98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
//
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// KRScene.h
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// Kraken Engine
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//
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// Copyright 2025 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "KRContext.h"
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class KRSurface;
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enum RenderPassType : uint8_t
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{
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RENDER_PASS_FORWARD_OPAQUE,
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RENDER_PASS_DEFERRED_GBUFFER,
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RENDER_PASS_DEFERRED_LIGHTS,
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RENDER_PASS_DEFERRED_OPAQUE,
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RENDER_PASS_FORWARD_TRANSPARENT,
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RENDER_PASS_PARTICLE_OCCLUSION,
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RENDER_PASS_ADDITIVE_PARTICLES,
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RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE,
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RENDER_PASS_SHADOWMAP,
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RENDER_PASS_PRESTREAM,
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RENDER_PASS_POST_COMPOSITE,
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RENDER_PASS_DEBUG_OVERLAYS,
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RENDER_PASS_BLACK_FRAME,
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};
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#define RENDER_PASS_ATTACHMENT_MAX_COUNT 16
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struct RenderPassAttachmentInfo
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{
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int id;
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VkAttachmentLoadOp loadOp;
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VkAttachmentLoadOp stencilLoadOp;
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VkClearValue clearVaue;
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};
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struct RenderPassInfo
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{
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RenderPassType type;
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RenderPassAttachmentInfo colorAttachments[RENDER_PASS_ATTACHMENT_MAX_COUNT];
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RenderPassAttachmentInfo depthAttachment;
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#if KRENGINE_DEBUG_GPU_LABELS
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char debugLabel[KRENGINE_DEBUG_GPU_LABEL_MAX_LEN];
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#endif
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bool finalPass;
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};
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class KRRenderPass : public KRContextObject
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{
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public:
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KRRenderPass(KRContext& context);
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~KRRenderPass();
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void create(KRDevice& device, const RenderPassInfo& m_info, const VkRenderPassCreateInfo& info);
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void destroy(KRDevice& device);
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void begin(VkCommandBuffer& commandBuffer, KRSurface& surface);
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void end(VkCommandBuffer& commandBuffer);
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RenderPassType getType() const;
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bool isFinal() const;
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// private:
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VkRenderPass m_renderPass;
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RenderPassInfo m_info;
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};
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