- KRModel renamed to KRMesh - KRModelManager renamed to KRMeshManager - KRInstance renamed to KRModel - "instance" in scene graph xml is now "model" Implemented layer masks for line and ray casting Implemented KRReverbZone object, to be later wired into audio engine to select reverb preset based on listener proximity --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40211
83 lines
2.6 KiB
Objective-C
83 lines
2.6 KiB
Objective-C
//
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// KRSettings.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRCAMERA_H
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#define KRCAMERA_H
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#import "KREngine-common.h"
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#import "KRMat4.h"
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#import "KRVector2.h"
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#import "KRAABB.h"
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#import "KRShader.h"
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#import "KRContextObject.h"
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#import "KRTexture.h"
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#import "KRContext.h"
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#import "KRViewport.h"
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#import "KRRenderSettings.h"
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class KRModel;
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class KRScene;
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class KRViewport;
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class KRCamera : public KRNode {
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public:
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KRCamera(KRScene &scene, std::string name);
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virtual ~KRCamera();
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void renderFrame(float deltaTime);
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KRRenderSettings settings;
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private:
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void createBuffers();
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GLint backingWidth, backingHeight;
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GLint volumetricBufferWidth, volumetricBufferHeight;
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GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture;
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GLuint lightAccumulationBuffer, lightAccumulationTexture;
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GLuint volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture;
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void renderPost();
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void destroyBuffers();
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KRTexture *m_pSkyBoxTexture;
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KRViewport m_viewport;
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float m_particlesAbsoluteTime;
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};
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#endif
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