Files
kraken/kraken/KRCollider.h
Kearwood Gilbert 7e38a4c311 Added more files to CMakeLists.
Replaced KRHitInfo references with hitinfo.
Updated AudioUnitSampleType to always use floats as the Canonical types have been deprecated.  Int audio types no longer needed for ios.
2017-11-05 19:14:29 -08:00

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3.2 KiB
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//
// KRCollider.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#ifndef KRCOLLIDER_H
#define KRCOLLIDER_H
#define KRAKEN_COLLIDER_PHYSICS 1
#define KRAKEN_COLLIDER_AUDIO 2
#include "KRMesh.h"
#include "KRModel.h"
#include "KRCamera.h"
#include "KRMeshManager.h"
#include "KRNode.h"
#include "KRContext.h"
#include "KRMesh.h"
#include "KRTexture.h"
class KRCollider : public KRNode {
public:
KRCollider(KRScene &scene, std::string collider_name, std::string model_name, unsigned int layer_mask, float audio_occlusion);
virtual ~KRCollider();
virtual std::string getElementName();
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
virtual void loadXML(tinyxml2::XMLElement *e);
virtual AABB getBounds();
bool lineCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask);
bool rayCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask);
bool sphereCast(const Vector3 &v0, const Vector3 &v1, float radius, HitInfo &hitinfo, unsigned int layer_mask);
unsigned int getLayerMask();
void setLayerMask(unsigned int layer_mask);
float getAudioOcclusion();
void setAudioOcclusion(float audio_occlusion);
void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
private:
std::vector<KRMesh *> m_models;
std::string m_model_name;
unsigned int m_layer_mask;
float m_audio_occlusion;
void loadModel();
};
#endif /* defined(KRCOLLIDER_H) */