144 lines
4.7 KiB
C++
144 lines
4.7 KiB
C++
//
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// KRMeshManager.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRMESHMANAGER_H
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#define KRMESHMANAGER_H
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#include "KREngine-common.h"
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#include "KRContextObject.h"
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#include "KRDataBlock.h"
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#include "KRNode.h"
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class KRContext;
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class KRMesh;
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class KRMeshManager : public KRContextObject {
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public:
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static const int KRENGINE_MAX_VOLUMETRIC_PLANES=500;
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static const int KRENGINE_MAX_RANDOM_PARTICLES=150000;
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KRMeshManager(KRContext &context);
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virtual ~KRMeshManager();
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void rotateBuffers(bool new_frame);
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void startFrame(float deltaTime);
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void endFrame(float deltaTime);
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KRMesh *loadModel(const char *szName, KRDataBlock *pData);
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std::vector<KRMesh *> getModel(const char *szName);
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void addModel(KRMesh *model);
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std::vector<std::string> getModelNames();
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unordered_multimap<std::string, KRMesh *> &getModels();
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void bindVBO(GLvoid *data, GLsizeiptr size, GLvoid *index_data, GLsizeiptr index_data_size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights, bool static_vbo);
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void releaseVBO(GLvoid *data);
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void unbindVBO();
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long getMemUsed();
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long getMemActive();
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void configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights);
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typedef struct {
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GLfloat x;
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GLfloat y;
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GLfloat z;
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} KRVector3D;
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typedef struct {
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GLfloat u;
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GLfloat v;
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} TexCoord;
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typedef struct {
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KRVector3D vertex;
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TexCoord uva;
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} RandomParticleVertexData;
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typedef struct {
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KRVector3D vertex;
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} VolumetricLightingVertexData;
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RandomParticleVertexData *getRandomParticles();
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VolumetricLightingVertexData *getVolumetricLightingVertexes();
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long getMemoryTransferedThisFrame();
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int getActiveVBOCount();
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int getPoolVBOCount();
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struct draw_call_info {
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KRNode::RenderPass pass;
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char object_name[256];
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char material_name[256];
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int vertex_count;
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};
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void log_draw_call(KRNode::RenderPass pass, const std::string &object_name, const std::string &material_name, int vertex_count);
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std::vector<draw_call_info> getDrawCalls();
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private:
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unordered_multimap<std::string, KRMesh *> m_models; // Multiple models with the same name/key may be inserted, representing multiple LOD levels of the model
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typedef struct vbo_info {
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GLuint vbo_handle;
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GLuint vbo_handle_indexes;
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GLuint vao_handle;
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GLsizeiptr size;
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GLvoid *data;
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} vbo_info_type;
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long m_vboMemUsed;
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vbo_info_type m_currentVBO;
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unordered_map<GLvoid *, vbo_info_type> m_vbosActive;
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unordered_map<GLvoid *, vbo_info_type> m_vbosPool;
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RandomParticleVertexData *m_randomParticleVertexData;
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VolumetricLightingVertexData *m_volumetricLightingVertexData;
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long m_memoryTransferredThisFrame;
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std::vector<draw_call_info> m_draw_calls;
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bool m_draw_call_logging_enabled;
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bool m_draw_call_log_used;
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};
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#endif
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