478 lines
20 KiB
C++
478 lines
20 KiB
C++
//
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// KRMeshManager.cpp
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KREngine-common.h"
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#include "KRMeshManager.h"
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#include "KRMesh.h"
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#include "KRMeshCube.h"
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#include "KRMeshSphere.h"
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KRMeshManager::KRMeshManager(KRContext &context) : KRContextObject(context) {
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m_currentVBO.vbo_handle = -1;
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m_currentVBO.vbo_handle_indexes = -1;
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m_currentVBO.vao_handle = -1;
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m_currentVBO.data = NULL;
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m_vboMemUsed = 0;
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m_randomParticleVertexData = NULL;
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m_volumetricLightingVertexData = NULL;
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m_memoryTransferredThisFrame = 0;
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// addModel(new KRMeshCube(context)); // FINDME - HACK! This needs to be fixed, as it currently segfaults
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addModel(new KRMeshSphere(context));
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m_draw_call_logging_enabled = false;
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m_draw_call_log_used = false;
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}
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KRMeshManager::~KRMeshManager() {
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for(unordered_multimap<std::string, KRMesh *>::iterator itr = m_models.begin(); itr != m_models.end(); ++itr){
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delete (*itr).second;
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}
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m_models.empty();
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if(m_randomParticleVertexData != NULL) delete m_randomParticleVertexData;
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if(m_volumetricLightingVertexData != NULL) delete m_volumetricLightingVertexData;
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}
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KRMesh *KRMeshManager::loadModel(const char *szName, KRDataBlock *pData) {
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KRMesh *pModel = new KRMesh(*m_pContext, szName, pData);
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addModel(pModel);
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return pModel;
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}
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void KRMeshManager::addModel(KRMesh *model) {
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std::string lowerName = model->getLODBaseName();
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std::transform(lowerName.begin(), lowerName.end(),
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lowerName.begin(), ::tolower);
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m_models.insert(std::pair<std::string, KRMesh *>(lowerName, model));
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}
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std::vector<KRMesh *> KRMeshManager::getModel(const char *szName) {
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std::string lowerName = szName;
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std::transform(lowerName.begin(), lowerName.end(),
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lowerName.begin(), ::tolower);
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std::vector<KRMesh *> matching_models;
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std::pair<unordered_multimap<std::string, KRMesh *>::iterator, unordered_multimap<std::string, KRMesh *>::iterator> range = m_models.equal_range(lowerName);
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for(unordered_multimap<std::string, KRMesh *>::iterator itr_match = range.first; itr_match != range.second; itr_match++) {
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matching_models.push_back(itr_match->second);
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}
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std::sort(matching_models.begin(), matching_models.end(), KRMesh::lod_sort_predicate);
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if(matching_models.size() == 0) {
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fprintf(stderr, "ERROR: Model not found: %s\n", lowerName.c_str());
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}
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return matching_models;
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}
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unordered_multimap<std::string, KRMesh *> &KRMeshManager::getModels() {
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return m_models;
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}
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void KRMeshManager::unbindVBO() {
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if(m_currentVBO.data != NULL) {
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, 0));
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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m_currentVBO.size = 0;
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m_currentVBO.data = NULL;
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m_currentVBO.vbo_handle = -1;
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m_currentVBO.vbo_handle_indexes = -1;
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m_currentVBO.vao_handle = -1;
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}
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}
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void KRMeshManager::releaseVBO(GLvoid *data)
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{
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if(m_currentVBO.data == data) {
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unbindVBO();
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}
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vbo_info_type vbo_to_release;
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if(m_vbosActive.find(data) != m_vbosActive.end()) {
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fprintf(stderr, "glFinish called due to releasing a VBO that is active in the current frame.\n");
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GLDEBUG(glFinish());
