57 lines
2.3 KiB
C++
Executable File
57 lines
2.3 KiB
C++
Executable File
//
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// KRTexture2D.h
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// Kraken Engine
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//
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// Copyright 2022 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "KRDataBlock.h"
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using std::list;
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#include "KRTexture.h"
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class KRTexture2D : public KRTexture {
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public:
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KRTexture2D(KRContext &context, KRDataBlock *data, std::string name);
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virtual ~KRTexture2D();
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virtual bool save(const std::string& path);
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virtual bool save(KRDataBlock &data);
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virtual bool uploadTexture(GLenum target, int lod_max_dim, int ¤t_lod_max_dim, bool compress = false, bool premultiply_alpha = false) = 0;
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virtual void bind(GLuint texture_unit);
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virtual Vector2i getDimensions() const = 0;
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protected:
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KRDataBlock *m_pData;
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virtual bool createGLTexture(int lod_max_dim);
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};
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