180 lines
5.9 KiB
Objective-C
180 lines
5.9 KiB
Objective-C
//
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// KRSettings.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRCAMERA_H
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#define KRCAMERA_H
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#import "KREngine-common.h"
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#import "KRMat4.h"
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#import "KRVector2.h"
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#import "KRNotified.h"
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#define KRENGINE_MAX_SHADOW_BUFFERS 3
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#define KRENGINE_SHADOW_MAP_WIDTH 2048
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#define KRENGINE_SHADOW_MAP_HEIGHT 2048
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class KRInstance;
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class KRScene;
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class KRContext;
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class KRCamera : public KRNotified {
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public:
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KRCamera(KRContext &context, GLint width, GLint height);
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virtual ~KRCamera();
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GLint backingWidth, backingHeight;
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void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix);
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void renderShadowBuffer(KRContext &context, KRScene &scene, int iShadow);
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void invalidatePostShader();
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void invalidateShadowBuffers();
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void allocateShadowBuffers();
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void createBuffers(KRContext &context);
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KRVector3 getPosition() const;
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void setPosition(const KRVector3 &position);
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KRMat4 getProjectionMatrix();
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const KRVector2 &getViewportSize();
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void setViewportSize(const KRVector2 &size);
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bool bEnablePerPixel;
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bool bEnableDiffuseMap;
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bool bEnableNormalMap;
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bool bEnableSpecMap;
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bool bEnableReflectionMap;
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bool bEnableLightMap;
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bool bDebugPSSM;
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bool bDebugSuperShiny;
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bool bShowShadowBuffer;
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bool bEnableAmbient;
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bool bEnableDiffuse;
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bool bEnableSpecular;
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bool bEnableDeferredLighting;
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double dSunR;
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double dSunG;
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double dSunB;
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double dAmbientR;
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double dAmbientG;
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double dAmbientB;
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double perspective_fov;
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double perspective_nearz;
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double perspective_farz;
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int dof_quality;
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double dof_depth;
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double dof_falloff;
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bool bEnableFlash;
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double flash_intensity;
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double flash_depth;
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double flash_falloff;
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bool bEnableVignette;
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double vignette_radius;
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double vignette_falloff;
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KRVector2 m_viewportSize;
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std::vector<KRInstance *> m_transparentInstances;
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int m_cShadowBuffers;
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std::string m_debug_text;
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virtual void notify_sceneGraphCreate(KRNode *pNode);
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virtual void notify_sceneGraphDelete(KRNode *pNode);
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virtual void notify_sceneGraphModify(KRNode *pNode);
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private:
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KRVector3 m_position;
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int m_iFrame;
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GLuint compositeFramebuffer, compositeDepthTexture, compositeColorTexture;
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GLuint lightAccumulationBuffer, lightAccumulationTexture;
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GLuint shadowFramebuffer[KRENGINE_MAX_SHADOW_BUFFERS], shadowDepthTexture[KRENGINE_MAX_SHADOW_BUFFERS];
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bool shadowValid[KRENGINE_MAX_SHADOW_BUFFERS];
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KRMat4 shadowmvpmatrix[KRENGINE_MAX_SHADOW_BUFFERS]; /* MVP Matrix for view from light source */
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// uniform index
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enum {
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KRENGINE_UNIFORM_MATERIAL_AMBIENT,
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KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
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KRENGINE_UNIFORM_MATERIAL_SPECULAR,
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KRENGINE_UNIFORM_LIGHT_POSITION,
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KRENGINE_UNIFORM_LIGHT_POSITION_VIEW_SPACE,
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KRENGINE_UNIFORM_LIGHT_DIRECTION,
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KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE,
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KRENGINE_UNIFORM_LIGHT_COLOR,
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KRENGINE_UNIFORM_LIGHT_DECAY_START,
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KRENGINE_UNIFORM_LIGHT_CUTOFF,
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KRENGINE_UNIFORM_LIGHT_INTENSITY,
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KRENGINE_UNIFORM_FLARE_SIZE,
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KRENGINE_UNIFORM_MVP,
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KRENGINE_UNIFORM_INVP,
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KRENGINE_UNIFORM_MN2V,
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KRENGINE_UNIFORM_M2V,
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KRENGINE_UNIFORM_V2M,
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KRENGINE_UNIFORM_SHADOWMVP1,
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KRENGINE_UNIFORM_SHADOWMVP2,
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KRENGINE_UNIFORM_SHADOWMVP3,
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KRENGINE_UNIFORM_CAMERAPOS,
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KRENGINE_UNIFORM_VIEWPORT,
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KRENGINE_NUM_UNIFORMS
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};
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GLint m_shadowUniforms[KRENGINE_NUM_UNIFORMS];
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GLuint m_postShaderProgram;
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GLuint m_shadowShaderProgram;
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void renderPost(KRContext &context);
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void bindPostShader(KRContext &context);
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void destroyBuffers();
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void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
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void loadShaders(KRContext &context);
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// Code using these shader functions will later be refactored to integrate with KRShaderManager
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static bool ValidateProgram(GLuint prog);
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static bool LoadShader(KRContext &context, const std::string &name, GLuint *programPointer, const std::string &options);
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static bool CompileShader(GLuint *shader, GLenum type, const std::string &shader_source, const std::string &options);
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static bool LinkProgram(GLuint prog);
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};
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#endif
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