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kraken/KREngine/kraken/KRAnimation.h

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//
// KRAnimation.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRANIMATION_H
#define KRANIMATION_H
#include "KREngine-common.h"
#include "KRContextObject.h"
#include "KRDataBlock.h"
#include "KRResource.h"
#include "KRAnimationLayer.h"
class KRAnimation : public KRResource {
public:
KRAnimation(KRContext &context, std::string name);
virtual ~KRAnimation();
virtual std::string getExtension();
virtual bool save(KRDataBlock &data);
static KRAnimation *Load(KRContext &context, const std::string &name, KRDataBlock *data);
void addLayer(KRAnimationLayer *layer);
std::map<std::string, KRAnimationLayer *> &getLayers();
KRAnimationLayer *getLayer(const char *szName);
void Play();
void Stop();
void update(float deltaTime);
float getTime();
void setTime(float time);
float getDuration();
void setDuration(float duration);
bool isPlaying();
private:
std::map<std::string, KRAnimationLayer *> m_layers;
bool m_auto_play;
bool m_loop;
bool m_playing;
float m_local_time;
float m_duration;
};
#endif