Files
kraken/KREngine/KREngine/Classes/KRDirectionalLight.h
kearwood c30c9725e9 Continued refactoring for multiple light support in forward rendering
--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40158
2012-11-16 02:58:23 +00:00

39 lines
842 B
Objective-C

//
// KRDirectionalLight.h
// KREngine
//
// Created by Kearwood Gilbert on 12-04-05.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#ifndef KREngine_KRDirectionalLight_h
#define KREngine_KRDirectionalLight_h
#import "KRLight.h"
#import "KRMat4.h"
class KRDirectionalLight : public KRLight {
public:
KRDirectionalLight(KRScene &scene, std::string name);
virtual ~KRDirectionalLight();
virtual std::string getElementName();
KRVector3 getLocalLightDirection();
KRVector3 getWorldLightDirection();
#if TARGET_OS_IPHONE
virtual void render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
#endif
protected:
virtual int configureShadowBufferViewports(const KRViewport &viewport);
};
#endif