Files
kraken/KREngine/KREngine/Classes/KRDirectionalLight.h
kearwood 2c429b8579 Implemented KRViewport object, which reduces redundant KRMat4 calculations and paves the way for upcoming rendering features.
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40142
2012-10-26 01:17:35 +00:00

37 lines
870 B
Objective-C

//
// KRDirectionalLight.h
// KREngine
//
// Created by Kearwood Gilbert on 12-04-05.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#ifndef KREngine_KRDirectionalLight_h
#define KREngine_KRDirectionalLight_h
#import "KRLight.h"
#import "KRMat4.h"
class KRDirectionalLight : public KRLight {
public:
KRDirectionalLight(KRScene &scene, std::string name);
virtual ~KRDirectionalLight();
virtual std::string getElementName();
KRVector3 getLocalLightDirection();
KRVector3 getWorldLightDirection();
#if TARGET_OS_IPHONE
virtual void render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
#endif
private:
KRMat4 m_modelMatrix;
};
#endif