Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
80 lines
2.6 KiB
Objective-C
80 lines
2.6 KiB
Objective-C
//
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// KRModel.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#import <stdint.h>
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#import <vector>
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#import <set>
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#import <string>
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#import "KRMesh.h"
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#import "KRVector2.h"
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#import "KRContext.h"
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#import "KREngine-common.h"
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using std::vector;
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using std::set;
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#ifndef KRMODEL_I
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#define KRMODEL_I
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#import "KRMaterialManager.h"
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#import "KRCamera.h"
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class KRMaterial;
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class KRModel : public KRContextObject {
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public:
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KRModel(KRContext &context, std::string name, KRDataBlock *data);
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virtual ~KRModel();
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bool hasTransparency();
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#if TARGET_OS_IPHONE
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void render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToView, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass);
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#endif
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KRMesh *getMesh();
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std::string getName();
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private:
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vector<KRMaterial *> m_materials;
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set<KRMaterial *> m_uniqueMaterials;
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KRMesh *m_pMesh;
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std::string m_name;
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bool m_hasTransparency;
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};
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#endif // KRMODEL_I |