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kraken/kraken/KRModelView.h
Kearwood Gilbert 1c6f3f6690
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Added primary directional light values to KRModelView
Eliminated more direct calls to setPushConstant
2026-05-31 14:56:12 -07:00

62 lines
2.3 KiB
C++

//
// KRModelView.h
// Kraken Engine
//
// Copyright 2026 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "KREngine-common.h"
#include "aabb.h"
#include "KRShaderReflection.h"
class KRViewport;
class KRDirectionalLight;
class KRModelView
: public KRReflectedObject
{
public:
KRModelView(KRViewport* viewport, const hydra::Matrix4& matModel, KRDirectionalLight* directionalLight);
~KRModelView();
bool getShaderValue(ShaderValue value, hydra::Vector3* output) const final;
bool getShaderValue(ShaderValue value, hydra::Matrix4* output) const final;
private:
KRViewport* m_viewport;
hydra::Matrix4 m_matModel;
KRDirectionalLight* m_directionalLight;
// Derived values
hydra::Matrix4 m_matModelInverse;
hydra::Matrix4 m_matModelView;
};