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kraken/kraken/KRParticleSystem.h
Kearwood Gilbert ef5b940eaf Windows port WIP
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branch : feature-windows-support
2017-01-08 21:20:53 -08:00

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//
// KRParticleSystem.h
// KREngine
//
// Created by Kearwood Gilbert on 2012-11-02.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#ifndef KRPARTICLESYSTEM_H
#define KRPARTICLESYSTEM_H
#include "KRNode.h"
class KRParticleSystem : public KRNode {
public:
virtual ~KRParticleSystem();
virtual std::string getElementName() = 0;
virtual void loadXML(tinyxml2::XMLElement *e);
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
virtual KRAABB getBounds() = 0;
virtual void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass) = 0;
protected:
KRParticleSystem(KRScene &scene, std::string name);
private:
};
#endif