Files
kraken/kraken/KRRenderPass.h
2025-08-31 14:11:20 -07:00

98 lines
3.0 KiB
C++

//
// KRScene.h
// Kraken Engine
//
// Copyright 2025 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "KREngine-common.h"
#include "KRContext.h"
class KRSurface;
enum RenderPassType : uint8_t
{
RENDER_PASS_FORWARD_OPAQUE,
RENDER_PASS_DEFERRED_GBUFFER,
RENDER_PASS_DEFERRED_LIGHTS,
RENDER_PASS_DEFERRED_OPAQUE,
RENDER_PASS_FORWARD_TRANSPARENT,
RENDER_PASS_PARTICLE_OCCLUSION,
RENDER_PASS_ADDITIVE_PARTICLES,
RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE,
RENDER_PASS_SHADOWMAP,
RENDER_PASS_PRESTREAM,
RENDER_PASS_POST_COMPOSITE,
RENDER_PASS_DEBUG_OVERLAYS,
RENDER_PASS_BLACK_FRAME,
};
#define RENDER_PASS_ATTACHMENT_MAX_COUNT 16
struct RenderPassAttachmentInfo
{
int id;
VkAttachmentLoadOp loadOp;
VkAttachmentLoadOp stencilLoadOp;
VkClearValue clearVaue;
};
struct RenderPassInfo
{
RenderPassType type;
RenderPassAttachmentInfo colorAttachments[RENDER_PASS_ATTACHMENT_MAX_COUNT];
RenderPassAttachmentInfo depthAttachment;
#if KRENGINE_DEBUG_GPU_LABELS
char debugLabel[KRENGINE_DEBUG_GPU_LABEL_MAX_LEN];
#endif
bool finalPass;
};
class KRRenderPass : public KRContextObject
{
public:
KRRenderPass(KRContext& context);
~KRRenderPass();
void create(KRDevice& device, const RenderPassInfo& m_info, const VkRenderPassCreateInfo& info);
void destroy(KRDevice& device);
void begin(VkCommandBuffer& commandBuffer, KRSurface& surface);
void end(VkCommandBuffer& commandBuffer);
RenderPassType getType() const;
bool isFinal() const;
// private:
VkRenderPass m_renderPass;
RenderPassInfo m_info;
};