Files
kraken/kraken/KRRenderSettings.cpp
Kearwood Gilbert 453d8d8f68 Removed bRimColor from PipelineInfo
Rim highlighting parameters now accessed through KRMesh reflection
Removed ambient_intensity and light_intensity from KRRenderSettings.  To be replaced with proper tone mapping.
2025-08-31 15:22:55 -07:00

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Executable File

//
// KRRenderSettings.cpp
// Kraken Engine
//
// Copyright 2025 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRRenderSettings.h"
using namespace hydra;
KRRenderSettings::KRRenderSettings()
{
siren_enable = true;
siren_enable_reverb = true;
siren_enable_hrtf = true;
siren_reverb_max_length = 2.0f;
m_enable_realtime_occlusion = false;
bShowShadowBuffer = false;
bShowOctree = false;
bShowDeferred = false;
bEnablePerPixel = true;
bEnableDiffuseMap = true;
bEnableNormalMap = true;
bEnableSpecMap = true;
bEnableReflectionMap = true;
bEnableReflection = true;
bDebugPSSM = false;
bEnableAmbient = true;
bEnableDiffuse = true;
bEnableSpecular = true;
bEnableLightMap = true;
bEnableDeferredLighting = false;
max_anisotropy = 4.0f;
perspective_fov = 45.0f * D2R;
perspective_nearz = 0.3f; // was 0.05f
perspective_farz = 1000.0f;
dof_quality = 0;
dof_depth = 0.05f;
dof_falloff = 0.05f;
bEnableFlash = false;
flash_intensity = 1.0f;
flash_depth = 0.7f;
flash_falloff = 0.5f;
bEnableVignette = false;
vignette_radius = 0.4f;
vignette_falloff = 1.0f;
m_cShadowBuffers = 0;
volumetric_environment_enable = false;
volumetric_environment_downsample = 2;
volumetric_environment_max_distance = 100.0f;
volumetric_environment_quality = (50.0f - 5.0f) / 495.0f;
volumetric_environment_intensity = 0.9f;
fog_near = 50.0f;
fog_far = 500.0f;
fog_density = 0.0005f;
fog_color = Vector3::Create(0.45f, 0.45f, 0.5f);
fog_type = 0;
dust_particle_intensity = 0.25f;
dust_particle_enable = false;
m_lodBias = 0.0f;
debug_display = KRENGINE_DEBUG_DISPLAY_NONE;
}
KRRenderSettings::~KRRenderSettings()
{
}
KRRenderSettings& KRRenderSettings::operator=(const KRRenderSettings& s)
{
siren_enable = s.siren_enable;
siren_enable_reverb = s.siren_enable_reverb;
siren_enable_hrtf = s.siren_enable_hrtf;
siren_reverb_max_length = s.siren_reverb_max_length;
bEnablePerPixel = s.bEnablePerPixel;
bEnableDiffuseMap = s.bEnableDiffuseMap;
bEnableNormalMap = s.bEnableNormalMap;
bEnableSpecMap = s.bEnableSpecMap;
bEnableReflectionMap = s.bEnableReflectionMap;
bEnableReflection = s.bEnableReflection;
bEnableLightMap = s.bEnableLightMap;
bDebugPSSM = s.bDebugPSSM;
bShowShadowBuffer = s.bShowShadowBuffer;
bShowOctree = s.bShowOctree;
bShowDeferred = s.bShowDeferred;
bEnableAmbient = s.bEnableAmbient;
bEnableDiffuse = s.bEnableDiffuse;
bEnableSpecular = s.bEnableSpecular;
bEnableDeferredLighting = s.bEnableDeferredLighting;
perspective_fov = s.perspective_fov;
dof_quality = s.dof_quality;
dof_depth = s.dof_depth;
dof_falloff = s.dof_falloff;
bEnableFlash = s.bEnableFlash;
flash_intensity = s.flash_intensity;
flash_depth = s.flash_depth;
flash_falloff = s.flash_falloff;
bEnableVignette = s.bEnableVignette;
vignette_radius = s.vignette_radius;
vignette_falloff = s.vignette_falloff;
m_viewportSize = s.m_viewportSize;
m_cShadowBuffers = s.m_cShadowBuffers;
m_debug_text = s.m_debug_text;
volumetric_environment_enable = s.volumetric_environment_enable;
volumetric_environment_downsample = s.volumetric_environment_downsample;
volumetric_environment_max_distance = s.volumetric_environment_max_distance;
volumetric_environment_quality = s.volumetric_environment_quality;
volumetric_environment_intensity = s.volumetric_environment_intensity;
fog_near = s.fog_near;
fog_far = s.fog_far;
fog_density = s.fog_density;
fog_color = s.fog_color;
fog_type = s.fog_type;
dust_particle_intensity = s.dust_particle_intensity;
dust_particle_enable = s.dust_particle_enable;
perspective_nearz = s.perspective_nearz;
perspective_farz = s.perspective_farz;
debug_display = s.debug_display;
m_lodBias = s.m_lodBias;
m_enable_realtime_occlusion = s.m_enable_realtime_occlusion;
max_anisotropy = s.max_anisotropy;
return *this;
}
const Vector2& KRRenderSettings::getViewportSize()
{
return m_viewportSize;
}
void KRRenderSettings::setViewportSize(const Vector2& size)
{
m_viewportSize = size;
}
float KRRenderSettings::getPerspectiveNearZ()
{
return perspective_nearz;
}
float KRRenderSettings::getPerspectiveFarZ()
{
return perspective_farz;
}
void KRRenderSettings::setPerspectiveNear(float v)
{
if (perspective_nearz != v) {
perspective_nearz = v;
}
}
void KRRenderSettings::setPerpsectiveFarZ(float v)
{
if (perspective_farz != v) {
perspective_farz = v;
}
}
float KRRenderSettings::getLODBias()
{
return m_lodBias;
}
void KRRenderSettings::setLODBias(float v)
{
m_lodBias = v;
}
bool KRRenderSettings::getEnableRealtimeOcclusion()
{
return m_enable_realtime_occlusion;
}
void KRRenderSettings::setEnableRealtimeOcclusion(bool enable)
{
m_enable_realtime_occlusion = enable;
}
bool KRRenderSettings::getShaderValue(ShaderValue value, float* output) const
{
switch (value) {
case ShaderValue::fog_near:
*output = fog_near;
return true;
case ShaderValue::fog_far:
*output = fog_far;
return true;
case ShaderValue::fog_density:
*output = fog_density;
return true;
case ShaderValue::fog_scale:
*output = 1.0f / (fog_far - fog_near);
return true;
case ShaderValue::density_premultiplied_exponential:
*output = -fog_density * 1.442695f; // -fog_density / log(2)
return true;
case ShaderValue::density_premultiplied_squared:
*output = (float)(-fog_density * fog_density * 1.442695); // -fog_density * fog_density / log(2)
return true;
}
return false;
}
bool KRRenderSettings::getShaderValue(ShaderValue value, Vector3* output) const
{
switch (value) {
case ShaderValue::fog_color:
*output = fog_color;
return true;
}
return false;
}