238 lines
9.9 KiB
C++
Executable File
238 lines
9.9 KiB
C++
Executable File
//
|
|
// KRCollider.cpp
|
|
// Kraken Engine
|
|
//
|
|
// Copyright 2021 Kearwood Gilbert. All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without modification, are
|
|
// permitted provided that the following conditions are met:
|
|
//
|
|
// 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
// conditions and the following disclaimer.
|
|
//
|
|
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
// of conditions and the following disclaimer in the documentation and/or other materials
|
|
// provided with the distribution.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// The views and conclusions contained in the software and documentation are those of the
|
|
// authors and should not be interpreted as representing official policies, either expressed
|
|
// or implied, of Kearwood Gilbert.
|
|
//
|
|
|
|
#include "KREngine-common.h"
|
|
#include "KRCollider.h"
|
|
#include "KRContext.h"
|
|
#include "KRMesh.h"
|
|
|
|
/* static */
|
|
void KRCollider::InitNodeInfo(KrNodeInfo* nodeInfo)
|
|
{
|
|
KRNode::InitNodeInfo(nodeInfo);
|
|
nodeInfo->collider.audio_occlusion = 1.0f;
|
|
nodeInfo->collider.layer_mask = 65535;
|
|
nodeInfo->collider.mesh = -1;
|
|
}
|
|
|
|
KRCollider::KRCollider(KRScene &scene, std::string collider_name, std::string model_name, unsigned int layer_mask, float audio_occlusion) : KRNode(scene, collider_name) {
|
|
m_model_name = model_name;
|
|
m_layer_mask = layer_mask;
|
|
m_audio_occlusion = audio_occlusion;
|
|
}
|
|
|
|
KRCollider::~KRCollider() {
|
|
|
|
}
|
|
|
|
std::string KRCollider::getElementName() {
|
|
return "collider";
|
|
}
|
|
|
|
tinyxml2::XMLElement *KRCollider::saveXML( tinyxml2::XMLNode *parent)
|
|
{
|
|
tinyxml2::XMLElement *e = KRNode::saveXML(parent);
|
|
e->SetAttribute("mesh", m_model_name.c_str());
|
|
e->SetAttribute("layer_mask", m_layer_mask);
|
|
e->SetAttribute("audio_occlusion", m_audio_occlusion);
|
|
return e;
|
|
}
|
|
|
|
void KRCollider::loadXML(tinyxml2::XMLElement *e) {
|
|
KRNode::loadXML(e);
|
|
|
|
m_model_name = e->Attribute("mesh");
|
|
|
|
m_layer_mask = 65535;
|
|
if(e->QueryUnsignedAttribute("layer_mask", &m_layer_mask) != tinyxml2::XML_SUCCESS) {
|
|
m_layer_mask = 65535;
|
|
}
|
|
|
|
m_audio_occlusion = 1.0f;
|
|
if(e->QueryFloatAttribute("audio_occlusion", &m_audio_occlusion) != tinyxml2::XML_SUCCESS) {
|
|
m_audio_occlusion = 1.0f;
|
|
}
|
|
}
|
|
|
|
void KRCollider::loadModel() {
|
|
if(m_models.size() == 0) {
|
|
m_models = m_pContext->getMeshManager()->getModel(m_model_name.c_str()); // The model manager returns the LOD levels in sorted order, with the highest detail first
|
|
if(m_models.size() > 0) {
|
|
getScene().notify_sceneGraphModify(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
AABB KRCollider::getBounds() {
|
|
loadModel();
|
|
if(m_models.size() > 0) {
|
|
return AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
|
|
} else {
|
|
return AABB::Infinite();
|
|
}
|
|
}
|
|
|
|
bool KRCollider::lineCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask)
|
|
{
|
|
if(layer_mask & m_layer_mask ) { // Only test if layer masks have a common bit set
|
|
loadModel();
|
|
if(m_models.size()) {
|
|
if(getBounds().intersectsLine(v0, v1)) {
|
|
Vector3 v0_model_space = Matrix4::Dot(getInverseModelMatrix(), v0);
|
|
Vector3 v1_model_space = Matrix4::Dot(getInverseModelMatrix(), v1);
|
|
HitInfo hitinfo_model_space;
|
|
if(hitinfo.didHit()) {
|
|
Vector3 hit_position_model_space = Matrix4::Dot(getInverseModelMatrix(), hitinfo.getPosition());
|
|
hitinfo_model_space = HitInfo(hit_position_model_space, Matrix4::DotNoTranslate(getInverseModelMatrix(), hitinfo.getNormal()), (hit_position_model_space - v0_model_space).magnitude(), hitinfo.getNode());
|
|
}
|
|
|
|
if(m_models[0]->lineCast(v0_model_space, v1_model_space, hitinfo_model_space)) {
|
|
Vector3 hit_position_world_space = Matrix4::Dot(getModelMatrix(), hitinfo_model_space.getPosition());
|
|
