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kraken/kraken/KRTextureAnimated.h

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//
// KRTextureAnimated.h
// Kraken Engine
//
// Copyright 2022 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "KRTexture.h"
#include "KRTexture2D.h"
class KRTextureAnimated : public KRTexture
{
public:
KRTextureAnimated(KRContext& context, std::string name);
virtual ~KRTextureAnimated();
virtual std::string getExtension();
virtual bool save(const std::string& path);
virtual bool save(KRDataBlock& data);
virtual long getMemRequiredForSize(int max_dim);
virtual void resetPoolExpiry(float lodCoverage, texture_usage_t textureUsage);
virtual long getReferencedMemSize();
virtual bool isAnimated();
virtual void resize(int max_dim);
private:
bool createGPUTexture(int lod_max_dim) override;
float m_frame_rate;
int m_frame_count;
std::string m_texture_base_name;
std::string textureNameForFrame(int frame);
KRTexture2D* textureForFrame(int frame);
};