72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
//
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// KRRenderGraph.h
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// Kraken Engine
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//
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// Copyright 2025 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "KRContextObject.h"
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#include "KRRenderPass.h"
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class KRRenderPass;
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class KRSurface;
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class KRDevice;
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struct RenderPassInfo;
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enum RenderPassType : uint8_t;
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#define RENDER_PASS_ATTACHMENT_NAME_LENGTH 64
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class KRRenderGraph : public KRContextObject
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{
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public:
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KRRenderGraph(KRContext& context);
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~KRRenderGraph();
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int addAttachment(const char* name, VkFormat format);
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void addRenderPass(KRDevice& device, const RenderPassInfo& info);
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KRRenderPass* getRenderPass(RenderPassType type);
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KRRenderPass* getFinalRenderPass();
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void render(VkCommandBuffer &commandBuffer, KRSurface& surface, KRCamera* camera);
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void destroy(KRDevice& device);
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private:
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struct AttachmentInfo
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{
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char name[RENDER_PASS_ATTACHMENT_NAME_LENGTH];
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VkFormat format;
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};
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std::vector<AttachmentInfo> m_attachments;
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std::vector<KRRenderPass*> m_renderPasses;
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};
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