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kraken/kraken/KRAudioSource.cpp
2020-06-21 22:42:10 -07:00

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//
// KRAudioSource.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRAudioSource.h"
#include "KRContext.h"
#include "KRAudioManager.h"
#include "KRAudioSample.h"
#include "KRAudioBuffer.h"
/* static */
void KRAudioSource::InitNodeInfo(KrNodeInfo* nodeInfo)
{
KRNode::InitNodeInfo(nodeInfo);
nodeInfo->audio_source.enable_obstruction = true;
nodeInfo->audio_source.enable_occlusion = true;
nodeInfo->audio_source.gain = 1.0f;
nodeInfo->audio_source.is_3d = true;
nodeInfo->audio_source.looping = false;
nodeInfo->audio_source.pitch = 1.0f;
nodeInfo->audio_source.reference_distance = 1.0f;
nodeInfo->audio_source.reverb = 0.0f;
nodeInfo->audio_source.rolloff_factor = 2.0f;
nodeInfo->audio_source.sample = -1;
}
KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, name)
{
m_currentBufferFrame = 0;
m_playing = false;
m_is3d = true;
m_isPrimed = false;
m_audioFile = NULL;
m_gain = 1.0f;
m_pitch = 1.0f;
m_looping = false;
m_referenceDistance = 1.0f;
m_reverb = 0.0f;
m_rolloffFactor = 2.0f;
m_enable_occlusion = true;
m_enable_obstruction = true;
m_start_audio_frame = -1;
m_paused_audio_frame = 0;
}
KRAudioSource::~KRAudioSource()
{
while(m_audioBuffers.size()) {
delete m_audioBuffers.front();
m_audioBuffers.pop();
}
}
std::string KRAudioSource::getElementName() {
return "audio_source";
}
tinyxml2::XMLElement *KRAudioSource::saveXML( tinyxml2::XMLNode *parent)
{
tinyxml2::XMLElement *e = KRNode::saveXML(parent);
e->SetAttribute("sample", m_audio_sample_name.c_str());
e->SetAttribute("gain", m_gain);
e->SetAttribute("pitch", m_pitch);
e->SetAttribute("looping", m_looping ? "true" : "false");
e->SetAttribute("is3d", m_is3d ? "true" : "false");
e->SetAttribute("reference_distance", m_referenceDistance);
e->SetAttribute("reverb", m_reverb);
e->SetAttribute("rolloff_factor", m_rolloffFactor);
e->SetAttribute("enable_occlusion", m_enable_occlusion ? "true" : "false");
e->SetAttribute("enable_obstruction", m_enable_obstruction ? "true" : "false");
return e;
}
void KRAudioSource::loadXML(tinyxml2::XMLElement *e)
{
m_audio_sample_name = e->Attribute("sample");
float gain = 1.0f;
if(e->QueryFloatAttribute("gain", &gain) != tinyxml2::XML_SUCCESS) {
gain = 1.0f;
}
setGain(gain);
float pitch = 1.0f;
if(e->QueryFloatAttribute("pitch", &pitch) != tinyxml2::XML_SUCCESS) {
pitch = 1.0f;
}
setPitch(m_pitch);
bool looping = false;
if(e->QueryBoolAttribute("looping", &looping) != tinyxml2::XML_SUCCESS) {
looping = false;
}
setLooping(looping);
bool is3d = true;
if(e->QueryBoolAttribute("is3d", &is3d) != tinyxml2::XML_SUCCESS) {
is3d = true;
}
setIs3D(is3d);
float reference_distance = 1.0f;
if(e->QueryFloatAttribute("reference_distance", &reference_distance) != tinyxml2::XML_SUCCESS) {
reference_distance = 1.0f;
}
setReferenceDistance(reference_distance);
float reverb = 0.0f;
if(e->QueryFloatAttribute("reverb", &reverb) != tinyxml2::XML_SUCCESS) {
reverb = 0.0f;
}
setReverb(reverb);
float rolloff_factor = 2.0f;
if(e->QueryFloatAttribute("rolloff_factor", &rolloff_factor) != tinyxml2::XML_SUCCESS) {
rolloff_factor = 2.0f;
}
setRolloffFactor(rolloff_factor);
m_enable_obstruction = true;
if(e->QueryBoolAttribute("enable_obstruction", &m_enable_obstruction) != tinyxml2::XML_SUCCESS) {
m_enable_obstruction = true;
