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kraken/kraken/KRViewport.cpp
2021-08-16 16:35:36 -07:00

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8.5 KiB
C++
Executable File

//
// KRViewport.cpp
// Kraken Engine
//
// Copyright 2021 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#define KRENGINE_SWAP_INT(x,y) {int t;t=x;x=y;y=t;}
#include "KREngine-common.h"
#include "KRViewport.h"
KRViewport::KRViewport()
{
m_size = Vector2::One();
m_matProjection = Matrix4();
m_matView = Matrix4();
m_lodBias = 0.0f;
calculateDerivedValues();
}
KRViewport::KRViewport(const Vector2 &size, const Matrix4 &matView, const Matrix4 &matProjection)
{
m_size = size;
m_matView = matView;
m_matProjection = matProjection;
calculateDerivedValues();
}
KRViewport& KRViewport::operator=(const KRViewport &v) {
if(this != &v) { // Prevent self-assignment.
m_size = v.m_size;
m_matProjection = v.m_matProjection;
m_matView = v.m_matView;
m_lodBias = v.m_lodBias;
calculateDerivedValues();
}
return *this;
}
KRViewport::~KRViewport()
{
}
const Vector2 &KRViewport::getSize() const
{
return m_size;
}
const Matrix4 &KRViewport::getViewMatrix() const
{
return m_matView;
}
const Matrix4 &KRViewport::getProjectionMatrix() const
{
return m_matProjection;
}
void KRViewport::setSize(const Vector2 &size)
{
m_size = size;
}
void KRViewport::setViewMatrix(const Matrix4 &matView)
{
m_matView = matView;
calculateDerivedValues();
}
void KRViewport::setProjectionMatrix(const Matrix4 &matProjection)
{
m_matProjection = matProjection;
calculateDerivedValues();
}
const Matrix4 &KRViewport::KRViewport::getViewProjectionMatrix() const
{
return m_matViewProjection;
}
const Matrix4 &KRViewport::getInverseViewMatrix() const
{
return m_matInverseView;
}
const Matrix4 &KRViewport::getInverseProjectionMatrix() const
{
return m_matInverseProjection;
}
const Vector3 &KRViewport::getCameraDirection() const
{
return m_cameraDirection;
}
const Vector3 &KRViewport::getCameraPosition() const
{
return m_cameraPosition;
}
const int *KRViewport::getFrontToBackOrder() const
{
return &m_frontToBackOrder[0];
}
const int *KRViewport::getBackToFrontOrder() const
{
return &m_backToFrontOrder[0];
}
void KRViewport::calculateDerivedValues()
{
m_matViewProjection = m_matView * m_matProjection;
m_matInverseView = Matrix4::Invert(m_matView);
m_matInverseProjection = Matrix4::Invert(m_matProjection);
m_cameraPosition = Matrix4::Dot(m_matInverseView, Vector3::Zero());
m_cameraDirection = Matrix4::Dot(m_matInverseView, Vector3::Create(0.0, 0.0, 1.0)) - Matrix4::Dot(m_matInverseView, Vector3::Create(0.0, 0.0, 0.0));
for(int i=0; i<8; i++) {
m_frontToBackOrder[i] = i;
}
if(m_cameraDirection.x > 0.0) {
KRENGINE_SWAP_INT(m_frontToBackOrder[0], m_frontToBackOrder[1]);
KRENGINE_SWAP_INT(m_frontToBackOrder[2], m_frontToBackOrder[3]);
KRENGINE_SWAP_INT(m_frontToBackOrder[4], m_frontToBackOrder[5]);
KRENGINE_SWAP_INT(m_frontToBackOrder[6], m_frontToBackOrder[7]);
}
if(m_cameraDirection.y > 0.0) {
KRENGINE_SWAP_INT(m_frontToBackOrder[0], m_frontToBackOrder[2]);
KRENGINE_SWAP_INT(m_frontToBackOrder[1], m_frontToBackOrder[3]);