hitinfo = HitInfo(hit_position_world_space, Vector3::Normalize(Matrix4::DotNoTranslate(getModelMatrix(), hitinfo_model_space.getNormal())), (hit_position_world_space - v0).magnitude(), this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool KRCollider::rayCast(const Vector3 &v0, const Vector3 &dir, HitInfo &hitinfo, unsigned int layer_mask)
|
|
{
|
|
if(layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set
|
|
loadModel();
|
|
if(m_models.size()) {
|
|
if(getBounds().intersectsRay(v0, dir)) {
|
|
Vector3 v0_model_space = Matrix4::Dot(getInverseModelMatrix(), v0);
|
|
Vector3 dir_model_space = Vector3::Normalize(Matrix4::DotNoTranslate(getInverseModelMatrix(), dir));
|
|
HitInfo hitinfo_model_space;
|
|
if(hitinfo.didHit()) {
|
|
Vector3 hit_position_model_space = Matrix4::Dot(getInverseModelMatrix(), hitinfo.getPosition());
|
|
hitinfo_model_space = HitInfo(hit_position_model_space, Vector3::Normalize(Matrix4::DotNoTranslate(getInverseModelMatrix(), hitinfo.getNormal())), (hit_position_model_space - v0_model_space).magnitude(), hitinfo.getNode());
|
|
}
|
|
|
|
if(m_models[0]->rayCast(v0_model_space, dir_model_space, hitinfo_model_space)) {
|
|
Vector3 hit_position_world_space = Matrix4::Dot(getModelMatrix(), hitinfo_model_space.getPosition());
|
|
hitinfo = HitInfo(hit_position_world_space, Vector3::Normalize(Matrix4::DotNoTranslate(getModelMatrix(), hitinfo_model_space.getNormal())), (hit_position_world_space - v0).magnitude(), this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool KRCollider::sphereCast(const Vector3 &v0, const Vector3 &v1, float radius, HitInfo &hitinfo, unsigned int layer_mask)
|
|
{
|
|
if(layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set
|
|
loadModel();
|
|
if(m_models.size()) {
|
|
AABB sphereCastBounds = AABB::Create( // TODO - Need to cache this; perhaps encasulate within a "spherecast" class to be passed through these functions
|
|
Vector3::Create(KRMIN(v0.x, v1.x) - radius, KRMIN(v0.y, v1.y) - radius, KRMIN(v0.z, v1.z) - radius),
|
|
Vector3::Create(KRMAX(v0.x, v1.x) + radius, KRMAX(v0.y, v1.y) + radius, KRMAX(v0.z, v1.z) + radius)
|
|
);
|
|
|
|
if(getBounds().intersects(sphereCastBounds)) {
|
|
if(m_models[0]->sphereCast(getModelMatrix(), v0, v1, radius, hitinfo)) {
|
|
hitinfo = HitInfo(hitinfo.getPosition(), hitinfo.getNormal(), hitinfo.getDistance(), this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
unsigned int KRCollider::getLayerMask()
|
|
{
|
|
return m_layer_mask;
|
|
}
|
|
|
|
void KRCollider::setLayerMask(unsigned int layer_mask)
|
|
{
|
|
m_layer_mask = layer_mask;
|
|
}
|
|
|
|
float KRCollider::getAudioOcclusion()
|
|
{
|
|
return m_audio_occlusion;
|
|
}
|
|
|
|
void KRCollider::setAudioOcclusion(float audio_occlusion)
|
|
{
|
|
m_audio_occlusion = audio_occlusion;
|
|
}
|
|
|
|
|
|
void KRCollider::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
|
|
{
|
|
if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
|
|
|
|
KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
|
|
|
|
if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && pCamera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_COLLIDERS) {
|
|
loadModel();
|
|
if(m_models.size()) {
|
|
|
|
GL_PUSH_GROUP_MARKER("Debug Overlays");
|
|
|
|
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
|
|
|
|
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
|
|
|
|
// Enable additive blending
|
|
GLDEBUG(glEnable(GL_BLEND));
|
|
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
|
|
|
|
|
|
// Disable z-buffer write
|
|
GLDEBUG(glDepthMask(GL_FALSE));
|
|
|
|
// Enable z-buffer test
|
|
GLDEBUG(glEnable(GL_DEPTH_TEST));
|
|
GLDEBUG(glDepthFunc(GL_LEQUAL));
|
|
GLDEBUG(glDepthRangef(0.0, 1.0));
|
|
|
|
|
|
for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
|
|
m_models[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
|
|
}
|
|
|
|
// Enable alpha blending
|
|
GLDEBUG(glEnable(GL_BLEND));
|
|
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
|
}
|
|
|
|
GL_POP_GROUP_MARKER;
|
|
}
|
|
}
|
|
}
|