}
m_enable_occlusion = true;
if(e->QueryBoolAttribute("enable_occlusion", &m_enable_occlusion) != tinyxml2::XML_SUCCESS) {
m_enable_occlusion = true;
}
KRNode::loadXML(e);
}
void KRAudioSource::prime()
{
if(!m_isPrimed) {
if(m_audioFile == NULL && m_audio_sample_name.size() != 0) {
m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
}
if(m_audioFile) {
// Prime the buffer queue
m_nextBufferIndex = 0;
for(int i=0; i < KRENGINE_AUDIO_BUFFERS_PER_SOURCE; i++) {
queueBuffer();
}
m_isPrimed = true;
}
}
}
void KRAudioSource::queueBuffer()
{
KRAudioBuffer *buffer = m_audioFile->getBuffer(m_nextBufferIndex);
m_audioBuffers.push(buffer);
m_nextBufferIndex = (m_nextBufferIndex + 1) % m_audioFile->getBufferCount();
}
void KRAudioSource::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
{
if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
bool bVisualize = false;
if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
Matrix4 sphereModelMatrix = getModelMatrix();
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
// Enable additive blending
GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
GLDEBUG(glDepthMask(GL_FALSE));
// Enable z-buffer test
GLDEBUG(glEnable(GL_DEPTH_TEST));
GLDEBUG(glDepthFunc(GL_LEQUAL));
GLDEBUG(glDepthRangef(0.0, 1.0));
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
}
}
// Enable alpha blending
GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
}
}
}
void KRAudioSource::setGain(float gain)
{
m_gain = gain;
}
float KRAudioSource::getGain()
{
return m_gain;
}
void KRAudioSource::setPitch(float pitch)
{
m_pitch = pitch;
}
float KRAudioSource::getReferenceDistance()
{
return m_referenceDistance;
}
void KRAudioSource::setReferenceDistance(float reference_distance)
{
m_referenceDistance = reference_distance;
}
float KRAudioSource::getReverb()
{
return m_reverb;
}
void KRAudioSource::setReverb(float reverb)
{
m_reverb = reverb;
}
float KRAudioSource::getRolloffFactor()
{
return m_rolloffFactor;
}
void KRAudioSource::setRolloffFactor(float rolloff_factor)
{
m_rolloffFactor = rolloff_factor;
}
void KRAudioSource::setLooping(bool looping)
{
// Enable or disable looping playback; Audio source must be stopped and re-started for loop mode changes to take effect
m_looping = looping;
}
bool KRAudioSource::getLooping()
{
// Returns true if the playback will automatically loop
return m_looping;
}
bool KRAudioSource::getEnableOcclusion()
{
return m_enable_occlusion;
}
void KRAudioSource::setEnableOcclusion(bool enable_occlusion)
{
m_enable_occlusion = enable_occlusion;
}
bool KRAudioSource::getEnableObstruction()
{
return m_enable_obstruction;
}
void KRAudioSource::setEnableObstruction(bool enable_obstruction)
{
m_enable_obstruction = enable_obstruction;
}
bool KRAudioSource::getIs3D()
{
return m_is3d;
}
void KRAudioSource::setIs3D(bool is3D)
{
// Audio source must be stopped and re-started for mode change to take effect
m_is3d = is3D;
}
void KRAudioSource::advanceBuffer()
{
if(m_audioBuffers.size()) {
delete m_audioBuffers.front();
m_audioBuffers.pop();
}
queueBuffer();
}
void KRAudioSource::physicsUpdate(float deltaTime)
{
KRNode::physicsUpdate(deltaTime);
KRAudioManager *audioManager = getContext().getAudioManager();
audioManager->activateAudioSource(this);
}
void KRAudioSource::play()
{
// Start playback of audio at the current audio sample position. If audio is already playing, this has no effect.
