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kraken/kraken/KRCamera.h
2021-08-16 16:35:36 -07:00

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//
// KRSettings.h
// Kraken Engine
//
// Copyright 2021 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRCAMERA_H
#define KRCAMERA_H
#include "KREngine-common.h"
#include "KRPipeline.h"
#include "KRContextObject.h"
#include "KRTexture.h"
#include "KRContext.h"
#include "KRViewport.h"
#include "KRRenderSettings.h"
#define KRAKEN_FPS_AVERAGE_FRAME_COUNT 30
class KRModel;
class KRScene;
class KRViewport;
class KRCamera : public KRNode {
public:
static void InitNodeInfo(KrNodeInfo* nodeInfo);
KRCamera(KRScene &scene, std::string name);
virtual ~KRCamera();
void renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint renderBufferHeight);
KRRenderSettings settings;
const KRViewport &getViewport() const;
virtual std::string getElementName();
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
virtual void loadXML(tinyxml2::XMLElement *e);
std::string getDebugText();
void flushSkybox(); // this will delete the skybox and cause the camera to reload a new skybox based on the settings
Vector2 getDownsample();
void setDownsample(float v);
void setFadeColor(const Vector4 &fade_color);
Vector4 getFadeColor();
void setSkyBox(const std::string &skyBox);
const std::string getSkyBox() const;
private:
void createBuffers(GLint renderBufferWidth, GLint renderBufferHeight);
GLint m_backingWidth, m_backingHeight;
GLint volumetricBufferWidth, volumetricBufferHeight;
GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture;
GLuint lightAccumulationBuffer, lightAccumulationTexture;
GLuint volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture;
void renderPost();
void destroyBuffers();
KRTexture *m_pSkyBoxTexture;
std::string m_skyBox;
KRViewport m_viewport;
float m_particlesAbsoluteTime;
Vector2 m_downsample;
Vector4 m_fade_color;
typedef struct {
GLfloat x;
GLfloat y;
GLfloat z;
GLfloat u;
GLfloat v;
} DebugTextVertexData;
KRDataBlock m_debug_text_vertices;
// std::string getDebugText();
uint64_t m_last_frame_start;
int m_frame_times[KRAKEN_FPS_AVERAGE_FRAME_COUNT];
int m_frame_times_filled;
};
#endif