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// The VBO is active
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vbo_to_release = m_vbosActive[data];
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m_vbosActive.erase(data);
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} else {
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// The VBO is inactive
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vbo_to_release = m_vbosPool[data];
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m_vbosPool.erase(data);
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}
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m_vboMemUsed -= vbo_to_release.size;
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#if GL_OES_vertex_array_object
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GLDEBUG(glDeleteVertexArraysOES(1, &vbo_to_release.vao_handle));
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#endif
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GLDEBUG(glDeleteBuffers(1, &vbo_to_release.vbo_handle));
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if(vbo_to_release.vbo_handle_indexes != -1) {
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GLDEBUG(glDeleteBuffers(1, &vbo_to_release.vbo_handle_indexes));
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}
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}
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void KRMeshManager::bindVBO(GLvoid *data, GLsizeiptr size, GLvoid *index_data, GLsizeiptr index_data_size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights, bool static_vbo) {
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if(m_currentVBO.data != data || m_currentVBO.size != size) {
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if(m_vbosActive.find(data) != m_vbosActive.end()) {
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m_currentVBO = m_vbosActive[data];
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#if GL_OES_vertex_array_object
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
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if(m_currentVBO.vbo_handle_indexes == -1) {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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} else {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currentVBO.vbo_handle_indexes));
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}
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#endif
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} else if(m_vbosPool.find(data) != m_vbosPool.end()) {
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m_currentVBO = m_vbosPool[data];
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m_vbosPool.erase(data);
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m_vbosActive[data] = m_currentVBO;
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#if GL_OES_vertex_array_object
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
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if(m_currentVBO.vbo_handle_indexes == -1) {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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} else {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currentVBO.vbo_handle_indexes));
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}
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#endif
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} else {
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while(m_vbosPool.size() + m_vbosActive.size() + 1 >= KRContext::KRENGINE_MAX_VBO_HANDLES || m_vboMemUsed + size + index_data_size >= KRContext::KRENGINE_MAX_VBO_MEM) {
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if(m_vbosPool.empty()) {
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fprintf(stderr, "flushBuffers due to VBO exhaustion...\n");
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m_pContext->rotateBuffers(false);
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}
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unordered_map<GLvoid *, vbo_info_type>::iterator first_itr = m_vbosPool.begin();
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vbo_info_type firstVBO = first_itr->second;
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#if GL_OES_vertex_array_object
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GLDEBUG(glDeleteVertexArraysOES(1, &firstVBO.vao_handle));
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#endif
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GLDEBUG(glDeleteBuffers(1, &firstVBO.vbo_handle));
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if(firstVBO.vbo_handle_indexes != -1) {
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GLDEBUG(glDeleteBuffers(1, &firstVBO.vbo_handle_indexes));
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}
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m_vboMemUsed -= firstVBO.size;
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m_vbosPool.erase(first_itr);
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fprintf(stderr, "VBO Swapping...\n");
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}
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m_currentVBO.vao_handle = -1;
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m_currentVBO.vbo_handle = -1;
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m_currentVBO.vbo_handle_indexes = -1;
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GLDEBUG(glGenBuffers(1, &m_currentVBO.vbo_handle));
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if(index_data != NULL) {
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GLDEBUG(glGenBuffers(1, &m_currentVBO.vbo_handle_indexes));
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}
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#if GL_OES_vertex_array_object
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GLDEBUG(glGenVertexArraysOES(1, &m_currentVBO.vao_handle));
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#endif
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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GLDEBUG(glBufferData(GL_ARRAY_BUFFER, size, data, static_vbo ? GL_STATIC_DRAW : GL_DYNAMIC_DRAW));
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m_memoryTransferredThisFrame += size;
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m_vboMemUsed += size;
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
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m_currentVBO.size = size;
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m_currentVBO.data = data;
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if(index_data == NULL) {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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} else {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currentVBO.vbo_handle_indexes));