// play() does not automatically seek to the beginning of the sample. Call setAudioFrame( 0 ) first if you wish the playback to begin at the start of the audio sample.
// If not set to looping, audio playback ends automatically at the end of the sample
if(!m_playing) {
KRAudioManager *audioManager = getContext().getAudioManager();
assert(m_start_audio_frame == -1);
m_start_audio_frame = audioManager->getAudioFrame() - m_paused_audio_frame;
m_paused_audio_frame = -1;
audioManager->activateAudioSource(this);
}
m_playing = true;
}
void KRAudioSource::stop()
{
// Stop playback of audio. If audio is already stopped, this has no effect.
// If play() is called afterwards, playback will continue at the current audio sample position.
if(m_playing) {
m_paused_audio_frame = getAudioFrame();
m_start_audio_frame = -1;
m_playing = false;
getContext().getAudioManager()->deactivateAudioSource(this);
}
}
bool KRAudioSource::isPlaying()
{
// Returns true if audio is playing. Will return false if a non-looped playback has reached the end of the audio sample.
return m_playing;
}
void KRAudioSource::setSample(const std::string &sound_name)
{
m_audio_sample_name = sound_name;
}
std::string KRAudioSource::getSample()
{
return m_audio_sample_name;
}
KRAudioSample *KRAudioSource::getAudioSample()
{
if(m_audioFile == NULL && m_audio_sample_name.size() != 0) {
m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
}
return m_audioFile;
}
void KRAudioSource::advanceFrames(int frame_count)
{
m_currentBufferFrame += frame_count;
KRAudioBuffer *buffer = getBuffer();
while(buffer != NULL && m_currentBufferFrame >= buffer->getFrameCount()) {
m_currentBufferFrame -= buffer->getFrameCount();
advanceBuffer();
buffer = getBuffer();
}
if(buffer == NULL) {
m_currentBufferFrame = 0;
stop();
}
}
KRAudioBuffer *KRAudioSource::getBuffer()
{
if(m_playing) {
prime();
return m_audioBuffers.front();
} else {
return NULL;
}
}
int KRAudioSource::getBufferFrame()
{
return m_currentBufferFrame;
}
__int64_t KRAudioSource::getAudioFrame()
{
// Returns the audio playback position in units of integer audio frames.
if(m_playing) {
return getContext().getAudioManager()->getAudioFrame() - m_start_audio_frame;
} else {
return m_paused_audio_frame;
}
}
void KRAudioSource::setAudioFrame(__int64_t next_frame)
{
// Sets the audio playback position with units of integer audio frames.
if(m_playing) {
m_start_audio_frame = getContext().getAudioManager()->getAudioFrame() - next_frame;
} else {
m_paused_audio_frame = next_frame;
}
}
float KRAudioSource::getAudioTime()
{
// Gets the audio playback position with units of floating point seconds.
return getAudioFrame() / 44100.0f;
}
void KRAudioSource::setAudioTime(float new_position)
{
// Sets the audio playback position with units of floating point seconds.
setAudioFrame((__int64_t)(new_position * 44100.0f));
}
void KRAudioSource::sample(int frame_count, int channel, float *buffer, float gain)
{
KRAudioSample *source_sample = getAudioSample();
if(source_sample && m_playing) {
__int64_t next_frame = getAudioFrame();
source_sample->sample(next_frame, frame_count, channel, buffer, gain, m_looping);
if(!m_looping && next_frame > source_sample->getFrameCount()) {
stop();
}
} else {
memset(buffer, 0, sizeof(float) * frame_count);
}
}