209 lines
7.8 KiB
C++
209 lines
7.8 KiB
C++
//
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// KRPresentationThread.cpp
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// Kraken Engine
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//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KRPresentationThread.h"
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#include "KRRenderPass.h"
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#include "KRSwapchain.h"
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KRPresentationThread::KRPresentationThread(KRContext& context)
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: KRContextObject(context)
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, m_requestedState(PresentThreadRequest::stop)
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, m_activeState(PresentThreadState::stop)
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, m_currentFrame(0)
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{
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}
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KRPresentationThread::~KRPresentationThread()
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{
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}
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void KRPresentationThread::start()
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{
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m_requestedState = PresentThreadRequest::run;
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m_thread = std::thread(&KRPresentationThread::run, this);
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}
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void KRPresentationThread::stop()
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{
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m_requestedState = PresentThreadRequest::stop;
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m_thread.join();
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}
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void KRPresentationThread::run()
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{
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#if defined(ANDROID)
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// TODO - Set thread names on Android
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#elif defined(_WIN32) || defined(_WIN64)
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// TODO - Set thread names on windows
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#else
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pthread_setname_np("Kraken - Presentation");
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#endif
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std::chrono::microseconds sleep_duration(15000);
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m_activeState = PresentThreadState::run;
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while (m_requestedState != PresentThreadRequest::stop) {
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switch (m_activeState) {
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case PresentThreadState::pause:
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case PresentThreadState::stop:
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if (m_requestedState == PresentThreadRequest::run) {
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m_activeState = PresentThreadState::run;
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}
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break;
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case PresentThreadState::run:
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if (m_requestedState == PresentThreadRequest::pause) {
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m_activeState = PresentThreadState::pause;
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} else {
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renderFrame();
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}
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break;
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case PresentThreadState::error:
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break;
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}
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std::this_thread::sleep_for(sleep_duration);
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}
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m_activeState = PresentThreadState::stop;
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}
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void KRPresentationThread::renderFrame()
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{
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// TODO - We should use fences to eliminate this mutex
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const std::lock_guard<std::mutex> surfaceLock(KRContext::g_SurfaceInfoMutex);
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unordered_map<KrSurfaceHandle, std::unique_ptr<KRSurface>>& surfaces = m_pContext->getSurfaceManager()->getSurfaces();
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KRSceneManager* sceneManager = m_pContext->getSceneManager();
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KRScene* scene = sceneManager->getFirstScene();
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for (auto surfaceItr = surfaces.begin(); surfaceItr != surfaces.end(); surfaceItr++) {
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KRSurface& surface = *(*surfaceItr).second;
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KRDevice& device = *m_pContext->getDeviceManager()->getDevice(surface.m_deviceHandle);
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// TODO - Handle device removal
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VkSurfaceCapabilitiesKHR surfaceCapabilities{};
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device.m_device, surface.m_surface, &surfaceCapabilities);
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if (surfaceCapabilities.currentExtent.width == 0 || surfaceCapabilities.currentExtent.height == 0) {
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// The window may be minimized... Pause rendering until restored.
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break;
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}
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bool resized = false;
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if (surface.m_swapChain->m_extent.width != surfaceCapabilities.currentExtent.width ||
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surface.m_swapChain->m_extent.height != surfaceCapabilities.currentExtent.height) {
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// We can't rely on VK_ERROR_OUT_OF_DATE_KHR to always signal when a resize has happend.
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// This must also be checked for explicitly.
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resized = true;
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}
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vkWaitForFences(device.m_logicalDevice, 1, &surface.m_inFlightFences[m_currentFrame], VK_TRUE, UINT64_MAX);
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uint32_t imageIndex = 0;
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VkResult result = vkAcquireNextImageKHR(device.m_logicalDevice, surface.m_swapChain->m_swapChain, UINT64_MAX, surface.m_imageAvailableSemaphores[m_currentFrame], VK_NULL_HANDLE, &imageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || resized) {
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// TODO - Must explicitly detect resize and trigger swapchain re-creation as well
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vkDeviceWaitIdle(device.m_logicalDevice);
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if (surface.recreateSwapChain() != KR_SUCCESS) {
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m_activeState = PresentThreadState::error;
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}
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break;
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} else if (result != VK_SUCCESS) {
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m_activeState = PresentThreadState::error;
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break;
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}
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// Only reset the fence once we know we'll submit work,
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// avoiding a deadlock on swapchain recreation.
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vkResetFences(device.m_logicalDevice, 1, &surface.m_inFlightFences[m_currentFrame]);
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// TODO - this will break with more than one surface... Expect to refactor this out
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VkCommandBuffer commandBuffer = device.m_graphicsCommandBuffers[m_currentFrame];
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = 0;
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beginInfo.pInheritanceInfo = nullptr;
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if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
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m_activeState = PresentThreadState::error;
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// TODO - Add error handling...
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}
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// TODO - This needs to be moved to the Render thread...
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float deltaTime = 0.005; // TODO - Replace dummy value
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if (scene) {
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scene->renderFrame(commandBuffer, surface, deltaTime);
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} else {
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surface.renderBlackFrame(commandBuffer);
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}
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
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m_activeState = PresentThreadState::error;
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// TODO - Add error handling...
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}
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = { surface.m_imageAvailableSemaphores[m_currentFrame]};
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VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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VkSemaphore signalSemaphores[] = { surface.m_renderFinishedSemaphores[m_currentFrame]};
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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if (vkQueueSubmit(device.m_graphicsQueue, 1, &submitInfo, surface.m_inFlightFences[m_currentFrame]) != VK_SUCCESS) {
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m_activeState = PresentThreadState::error;
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// TODO - Add error handling...
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}
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = signalSemaphores;
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = &surface.m_swapChain->m_swapChain;
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presentInfo.pImageIndices = &imageIndex;
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presentInfo.pResults = nullptr;
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vkQueuePresentKHR(device.m_graphicsQueue, &presentInfo);
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surface.endFrame();
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m_currentFrame = (m_currentFrame + 1) % KRENGINE_MAX_FRAMES_IN_FLIGHT;
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}
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}
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