Files
kraken/KREngine/KREngine/Classes/KRMaterial.h
kearwood 5498499b51 Light mapping implemented
--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4023
2012-03-29 19:39:28 +00:00

100 lines
3.5 KiB
Objective-C

//
// KRMaterial.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#import <stdint.h>
#import <list>
#import <string>
#import "KREngine-common.h"
using std::list;
#ifndef KRMATERIAL_H
#define KRMATRIAL_H
#import "KRTexture.h"
#import "KRShaderManager.h"
#import "KRShader.h"
#import "KRCamera.h"
#import "KRResource.h"
class KRTextureManager;
class KRMaterial : public KRResource {
public:
KRMaterial(const char *szName);
~KRMaterial();
virtual std::string getExtension();
virtual bool save(const std::string& path);
void setAmbientMap(std::string texture_name);
void setDiffuseMap(std::string texture_name);
void setSpecularMap(std::string texture_name);
void setNormalMap(std::string texture_name);
void setAmbient(GLfloat r, GLfloat g, GLfloat b);
void setDiffuse(GLfloat r, GLfloat g, GLfloat b);
void setSpecular(GLfloat r, GLfloat g, GLfloat b);
void setTransparency(GLfloat a);
void setShininess(GLfloat s);
bool isTransparent();
char *getName();
#if TARGET_OS_IPHONE
void bind(KRMaterial **prevBoundMaterial, char *szPrevShaderKey, KRCamera *pCamera, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager, KRTexture *pShadowMap);
#endif
private:
char m_szName[64];
KRTexture *m_pAmbientMap; // mtl map_Ka value
KRTexture *m_pDiffuseMap; // mtl map_Kd value
KRTexture *m_pSpecularMap; // mtl map_Ks value
KRTexture *m_pNormalMap; // mtl map_Normal value
std::string m_ambientMap;
std::string m_diffuseMap;
std::string m_specularMap;
std::string m_normalMap;
GLfloat m_ka_r, m_ka_g, m_ka_b; // Ambient rgb
GLfloat m_kd_r, m_kd_g, m_kd_b; // Diffuse rgb
GLfloat m_ks_r, m_ks_g, m_ks_b; // Specular rgb
GLfloat m_tr; // Transparency
GLfloat m_ns; // Shininess
};
#endif