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GLDEBUG(glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_data_size, index_data, static_vbo ? GL_STATIC_DRAW : GL_DYNAMIC_DRAW));
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m_memoryTransferredThisFrame += index_data_size;
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m_vboMemUsed += index_data_size;
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m_currentVBO.size += index_data_size;
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}
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m_vbosActive[data] = m_currentVBO;
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}
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}
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}
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void KRMeshManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights)
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{
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__int32_t attributes = 0;
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if(enable_vertex) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_VERTEX);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_VERTEX));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_VERTEX));
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}
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if(enable_normal) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_NORMAL);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_NORMAL));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_NORMAL));
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}
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if(enable_tangent) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_TANGENT);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_TANGENT));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_TANGENT));
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}
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if(enable_uva) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_TEXUVA));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_TEXUVA));
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}
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if(enable_uvb) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_TEXUVB);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_TEXUVB));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_TEXUVB));
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}
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if(enable_bone_indexes) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_BONEINDEXES);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_BONEINDEXES));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_BONEINDEXES));
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}
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if(enable_bone_weights) {
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attributes |= (1 << KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS);
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GLDEBUG(glEnableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS));
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}
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GLsizei data_size = (GLsizei)KRMesh::VertexSizeForAttributes(attributes);
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if(enable_vertex) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_VERTEX, attributes))));
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}
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if(enable_normal) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_NORMAL, attributes))));
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}
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if(enable_tangent) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_TANGENT, attributes))));
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}
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if(enable_uva) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_TEXUVA, attributes))));
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}
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if(enable_uvb) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_TEXUVB, attributes))));
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}
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if(enable_bone_indexes ) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_BONEINDEXES, 4, GL_UNSIGNED_BYTE, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_BONEINDEXES, attributes))));
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}
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if(enable_bone_weights) {
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GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS, 4, GL_FLOAT, GL_FALSE, data_size, BUFFER_OFFSET(KRMesh::AttributeOffset(KRMesh::KRENGINE_ATTRIB_BONEWEIGHTS, attributes))));
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}
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}
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long KRMeshManager::getMemUsed()
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{
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return m_vboMemUsed;
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}
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long KRMeshManager::getMemActive()
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{
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long mem_active = 0;
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for(unordered_map<GLvoid *, vbo_info_type>::iterator itr = m_vbosActive.begin(); itr != m_vbosActive.end(); itr++) {
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mem_active += (*itr).second.size;
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}
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return mem_active;
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}
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void KRMeshManager::rotateBuffers(bool new_frame)
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{
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m_vbosPool.insert(m_vbosActive.begin(), m_vbosActive.end());
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m_vbosActive.clear();
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if(m_currentVBO.data != NULL) {
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// Ensure that the currently active VBO does not get flushed to free memory
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m_vbosPool.erase(m_currentVBO.data);
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m_vbosActive[m_currentVBO.data] = m_currentVBO;
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}
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}
