNIFORM_LIGHT_CUTOFF,
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KRENGINE_UNIFORM_LIGHT_INTENSITY,
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KRENGINE_UNIFORM_MVP,
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KRENGINE_UNIFORM_INVP,
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KRENGINE_UNIFORM_MN2V,
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KRENGINE_UNIFORM_M2V,
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KRENGINE_UNIFORM_V2M,
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KRENGINE_UNIFORM_CAMERAPOS,
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KRENGINE_UNIFORM_VIEWPORT,
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KRENGINE_UNIFORM_DIFFUSETEXTURE,
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KRENGINE_UNIFORM_SPECULARTEXTURE,
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KRENGINE_UNIFORM_NORMALTEXTURE,
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KRENGINE_UNIFORM_DIFFUSETEXTURE_SCALE,
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KRENGINE_UNIFORM_SPECULARTEXTURE_SCALE,
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KRENGINE_UNIFORM_NORMALTEXTURE_SCALE,
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KRENGINE_UNIFORM_AMBIENTTEXTURE_SCALE,
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KRENGINE_UNIFORM_DIFFUSETEXTURE_OFFSET,
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KRENGINE_UNIFORM_SPECULARTEXTURE_OFFSET,
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KRENGINE_UNIFORM_NORMALTEXTURE_OFFSET,
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KRENGINE_UNIFORM_AMBIENTTEXTURE_OFFSET,
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KRENGINE_UNIFORM_SHADOWMVP1,
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KRENGINE_UNIFORM_SHADOWMVP2,
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KRENGINE_UNIFORM_SHADOWMVP3,
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KRENGINE_UNIFORM_SHADOWTEXTURE1,
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KRENGINE_UNIFORM_SHADOWTEXTURE2,
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KRENGINE_UNIFORM_SHADOWTEXTURE3,
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KRENGINE_UNIFORM_GBUFFER_FRAME,
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KRENGINE_UNIFORM_GBUFFER_DEPTH,
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KRENGINE_NUM_UNIFORMS
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};
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GLint m_uniforms[KRENGINE_NUM_UNIFORMS];
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char m_szKey[128];
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private:
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GLuint m_iProgram;
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};
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#endif
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