303 lines
9.0 KiB
C++
Executable File
303 lines
9.0 KiB
C++
Executable File
//
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// KRNode.h
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// KREngine
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//
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// Created by Kearwood Gilbert on 12-04-11.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#ifndef KRNODE_H
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#define KRNODE_H
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#include "KRResource.h"
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#include "KRViewport.h"
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#include "KROctreeNode.h"
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#include "KRBehavior.h"
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using namespace kraken;
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namespace kraken {
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class Matrix4;
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class AABB;
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} // namespace kraken
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class KRCamera;
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class KRPipelineManager;
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class KRMeshManager;
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class KRMaterialManager;
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class KRTextureManager;
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class KRContext;
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class KRScene;
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class KRNode;
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class KRPointLight;
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class KRSpotLight;
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class KRDirectionalLight;
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namespace tinyxml2 {
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class XMLNode;
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class XMLAttribute;
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}
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class KRNode : public KRContextObject
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{
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public:
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enum RenderPass {
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RENDER_PASS_FORWARD_OPAQUE,
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RENDER_PASS_DEFERRED_GBUFFER,
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RENDER_PASS_DEFERRED_LIGHTS,
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RENDER_PASS_DEFERRED_OPAQUE,
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RENDER_PASS_FORWARD_TRANSPARENT,
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RENDER_PASS_PARTICLE_OCCLUSION,
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RENDER_PASS_ADDITIVE_PARTICLES,
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RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE,
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RENDER_PASS_GENERATE_SHADOWMAPS,
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RENDER_PASS_SHADOWMAP,
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RENDER_PASS_PRESTREAM
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};
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enum LodVisibility {
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LOD_VISIBILITY_HIDDEN,
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LOD_VISIBILITY_PRESTREAM,
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LOD_VISIBILITY_VISIBLE
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};
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KRNode(KRScene &scene, std::string name);
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virtual ~KRNode();
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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static KRNode *LoadXML(KRScene &scene, tinyxml2::XMLElement *e);
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virtual void loadXML(tinyxml2::XMLElement *e);
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virtual std::string getElementName();
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const std::string &getName() const;
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void addChild(KRNode *child);
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const std::set<KRNode *> &getChildren();
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KRNode *getParent();
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void setLocalTranslation(const Vector3 &v, bool set_original = false);
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void setLocalScale(const Vector3 &v, bool set_original = false);
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void setLocalRotation(const Vector3 &v, bool set_original = false);
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void setRotationOffset(const Vector3 &v, bool set_original = false);
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void setScalingOffset(const Vector3 &v, bool set_original = false);
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void setRotationPivot(const Vector3 &v, bool set_original = false);
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void setScalingPivot(const Vector3 &v, bool set_original = false);
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void setPreRotation(const Vector3 &v, bool set_original = false);
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void setPostRotation(const Vector3 &v, bool set_original = false);
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const Vector3 &getRotationOffset();
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const Vector3 &getScalingOffset();
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const Vector3 &getRotationPivot();
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const Vector3 &getScalingPivot();
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const Vector3 &getPreRotation();
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const Vector3 &getPostRotation();
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const Vector3 &getInitialRotationOffset();
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const Vector3 &getInitialScalingOffset();
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const Vector3 &getInitialRotationPivot();
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const Vector3 &getInitialScalingPivot();
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const Vector3 &getInitialPreRotation();
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const Vector3 &getInitialPostRotation();
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const Vector3 &getLocalTranslation();
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const Vector3 &getLocalScale();
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const Vector3 &getLocalRotation();
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const Vector3 &getInitialLocalTranslation();
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const Vector3 &getInitialLocalScale();
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const Vector3 &getInitialLocalRotation();
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const Vector3 getWorldTranslation();
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const Vector3 getWorldScale();
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const Quaternion getWorldRotation();
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const Quaternion getBindPoseWorldRotation();
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const Quaternion getActivePoseWorldRotation();
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const Vector3 localToWorld(const Vector3 &local_point);
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const Vector3 worldToLocal(const Vector3 &world_point);
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void setWorldTranslation(const Vector3 &v);
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void setWorldScale(const Vector3 &v);
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void setWorldRotation(const Vector3 &v);
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virtual AABB getBounds();
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void invalidateBounds() const;
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const Matrix4 &getModelMatrix();
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const Matrix4 &getInverseModelMatrix();
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const Matrix4 &getBindPoseMatrix();
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const Matrix4 &getActivePoseMatrix();
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const Matrix4 &getInverseBindPoseMatrix();
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enum node_attribute_type {
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KRENGINE_NODE_ATTRIBUTE_NONE,
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KRENGINE_NODE_ATTRIBUTE_TRANSLATE_X,
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KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Y,
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KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Z,
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KRENGINE_NODE_ATTRIBUTE_SCALE_X,
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KRENGINE_NODE_ATTRIBUTE_SCALE_Y,
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KRENGINE_NODE_ATTRIBUTE_SCALE_Z,
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KRENGINE_NODE_ATTRIBUTE_ROTATE_X,
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KRENGINE_NODE_ATTRIBUTE_ROTATE_Y,
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KRENGINE_NODE_ATTRIBUTE_ROTATE_Z,
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KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_X,
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KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Y,
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KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Z,