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KRMeshManager::VolumetricLightingVertexData *KRMeshManager::getVolumetricLightingVertexes()
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{
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if(m_volumetricLightingVertexData == NULL) {
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m_volumetricLightingVertexData = (VolumetricLightingVertexData *)malloc(sizeof(VolumetricLightingVertexData) * KRENGINE_MAX_VOLUMETRIC_PLANES * 6);
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int iVertex=0;
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for(int iPlane=0; iPlane < KRENGINE_MAX_VOLUMETRIC_PLANES; iPlane++) {
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m_volumetricLightingVertexData[iVertex].vertex.x = -1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.y = -1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.z = iPlane;
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iVertex++;
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m_volumetricLightingVertexData[iVertex].vertex.x = 1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.y = -1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.z = iPlane;
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iVertex++;
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m_volumetricLightingVertexData[iVertex].vertex.x = -1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.y = 1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.z = iPlane;
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iVertex++;
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m_volumetricLightingVertexData[iVertex].vertex.x = -1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.y = 1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.z = iPlane;
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iVertex++;
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m_volumetricLightingVertexData[iVertex].vertex.x = 1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.y = -1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.z = iPlane;
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iVertex++;
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m_volumetricLightingVertexData[iVertex].vertex.x = 1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.y = 1.0f;
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m_volumetricLightingVertexData[iVertex].vertex.z = iPlane;
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iVertex++;
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// -1.0f, -1.0f,
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// 1.0f, -1.0f,
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// -1.0f, 1.0f,
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// 1.0f, 1.0f,
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}
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}
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return m_volumetricLightingVertexData;
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}
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KRMeshManager::RandomParticleVertexData *KRMeshManager::getRandomParticles()
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{
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if(m_randomParticleVertexData == NULL) {
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m_randomParticleVertexData = (RandomParticleVertexData *)malloc(sizeof(RandomParticleVertexData) * KRENGINE_MAX_RANDOM_PARTICLES * 3);
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// Generate vertices for randomly placed equilateral triangles with a side length of 1 and an origin point centered so that an inscribed circle can be efficiently rendered without wasting fill
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float equilateral_triangle_height = sqrt(3.0f) * 0.5f;
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float inscribed_circle_radius = 1.0f / (2.0f * sqrt(3.0f));
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int iVertex=0;
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for(int iParticle=0; iParticle < KRENGINE_MAX_RANDOM_PARTICLES; iParticle++) {
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m_randomParticleVertexData[iVertex].vertex.x = (float)(arc4random() % 2000) / 1000.0f - 1000.0f;
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m_randomParticleVertexData[iVertex].vertex.y = (float)(arc4random() % 2000) / 1000.0f - 1000.0f;
|
|
m_randomParticleVertexData[iVertex].vertex.z = (float)(arc4random() % 2000) / 1000.0f - 1000.0f;
|
|
m_randomParticleVertexData[iVertex].uva.u = -0.5f;
|
|
m_randomParticleVertexData[iVertex].uva.v = -inscribed_circle_radius;
|
|
iVertex++;
|
|
|
|
m_randomParticleVertexData[iVertex].vertex.x = m_randomParticleVertexData[iVertex-1].vertex.x;
|
|
m_randomParticleVertexData[iVertex].vertex.y = m_randomParticleVertexData[iVertex-1].vertex.y;
|
|
m_randomParticleVertexData[iVertex].vertex.z = m_randomParticleVertexData[iVertex-1].vertex.z;
|
|
m_randomParticleVertexData[iVertex].uva.u = 0.5f;
|
|
m_randomParticleVertexData[iVertex].uva.v = -inscribed_circle_radius;
|
|
iVertex++;
|
|
|
|
m_randomParticleVertexData[iVertex].vertex.x = m_randomParticleVertexData[iVertex-1].vertex.x;
|
|
m_randomParticleVertexData[iVertex].vertex.y = m_randomParticleVertexData[iVertex-1].vertex.y;
|
|
m_randomParticleVertexData[iVertex].vertex.z = m_randomParticleVertexData[iVertex-1].vertex.z;
|
|
m_randomParticleVertexData[iVertex].uva.u = 0.0f;
|
|
m_randomParticleVertexData[iVertex].uva.v = -inscribed_circle_radius + equilateral_triangle_height;
|
|
iVertex++;
|
|
}
|
|
}
|
|
return m_randomParticleVertexData;
|
|
}
|
|
|
|
void KRMeshManager::startFrame(float deltaTime)
|
|
{
|
|
m_memoryTransferredThisFrame = 0;
|
|
if(m_draw_call_log_used) {
|
|
// Only log draw calls on the next frame if the draw call log was used on last frame
|
|
m_draw_call_log_used = false;
|
|
m_draw_call_logging_enabled = true;
|
|
}
|
|
m_draw_calls.clear();
|
|
|
|
}
|
|
|
|
void KRMeshManager::endFrame(float deltaTime)
|
|
{
|
|
|
|
}
|
|
|
|
long KRMeshManager::getMemoryTransferedThisFrame()
|
|
{
|
|
return m_memoryTransferredThisFrame;
|
|
}
|
|
|
|
|
|
int KRMeshManager::getActiveVBOCount()
|
|
{
|
|
return m_vbosActive.size();
|
|
}
|
|
|
|
int KRMeshManager::getPoolVBOCount()
|
|
{
|
|
return m_vbosPool.size();
|
|
}
|
|
|
|
void KRMeshManager::log_draw_call(KRNode::RenderPass pass, const std::string &object_name, const std::string &material_name, int vertex_count)
|
|
{
|
|
if(m_draw_call_logging_enabled) {
|
|
draw_call_info info;
|
|
info.pass = pass;
|
|
strncpy(info.object_name, object_name.c_str(), 256);
|
|
strncpy(info.material_name, material_name.c_str(), 256);
|
|
info.vertex_count = vertex_count;
|
|
m_draw_calls.push_back(info);
|
|
}
|
|
}
|
|
|
|
std::vector<KRMeshManager::draw_call_info> KRMeshManager::getDrawCalls()
|
|
{
|
|
m_draw_call_log_used = true;
|
|
return m_draw_calls;
|
|
}
|