Now able to include shaders from other shaders with GL_GOOGLE_include_directive. Added vulkan_test_include.glsl and included it from vulkan_test.vert.
11 lines
398 B
CMake
11 lines
398 B
CMake
set(KRAKEN_STANDARD_ASSETS "${KRAKEN_STANDARD_ASSETS}" PARENT_SCOPE)
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add_standard_asset(simple_blit.frag)
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add_standard_asset(simple_blit.vert)
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add_standard_asset(sprite.frag)
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add_standard_asset(sprite.vert)
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add_standard_asset(vulkan_test.vert)
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add_standard_asset(vulkan_test.frag)
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add_standard_asset(debug_font.vert)
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add_standard_asset(debug_font.frag)
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add_standard_asset(vulkan_test_include.glsl)
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