Files
kraken/KREngine/KREngine/Classes/KRModel.h
kearwood 34c7dc7b53 Implemented KRBundle's
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
2012-09-11 03:06:35 +00:00

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2.6 KiB
Objective-C

//
// KRModel.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#import <stdint.h>
#import <vector>
#import <set>
#import <string>
#import "KRMesh.h"
#import "KRVector2.h"
#import "KRContext.h"
#import "KREngine-common.h"
using std::vector;
using std::set;
#ifndef KRMODEL_I
#define KRMODEL_I
#import "KRMaterialManager.h"
#import "KRCamera.h"
class KRMaterial;
class KRModel : public KRContextObject {
public:
KRModel(KRContext &context, std::string name, KRDataBlock *data);
virtual ~KRModel();
bool hasTransparency();
#if TARGET_OS_IPHONE
void render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToView, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass);
#endif
KRMesh *getMesh();
std::string getName();
private:
vector<KRMaterial *> m_materials;
set<KRMaterial *> m_uniqueMaterials;
KRMesh *m_pMesh;
std::string m_name;
bool m_hasTransparency;
};
#endif // KRMODEL_I