Files
kraken/kraken/resources/mesh/KRMeshSphere.cpp
Kearwood Gilbert 3928e247eb Added default __white material to standard assets bundle.
Assigned default __white material to all standard asset meshes.
Enabled models to be loaded prior to their referenced materials.
Refactored ObjectShader glsl for Vulkan use.
2024-09-22 19:20:45 -07:00

130 lines
4.4 KiB
C++
Executable File

//
// KRMeshSphere.cpp
// Kraken Engine
//
// Copyright 2024 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRMeshSphere.h"
using namespace hydra;
KRMeshSphere::KRMeshSphere(KRContext& context) : KRMesh(context, "__sphere")
{
m_constant = true;
KRMesh::mesh_info mi;
// Create a triangular facet approximation to a sphere
// Based on algorithm from Paul Bourke: http://paulbourke.net/miscellaneous/sphere_cylinder/
int iterations = 3;
int facet_count = (int)(pow(4, iterations) * 8.0f);
std::vector<Triangle3> f = std::vector<Triangle3>(facet_count);
int i, it;
float a;
Vector3 p[6] = {
Vector3::Create(0,0,1),
Vector3::Create(0,0,-1),
Vector3::Create(-1,-1,0),
Vector3::Create(1,-1,0),
Vector3::Create(1,1,0),
Vector3::Create(-1,1,0)
};
Vector3 pa, pb, pc;
int nt = 0, ntold;
/* Create the level 0 object */
a = 1.0f / sqrtf(2.0f);
for (i = 0; i < 6; i++) {
p[i].x *= a;
p[i].y *= a;
}
f[0][0] = p[0]; f[0][1] = p[3]; f[0][2] = p[4];
f[1][0] = p[0]; f[1][1] = p[4]; f[1][2] = p[5];
f[2][0] = p[0]; f[2][1] = p[5]; f[2][2] = p[2];
f[3][0] = p[0]; f[3][1] = p[2]; f[3][2] = p[3];
f[4][0] = p[1]; f[4][1] = p[4]; f[4][2] = p[3];
f[5][0] = p[1]; f[5][1] = p[5]; f[5][2] = p[4];
f[6][0] = p[1]; f[6][1] = p[2]; f[6][2] = p[5];
f[7][0] = p[1]; f[7][1] = p[3]; f[7][2] = p[2];
nt = 8;
/* Bisect each edge and move to the surface of a unit sphere */
for (it = 0; it < iterations; it++) {
ntold = nt;
for (i = 0; i < ntold; i++) {
pa.x = (f[i][0].x + f[i][1].x) / 2;
pa.y = (f[i][0].y + f[i][1].y) / 2;
pa.z = (f[i][0].z + f[i][1].z) / 2;
pb.x = (f[i][1].x + f[i][2].x) / 2;
pb.y = (f[i][1].y + f[i][2].y) / 2;
pb.z = (f[i][1].z + f[i][2].z) / 2;
pc.x = (f[i][2].x + f[i][0].x) / 2;
pc.y = (f[i][2].y + f[i][0].y) / 2;
pc.z = (f[i][2].z + f[i][0].z) / 2;
pa.normalize();
pb.normalize();
pc.normalize();
f[nt][0] = f[i][0]; f[nt][1] = pa; f[nt][2] = pc; nt++;
f[nt][0] = pa; f[nt][1] = f[i][1]; f[nt][2] = pb; nt++;
f[nt][0] = pb; f[nt][1] = f[i][2]; f[nt][2] = pc; nt++;
f[i][0] = pa;
f[i][1] = pb;
f[i][2] = pc;
}
}
for (int facet_index = 0; facet_index < facet_count; facet_index++) {
mi.vertices.push_back(f[facet_index][0]);
mi.vertices.push_back(f[facet_index][1]);
mi.vertices.push_back(f[facet_index][2]);
}
mi.submesh_starts.push_back(0);
mi.submesh_lengths.push_back((int)mi.vertices.size());
mi.material_names.push_back("__white");
mi.format = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
// Generate normals pointing away from center of sphere.
for (int vertex_index = 0; vertex_index < mi.vertices.size(); vertex_index++) {
mi.normals.push_back(Vector3::Normalize(mi.vertices[vertex_index] - Vector3::Zero()));
}
LoadData(mi, true, true);
}
KRMeshSphere::~KRMeshSphere()
{
}