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KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_X,
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KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Y,
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KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Z,
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KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_X,
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KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Y,
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KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Z,
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KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_X,
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KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Y,
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KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Z,
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KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_X,
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KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Y,
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KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Z,
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KRENGINE_NODE_SCALE_OFFSET_X,
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KRENGINE_NODE_SCALE_OFFSET_Y,
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KRENGINE_NODE_SCALE_OFFSET_Z,
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KRENGINE_NODE_ATTRIBUTE_COUNT
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};
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void SetAttribute(node_attribute_type attrib, float v);
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KRScene &getScene();
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virtual void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, RenderPass renderPass);
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virtual void physicsUpdate(float deltaTime);
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virtual bool hasPhysics();
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virtual void updateLODVisibility(const KRViewport &viewport);
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LodVisibility getLODVisibility();
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void setScaleCompensation(bool scale_compensation);
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bool getScaleCompensation();
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void setAnimationEnabled(node_attribute_type attrib, bool enable);
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bool getAnimationEnabled(node_attribute_type attrib) const;
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virtual kraken_stream_level getStreamLevel(const KRViewport &viewport);
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virtual void setLODVisibility(LodVisibility lod_visibility);
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protected:
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Vector3 m_localTranslation;
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Vector3 m_localScale;
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Vector3 m_localRotation;
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Vector3 m_rotationOffset;
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Vector3 m_scalingOffset;
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Vector3 m_rotationPivot;
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Vector3 m_scalingPivot;
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Vector3 m_preRotation;
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Vector3 m_postRotation;
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Vector3 m_initialLocalTranslation;
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Vector3 m_initialLocalScale;
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Vector3 m_initialLocalRotation;
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Vector3 m_initialRotationOffset;
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Vector3 m_initialScalingOffset;
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Vector3 m_initialRotationPivot;
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Vector3 m_initialScalingPivot;
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Vector3 m_initialPreRotation;
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Vector3 m_initialPostRotation;
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LodVisibility m_lod_visible;
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KRNode *m_parentNode;
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std::set<KRNode *> m_childNodes;
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bool m_animation_mask[KRENGINE_NODE_ATTRIBUTE_COUNT];
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private:
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long m_lastRenderFrame;
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void invalidateModelMatrix();
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void invalidateBindPoseMatrix();
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Matrix4 m_modelMatrix;
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Matrix4 m_inverseModelMatrix;
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Matrix4 m_bindPoseMatrix;
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Matrix4 m_activePoseMatrix;
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Matrix4 m_inverseBindPoseMatrix;
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bool m_modelMatrixValid;
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bool m_inverseModelMatrixValid;
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bool m_bindPoseMatrixValid;
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bool m_activePoseMatrixValid;
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bool m_inverseBindPoseMatrixValid;
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mutable AABB m_bounds;
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mutable bool m_boundsValid;
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std::string m_name;
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KRScene *m_pScene;
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std::set<KROctreeNode *> m_octree_nodes;
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bool m_scale_compensation;
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std::set<KRBehavior *> m_behaviors;
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public:
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void addBehavior(KRBehavior *behavior);
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std::set<KRBehavior *> &getBehaviors();
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template <class T> T *getBehavior()
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{
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for(std::set<KRBehavior *>::iterator itr=m_behaviors.begin(); itr != m_behaviors.end(); itr++) {
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T *behavior = dynamic_cast<T *>(*itr);
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if(behavior) {
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return behavior;
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}
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}
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return NULL;
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}
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void removeFromOctreeNodes();
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void addToOctreeNode(KROctreeNode *octree_node);
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void childDeleted(KRNode *child_node);
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template <class T> T *find()
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{
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T *match = dynamic_cast<T *>(this);
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if(match) {
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return match;
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}
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for(std::set<KRNode *>::const_iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
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match = (*itr)->find<T>();
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if(match) {
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return match;
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}
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}
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return NULL;
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}
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template <class T> T *find(const std::string &name)
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{
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T *match = dynamic_cast<T *>(this);
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if(match) {
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if(name.compare(match->getName()) == 0) {
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return match;
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}
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}
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for(std::set<KRNode *>::const_iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
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match = (*itr)->find<T>(name);
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if(match) {
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return match;
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}
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}
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return NULL;
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}
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};
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#endif
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