KRMaterial::bind now accepts remaining parameters required to set up the pipeline. Removed GL calls from KRModel. Replaced ifdef guards with pragma once. KRMesh::model_format_t changed to ModelFormat and is no longer within KRMesh, enabling easier forward declaration.
71 lines
2.5 KiB
C++
Executable File
71 lines
2.5 KiB
C++
Executable File
//
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// KRBehavior.h
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// Kraken Engine
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//
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// Copyright 2022 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include <map>
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#include <string>
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/*
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This class is a pure-virtual base class intended to be subclassed to define behavior of KRNode's in the scene
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*/
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class KRBehavior;
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class KRNode;
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namespace tinyxml2 {
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class XMLElement;
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} // namespace tinyxml2
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typedef KRBehavior *(*KRBehaviorFactoryFunction)(std::map<std::string, std::string> attributes);
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typedef std::map<std::string, KRBehaviorFactoryFunction> KRBehaviorFactoryFunctionMap;
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class KRBehavior
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{
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public:
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static void RegisterFactoryCTOR(std::string behaviorName, KRBehaviorFactoryFunction fnFactory);
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static void UnregisterFactoryCTOR(std::string behaviorName);
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KRBehavior();
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virtual ~KRBehavior();
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KRNode *getNode() const;
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virtual void init();
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virtual void update(float deltaTime) = 0;
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virtual void visibleUpdate(float deltatime) = 0;
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void __setNode(KRNode *node);
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static KRBehavior *LoadXML(KRNode *node, tinyxml2::XMLElement *e);
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private:
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KRNode *__node;
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};
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