248 lines
7.4 KiB
C++
Executable File
248 lines
7.4 KiB
C++
Executable File
//
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// KRMeshManager.h
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// Kraken Engine
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//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "KRResourceManager.h"
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#include "KRContextObject.h"
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#include "block.h"
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#include "KRNode.h"
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class KRContext;
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class KRMesh;
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class KRMeshManager : public KRResourceManager
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{
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public:
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static const int KRENGINE_MAX_VOLUMETRIC_PLANES = 500;
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static const int KRENGINE_MAX_RANDOM_PARTICLES = 150000;
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KRMeshManager(KRContext& context);
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void init();
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virtual ~KRMeshManager();
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virtual KRResource* loadResource(const std::string& name, const std::string& extension, mimir::Block* data) override;
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virtual KRResource* getResource(const std::string& name, const std::string& extension) override;
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void startFrame(float deltaTime);
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void endFrame(float deltaTime);
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KRMesh* loadModel(const char* szName, mimir::Block* pData);
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std::vector<KRMesh*> getModel(const char* szName);
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KRMesh* getMaxLODModel(const char* szName);
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void addModel(KRMesh* model);
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std::vector<std::string> getModelNames();
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unordered_multimap<std::string, KRMesh*>& getModels();
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class KRVBOData
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{
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public:
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typedef enum
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{
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STREAMING,
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// STREAMING data is loaded asynchronously, with transfer queues in the streamer thread.
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CONSTANT,
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// CONSTANT data is loaded asyncrhronously, with transfer queues in the streamer thread, but is not unloaded.
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IMMEDIATE
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// IMMEDIATE data is loaded synchronously, with graphics queues in the presentation threads.
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// IMMEDIATE data is available for use immediately on the same frame it is generated.
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} vbo_type;
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KRVBOData();
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KRVBOData(KRMeshManager* manager, mimir::Block* data, mimir::Block* index_data, int vertex_attrib_flags, bool static_vbo, vbo_type t
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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);
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void init(KRMeshManager* manager, mimir::Block* data, mimir::Block* index_data, int vertex_attrib_flags, bool static_vbo, vbo_type t
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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);
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~KRVBOData();
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mimir::Block* m_data;
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mimir::Block* m_index_data;
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bool isVBOLoaded()
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{
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return m_is_vbo_loaded;
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}
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bool isVBOReady() const
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{
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return m_is_vbo_ready;
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}
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void load();
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void load(VkCommandBuffer& commandBuffer);
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void unload();
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void bind(VkCommandBuffer& commandBuffer);
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// KRMeshManager depends on the address of KRVBOData's being constant
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// after allocation. This is enforced by deleted copy constructors.
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KRVBOData(const KRVBOData& o) = delete;
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KRVBOData& operator=(const KRVBOData& o) = delete;
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long getSize()
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{
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return (long)m_size;
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}
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void resetPoolExpiry(float lodCoverage);
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long getLastFrameUsed()
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{
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return m_last_frame_used;
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}
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vbo_type getType()
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{
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return m_type;
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}
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float getStreamPriority();
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void _swapHandles();
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VkBuffer& getVertexBuffer();
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VkBuffer& getIndexBuffer();
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uint32_t getVertexAttributes();
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private:
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KRMeshManager* m_manager;
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int m_vertex_attrib_flags;
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long m_size;
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long m_last_frame_used;
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float m_last_frame_max_lod_coverage;
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vbo_type m_type;
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bool m_static_vbo;
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bool m_is_vbo_loaded;
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bool m_is_vbo_ready;
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typedef struct
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{
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KrDeviceHandle device;
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VkBuffer vertex_buffer;
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VmaAllocation vertex_allocation;
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VkBuffer index_buffer;
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VmaAllocation index_allocation;
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} AllocationInfo;
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AllocationInfo m_allocations[KRENGINE_MAX_GPU_COUNT];
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#if KRENGINE_DEBUG_GPU_LABELS
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char m_debugLabel[KRENGINE_DEBUG_GPU_LABEL_MAX_LEN];
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#endif
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};
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void bindVBO(VkCommandBuffer& commandBuffer, KRVBOData* vbo_data, float lodCoverage);
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long getMemUsed();
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long getMemActive();
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typedef struct
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{
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hydra::Vector3 vertex;
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hydra::Vector2 uva;
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} RandomParticleVertexData;
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typedef struct
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{
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hydra::Vector3 vertex;
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} VolumetricLightingVertexData;
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long getMemoryTransferedThisFrame();
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size_t getActiveVBOCount();
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struct draw_call_info
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{
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KRNode::RenderPass pass;
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char object_name[256];
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char material_name[256];
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int vertex_count;
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};
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void log_draw_call(KRNode::RenderPass pass, const std::string& object_name, const std::string& material_name, int vertex_count);
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std::vector<draw_call_info> getDrawCalls();
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KRVBOData KRENGINE_VBO_DATA_3D_CUBE_VERTICES;
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KRVBOData KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
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KRVBOData KRENGINE_VBO_DATA_RANDOM_PARTICLES;
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KRVBOData KRENGINE_VBO_DATA_VOLUMETRIC_LIGHTING;
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void doStreaming(long& memoryRemaining, long& memoryRemainingThisFrame);
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private:
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mimir::Block KRENGINE_VBO_3D_CUBE_VERTICES;
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__int32_t KRENGINE_VBO_3D_CUBE_ATTRIBS;
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mimir::Block KRENGINE_VBO_2D_SQUARE_VERTICES;
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__int32_t KRENGINE_VBO_2D_SQUARE_ATTRIBS;
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unordered_multimap<std::string, KRMesh*> m_models; // Multiple models with the same name/key may be inserted, representing multiple LOD levels of the model
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long m_vboMemUsed;
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KRVBOData* m_currentVBO;
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unordered_map<mimir::Block*, KRVBOData*> m_vbosActive;
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std::vector<std::pair<float, KRVBOData*> > m_activeVBOs_streamer;
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std::vector<std::pair<float, KRVBOData*> > m_activeVBOs_streamer_copy;
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mimir::Block m_randomParticleVertexData;
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mimir::Block m_volumetricLightingVertexData;
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long m_memoryTransferredThisFrame;
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std::vector<draw_call_info> m_draw_calls;
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bool m_draw_call_logging_enabled;
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bool m_draw_call_log_used;
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std::mutex m_streamerFenceMutex;
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bool m_streamerComplete;
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void balanceVBOMemory(long& memoryRemaining, long& memoryRemainingThisFrame);
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void primeVBO(KRVBOData* vbo_data);
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void initRandomParticles();
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void initVolumetricLightingVertexes();
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};
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