KRENGINE_SWAP_INT(m_frontToBackOrder[4], m_frontToBackOrder[6]);
KRENGINE_SWAP_INT(m_frontToBackOrder[5], m_frontToBackOrder[7]);
}
if(m_cameraDirection.z > 0.0) {
KRENGINE_SWAP_INT(m_frontToBackOrder[0], m_frontToBackOrder[4]);
KRENGINE_SWAP_INT(m_frontToBackOrder[1], m_frontToBackOrder[5]);
KRENGINE_SWAP_INT(m_frontToBackOrder[2], m_frontToBackOrder[6]);
KRENGINE_SWAP_INT(m_frontToBackOrder[3], m_frontToBackOrder[7]);
}
for(int i=0; i<8; i++) {
m_backToFrontOrder[i] = m_frontToBackOrder[7-i];
}
}
unordered_map<AABB, int> &KRViewport::getVisibleBounds()
{
return m_visibleBounds;
}
float KRViewport::getLODBias() const
{
return m_lodBias;
}
void KRViewport::setLODBias(float lod_bias)
{
m_lodBias = lod_bias;
}
float KRViewport::coverage(const AABB &b) const
{
if(!visible(b)) {
return 0.0f; // Culled out by view frustrum
} else {
Vector3 nearest_point = b.nearestPoint(getCameraPosition());
float distance = (nearest_point - getCameraPosition()).magnitude();
Vector3 v = Matrix4::DotWDiv(m_matProjection, getCameraPosition() + getCameraDirection() * distance);
float screen_depth = distance / 1000.0f;
return KRCLAMP(1.0f - screen_depth, 0.01f, 1.0f);
/*
Vector2 screen_min;
Vector2 screen_max;
// Loop through all corners and transform them to screen space
for(int i=0; i<8; i++) {
Vector3 screen_pos = Matrix4::DotWDiv(m_matViewProjection, Vector3(i & 1 ? b.min.x : b.max.x, i & 2 ? b.min.y : b.max.y, i & 4 ? b.min.z : b.max.z));
if(i==0) {
screen_min = screen_pos.xy();
screen_max = screen_pos.xy();
} else {
if(screen_pos.x < screen_min.x) screen_min.x = screen_pos.x;
if(screen_pos.y < screen_min.y) screen_min.y = screen_pos.y;
if(screen_pos.x > screen_max.x) screen_max.x = screen_pos.x;
if(screen_pos.y > screen_max.y) screen_max.y = screen_pos.y;
}
}
screen_min.x = KRCLAMP(screen_min.x, 0.0f, 1.0f);
screen_min.y = KRCLAMP(screen_min.y, 0.0f, 1.0f);
screen_max.x = KRCLAMP(screen_max.x, 0.0f, 1.0f);
screen_max.y = KRCLAMP(screen_max.y, 0.0f, 1.0f);
float c = (screen_max.x - screen_min.x) * (screen_max.y - screen_min.y);
return KRCLAMP(c, 0.01f, 1.0f);
*/
}
}
bool KRViewport::visible(const AABB &b) const
{
// test if bounding box would be within the visible range of the clip space transformed by matViewProjection
// This is used for view frustrum culling
int outside_count[6] = {0, 0, 0, 0, 0, 0};
for(int iCorner=0; iCorner<8; iCorner++) {
Vector4 sourceCornerVertex = Vector4::Create(
(iCorner & 1) == 0 ? b.min.x : b.max.x,
(iCorner & 2) == 0 ? b.min.y : b.max.y,
(iCorner & 4) == 0 ? b.min.z : b.max.z, 1.0f);
Vector4 cornerVertex = Matrix4::Dot4(m_matViewProjection, sourceCornerVertex);
if(cornerVertex.x < -cornerVertex.w) {
outside_count[0]++;
}
if(cornerVertex.y < -cornerVertex.w) {
outside_count[1]++;
}
if(cornerVertex.z < -cornerVertex.w) {
outside_count[2]++;
}
if(cornerVertex.x > cornerVertex.w) {
outside_count[3]++;
}
if(cornerVertex.y > cornerVertex.w) {
outside_count[4]++;
}
if(cornerVertex.z > cornerVertex.w) {
outside_count[5]++;
}
}
bool is_visible = true;
for(int iFace=0; iFace < 6; iFace++) {
if(outside_count[iFace] == 8) {
is_visible = false;
}
}
return is_visible;
}