Rim highlighting parameters now accessed through KRMesh reflection Removed ambient_intensity and light_intensity from KRRenderSettings. To be replaced with proper tone mapping.
262 lines
7.1 KiB
C++
Executable File
262 lines
7.1 KiB
C++
Executable File
//
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// KRRenderSettings.cpp
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// Kraken Engine
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//
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// Copyright 2025 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KRRenderSettings.h"
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using namespace hydra;
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KRRenderSettings::KRRenderSettings()
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{
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siren_enable = true;
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siren_enable_reverb = true;
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siren_enable_hrtf = true;
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siren_reverb_max_length = 2.0f;
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m_enable_realtime_occlusion = false;
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bShowShadowBuffer = false;
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bShowOctree = false;
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bShowDeferred = false;
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bEnablePerPixel = true;
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bEnableDiffuseMap = true;
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bEnableNormalMap = true;
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bEnableSpecMap = true;
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bEnableReflectionMap = true;
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bEnableReflection = true;
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bDebugPSSM = false;
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bEnableAmbient = true;
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bEnableDiffuse = true;
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bEnableSpecular = true;
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bEnableLightMap = true;
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bEnableDeferredLighting = false;
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max_anisotropy = 4.0f;
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perspective_fov = 45.0f * D2R;
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perspective_nearz = 0.3f; // was 0.05f
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perspective_farz = 1000.0f;
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dof_quality = 0;
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dof_depth = 0.05f;
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dof_falloff = 0.05f;
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bEnableFlash = false;
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flash_intensity = 1.0f;
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flash_depth = 0.7f;
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flash_falloff = 0.5f;
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bEnableVignette = false;
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vignette_radius = 0.4f;
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vignette_falloff = 1.0f;
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m_cShadowBuffers = 0;
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volumetric_environment_enable = false;
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volumetric_environment_downsample = 2;
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volumetric_environment_max_distance = 100.0f;
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volumetric_environment_quality = (50.0f - 5.0f) / 495.0f;
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volumetric_environment_intensity = 0.9f;
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fog_near = 50.0f;
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fog_far = 500.0f;
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fog_density = 0.0005f;
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fog_color = Vector3::Create(0.45f, 0.45f, 0.5f);
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fog_type = 0;
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dust_particle_intensity = 0.25f;
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dust_particle_enable = false;
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m_lodBias = 0.0f;
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debug_display = KRENGINE_DEBUG_DISPLAY_NONE;
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}
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KRRenderSettings::~KRRenderSettings()
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{
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}
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KRRenderSettings& KRRenderSettings::operator=(const KRRenderSettings& s)
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{
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siren_enable = s.siren_enable;
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siren_enable_reverb = s.siren_enable_reverb;
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siren_enable_hrtf = s.siren_enable_hrtf;
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siren_reverb_max_length = s.siren_reverb_max_length;
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bEnablePerPixel = s.bEnablePerPixel;
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bEnableDiffuseMap = s.bEnableDiffuseMap;
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bEnableNormalMap = s.bEnableNormalMap;
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bEnableSpecMap = s.bEnableSpecMap;
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bEnableReflectionMap = s.bEnableReflectionMap;
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bEnableReflection = s.bEnableReflection;
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bEnableLightMap = s.bEnableLightMap;
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bDebugPSSM = s.bDebugPSSM;
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bShowShadowBuffer = s.bShowShadowBuffer;
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bShowOctree = s.bShowOctree;
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bShowDeferred = s.bShowDeferred;
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bEnableAmbient = s.bEnableAmbient;
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bEnableDiffuse = s.bEnableDiffuse;
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bEnableSpecular = s.bEnableSpecular;
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bEnableDeferredLighting = s.bEnableDeferredLighting;
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perspective_fov = s.perspective_fov;
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dof_quality = s.dof_quality;
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dof_depth = s.dof_depth;
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dof_falloff = s.dof_falloff;
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bEnableFlash = s.bEnableFlash;
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flash_intensity = s.flash_intensity;
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flash_depth = s.flash_depth;
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flash_falloff = s.flash_falloff;
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bEnableVignette = s.bEnableVignette;
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vignette_radius = s.vignette_radius;
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vignette_falloff = s.vignette_falloff;
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m_viewportSize = s.m_viewportSize;
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m_cShadowBuffers = s.m_cShadowBuffers;
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m_debug_text = s.m_debug_text;
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volumetric_environment_enable = s.volumetric_environment_enable;
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volumetric_environment_downsample = s.volumetric_environment_downsample;
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volumetric_environment_max_distance = s.volumetric_environment_max_distance;
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volumetric_environment_quality = s.volumetric_environment_quality;
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volumetric_environment_intensity = s.volumetric_environment_intensity;
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fog_near = s.fog_near;
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fog_far = s.fog_far;
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fog_density = s.fog_density;
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fog_color = s.fog_color;
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fog_type = s.fog_type;
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dust_particle_intensity = s.dust_particle_intensity;
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dust_particle_enable = s.dust_particle_enable;
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perspective_nearz = s.perspective_nearz;
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perspective_farz = s.perspective_farz;
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debug_display = s.debug_display;
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m_lodBias = s.m_lodBias;
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m_enable_realtime_occlusion = s.m_enable_realtime_occlusion;
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max_anisotropy = s.max_anisotropy;
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return *this;
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}
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const Vector2& KRRenderSettings::getViewportSize()
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{
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return m_viewportSize;
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}
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void KRRenderSettings::setViewportSize(const Vector2& size)
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{
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m_viewportSize = size;
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}
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float KRRenderSettings::getPerspectiveNearZ()
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{
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return perspective_nearz;
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}
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float KRRenderSettings::getPerspectiveFarZ()
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{
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return perspective_farz;
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}
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void KRRenderSettings::setPerspectiveNear(float v)
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{
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if (perspective_nearz != v) {
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perspective_nearz = v;
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}
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}
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void KRRenderSettings::setPerpsectiveFarZ(float v)
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{
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if (perspective_farz != v) {
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perspective_farz = v;
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}
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}
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float KRRenderSettings::getLODBias()
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{
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return m_lodBias;
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}
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void KRRenderSettings::setLODBias(float v)
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{
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m_lodBias = v;
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}
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bool KRRenderSettings::getEnableRealtimeOcclusion()
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{
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return m_enable_realtime_occlusion;
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}
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void KRRenderSettings::setEnableRealtimeOcclusion(bool enable)
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{
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m_enable_realtime_occlusion = enable;
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}
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bool KRRenderSettings::getShaderValue(ShaderValue value, float* output) const
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{
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switch (value) {
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case ShaderValue::fog_near:
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*output = fog_near;
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return true;
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case ShaderValue::fog_far:
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*output = fog_far;
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return true;
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case ShaderValue::fog_density:
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*output = fog_density;
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return true;
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case ShaderValue::fog_scale:
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*output = 1.0f / (fog_far - fog_near);
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return true;
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case ShaderValue::density_premultiplied_exponential:
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*output = -fog_density * 1.442695f; // -fog_density / log(2)
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return true;
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case ShaderValue::density_premultiplied_squared:
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*output = (float)(-fog_density * fog_density * 1.442695); // -fog_density * fog_density / log(2)
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return true;
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}
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return false;
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}
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bool KRRenderSettings::getShaderValue(ShaderValue value, Vector3* output) const
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{
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switch (value) {
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case ShaderValue::fog_color:
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*output = fog_color;
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return true;
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}
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return false;
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}
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