Files
kraken/kraken/KRLODGroup.cpp
Kearwood Gilbert 1afe308047 Separating projects into separate workspaces
--HG--
rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp
rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h
rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a
rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp
rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h
rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt
rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj
rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata
rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp
rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h
rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp
rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h
rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp
rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h
rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp
rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h
rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp
rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h
rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp
rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h
rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp
rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h
rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp
rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h
rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp
rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h
rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp
rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h
rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp
rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h
rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp
rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h
rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp
rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h
rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp
rename : KREngine/kraken/KRBone.h => kraken/KRBone.h
rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp
rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h
rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp
rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h
rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp
rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h
rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp
rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h
rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp
rename : KREngine/kraken/KRContext.h => kraken/KRContext.h
rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp
rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h
rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp
rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h
rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp
rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h
rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h
rename : KREngine/kraken/KREngine.h => kraken/KREngine.h
rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm
rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp
rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h
rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp
rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h
rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp
rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h
rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp
rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h
rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp
rename : KREngine/kraken/KRLight.h => kraken/KRLight.h
rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp
rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h
rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp
rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h
rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp
rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h
rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp
rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h
rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp
rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h
rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp
rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h
rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp
rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h
rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp
rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h
rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp
rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h
rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm
rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp
rename : KREngine/kraken/KRModel.h => kraken/KRModel.h
rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp
rename : KREngine/kraken/KRNode.h => kraken/KRNode.h
rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp
rename : KREngine/kraken/KROctree.h => kraken/KROctree.h
rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp
rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h
rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp
rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h
rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp
rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h
rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp
rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h
rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp
rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h
rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp
rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h
rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp
rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h
rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp
rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp
rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp
rename : KREngine/kraken/KRResource.h => kraken/KRResource.h
rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp
rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h
rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp
rename : KREngine/kraken/KRScene.h => kraken/KRScene.h
rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp
rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h
rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp
rename : KREngine/kraken/KRShader.h => kraken/KRShader.h
rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp
rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h
rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp
rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h
rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp
rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h
rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h
rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h
rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm
rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp
rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h
rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp
rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h
rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp
rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h
rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp
rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h
rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp
rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h
rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp
rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h
rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp
rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h
rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm
rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp
rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h
rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp
rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h
rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp
rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h
rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp
rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h
rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp
rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h
rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp
rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h
rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp
rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h
rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp
rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h
rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch
rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist
rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings
rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch
rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h
rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm
rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh
rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist
rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh
rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
2014-09-10 22:25:39 -07:00

174 lines
5.3 KiB
C++

//
// KRLODGroup.cpp
// KREngine
//
// Created by Kearwood Gilbert on 2012-12-06.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "KRLODGroup.h"
#include "KRLODSet.h"
#include "KRContext.h"
KRLODGroup::KRLODGroup(KRScene &scene, std::string name) : KRNode(scene, name)
{
m_min_distance = 0.0f;
m_max_distance = 0.0f;
m_reference = KRAABB(KRVector3::Zero(), KRVector3::Zero());
m_use_world_units = true;
}
KRLODGroup::~KRLODGroup()
{
}
std::string KRLODGroup::getElementName() {
return "lod_group";
}
tinyxml2::XMLElement *KRLODGroup::saveXML( tinyxml2::XMLNode *parent)
{
tinyxml2::XMLElement *e = KRNode::saveXML(parent);
e->SetAttribute("min_distance", m_min_distance);
e->SetAttribute("max_distance", m_max_distance);
e->SetAttribute("reference_min_x", m_reference.min.x);
e->SetAttribute("reference_min_y", m_reference.min.y);
e->SetAttribute("reference_min_z", m_reference.min.z);
e->SetAttribute("reference_max_x", m_reference.max.x);
e->SetAttribute("reference_max_y", m_reference.max.y);
e->SetAttribute("reference_max_z", m_reference.max.z);
e->SetAttribute("use_world_units", m_use_world_units ? "true" : "false");
return e;
}
void KRLODGroup::loadXML(tinyxml2::XMLElement *e)
{
KRNode::loadXML(e);
m_min_distance = 0.0f;
if(e->QueryFloatAttribute("min_distance", &m_min_distance) != tinyxml2::XML_SUCCESS) {
m_min_distance = 0.0f;
}
m_max_distance = 0.0f;
if(e->QueryFloatAttribute("max_distance", &m_max_distance) != tinyxml2::XML_SUCCESS) {
m_max_distance = 0.0f;
}
float x=0.0f, y=0.0f, z=0.0f;
if(e->QueryFloatAttribute("reference_min_x", &x) != tinyxml2::XML_SUCCESS) {
x = 0.0f;
}
if(e->QueryFloatAttribute("reference_min_y", &y) != tinyxml2::XML_SUCCESS) {
y = 0.0f;
}
if(e->QueryFloatAttribute("reference_min_z", &z) != tinyxml2::XML_SUCCESS) {
z = 0.0f;
}
m_reference.min = KRVector3(x,y,z);
x=0.0f; y=0.0f; z=0.0f;
if(e->QueryFloatAttribute("reference_max_x", &x) != tinyxml2::XML_SUCCESS) {
x = 0.0f;
}
if(e->QueryFloatAttribute("reference_max_y", &y) != tinyxml2::XML_SUCCESS) {
y = 0.0f;
}
if(e->QueryFloatAttribute("reference_max_z", &z) != tinyxml2::XML_SUCCESS) {
z = 0.0f;
}
m_reference.max = KRVector3(x,y,z);
m_use_world_units = true;
if(e->QueryBoolAttribute("use_world_units", &m_use_world_units) != tinyxml2::XML_SUCCESS) {
m_use_world_units = true;
}
}
const KRAABB &KRLODGroup::getReference() const
{
return m_reference;
}
void KRLODGroup::setReference(const KRAABB &reference)
{
m_reference = reference;
}
KRNode::LodVisibility KRLODGroup::calcLODVisibility(const KRViewport &viewport)
{
if(m_min_distance == 0 && m_max_distance == 0) {
return LOD_VISIBILITY_VISIBLE;
} else {
float lod_bias = viewport.getLODBias();
lod_bias = pow(2.0f, -lod_bias);
// Compare using squared distances as sqrt is expensive
float sqr_distance;
float sqr_prestream_distance;
KRVector3 world_camera_position = viewport.getCameraPosition();
KRVector3 local_camera_position = worldToLocal(world_camera_position);
KRVector3 local_reference_point = m_reference.nearestPoint(local_camera_position);
if(m_use_world_units) {
KRVector3 world_reference_point = localToWorld(local_reference_point);
sqr_distance = (world_camera_position - world_reference_point).sqrMagnitude() * (lod_bias * lod_bias);
sqr_prestream_distance = getContext().KRENGINE_PRESTREAM_DISTANCE * getContext().KRENGINE_PRESTREAM_DISTANCE;
} else {
sqr_distance = (local_camera_position - local_reference_point).sqrMagnitude() * (lod_bias * lod_bias);
KRVector3 world_reference_point = localToWorld(local_reference_point);
sqr_prestream_distance = worldToLocal(KRVector3::Normalize(world_reference_point - world_camera_position) * getContext().KRENGINE_PRESTREAM_DISTANCE).sqrMagnitude(); // TODO, FINDME - Optimize with precalc?
}
float sqr_min_visible_distance = m_min_distance * m_min_distance;
float sqr_max_visible_distance = m_max_distance * m_max_distance;
if((sqr_distance >= sqr_min_visible_distance || m_min_distance == 0) && (sqr_distance < sqr_max_visible_distance || m_max_distance == 0)) {
return LOD_VISIBILITY_VISIBLE;
} else if((sqr_distance >= sqr_min_visible_distance - sqr_prestream_distance || m_min_distance == 0) && (sqr_distance < sqr_max_visible_distance + sqr_prestream_distance || m_max_distance == 0)) {
return LOD_VISIBILITY_PRESTREAM;
} else {
return LOD_VISIBILITY_HIDDEN;
}
}
}
float KRLODGroup::getMinDistance()
{
return m_min_distance;
}
float KRLODGroup::getMaxDistance()
{
return m_max_distance;
}
void KRLODGroup::setMinDistance(float min_distance)
{
m_min_distance = min_distance;
}
void KRLODGroup::setMaxDistance(float max_distance)
{
m_max_distance = max_distance;
}
void KRLODGroup::setUseWorldUnits(bool use_world_units)
{
m_use_world_units = use_world_units;
}
bool KRLODGroup::getUseWorldUnits() const
{
return m_use_world_units;
}