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kraken/kraken/KRMaterialManager.h

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//
// KRMaterialManager.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRMATERIALMANAGER_H
#define KRMATERIALMANAGER_H
#include "KREngine-common.h"
#include "KRMaterial.h"
#include "KRTextureManager.h"
#include "KRMaterialManager.h"
using std::map;
class KRMaterialManager : public KRContextObject {
public:
KRMaterialManager(KRContext &context, KRTextureManager *pTextureManager, KRShaderManager *pShaderManager);
virtual ~KRMaterialManager();
KRMaterial* load(const char *szName, KRDataBlock *data);
void add(KRMaterial *new_material);
KRMaterial *getMaterial(const std::string &name);
void configure(bool blend_enable, GLenum blend_src, GLenum blend_dest, bool depth_test_enable, GLenum depth_func, bool depth_write_enable);
unordered_map<std::string, KRMaterial *> &getMaterials();
private:
unordered_map<std::string, KRMaterial *> m_materials;
KRTextureManager *m_pTextureManager;
KRShaderManager *m_pShaderManager;
};
#endif